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The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :( Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -42,10 +42,9 @@ void ConfigDialog::LoadFile()
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IniFile file;
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file.Load("WiimoteMovement.ini");
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for(int i = 1; i < (RECORDING_ROWS + 1); i++)
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for (int i = 1; i < (RECORDING_ROWS + 1); i++)
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{
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// Temporary storage
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bool bTmp;
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int iTmp;
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std::string STmp;
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