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The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :( Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -132,11 +132,11 @@ void PitchDegreeToAccelerometer(float _Roll, float _Pitch, u8 &_x, u8 &_y, u8 &_
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if (abs(cos(_Roll)) < abs(cos(_Pitch))) z = cos(_Roll); else z = cos(_Pitch);
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/* I got these from reversing the calculation in PitchAccelerometerToDegree() in a math program
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I don't know if we can derive these from some kind of matrix or something */
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float x_num = 2 * tan(0.5 * _Roll) * z;
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float x_den = pow(tan(0.5 * _Roll),2) - 1;
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float x_num = 2 * tanf(0.5f * _Roll) * z;
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float x_den = powf(tanf(0.5f * _Roll), 2) - 1;
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x = - (x_num / x_den);
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float y_num = 2 * tan(0.5 * _Pitch) * z;
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float y_den = pow(tan(0.5 * _Pitch), 2) - 1;
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float y_num = 2 * tanf(0.5f * _Pitch) * z;
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float y_den = powf(tanf(0.5f * _Pitch), 2) - 1;
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y = - (y_num / y_den);
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// =========================
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}
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