The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.

This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :(

Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-02-20 22:04:52 +00:00
parent f992dae50d
commit 6cd34b318f
47 changed files with 685 additions and 1088 deletions

View File

@ -318,13 +318,13 @@ void Video_Prepare(void)
void Shutdown(void)
{
Fifo_Shutdown();
TextureConverter::Shutdown();
VertexLoaderManager::Shutdown();
VertexShaderCache::Shutdown();
VertexShaderManager::Shutdown();
PixelShaderManager::Shutdown();
PixelShaderCache::Shutdown();
Fifo_Shutdown();
VertexManager::Shutdown();
TextureMngr::Shutdown();
OpcodeDecoder_Shutdown();
@ -332,17 +332,16 @@ void Shutdown(void)
OpenGL_Shutdown();
}
void Video_Stop(void)
{
Fifo_Stop();
}
void Video_EnterLoop()
{
Fifo_EnterLoop(g_VideoInitialize);
}
void Video_ExitLoop()
{
Fifo_ExitLoop();
}
void DebugLog(const char* _fmt, ...)
{
#if defined(_DEBUG) || defined(DEBUGFAST)