The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.

This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :(

Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-02-20 22:04:52 +00:00
parent f992dae50d
commit 6cd34b318f
47 changed files with 685 additions and 1088 deletions

View File

@ -393,7 +393,7 @@ int Initialize()
// Initialized, even if we didn't find a Wiimote
g_RealWiiMoteInitialized = true;
return g_NumberOfWiiMotes;
return g_NumberOfWiiMotes;
}
void DoState(void* ptr, int mode) {}
@ -401,25 +401,25 @@ void DoState(void* ptr, int mode) {}
void Shutdown(void)
{
// Stop the loop in the thread
g_Shutdown = true;
g_Shutdown = true;
// Stop the thread
if (g_pReadThread != NULL)
{
g_pReadThread->WaitForDeath();
delete g_pReadThread;
g_pReadThread = NULL;
}
// Stop the thread
if (g_pReadThread != NULL)
{
delete g_pReadThread;
g_pReadThread = NULL;
}
// Delete the wiimotes
for (int i = 0; i < g_NumberOfWiiMotes; i++)
{
delete g_WiiMotes[i];
g_WiiMotes[i] = NULL;
}
// Delete the wiimotes
for (int i = 0; i < g_NumberOfWiiMotes; i++)
{
delete g_WiiMotes[i];
g_WiiMotes[i] = NULL;
}
// Flash flights
if (!g_EmulatorRunning && g_RealWiiMotePresent) FlashLights(false);
if (!g_EmulatorRunning && g_RealWiiMotePresent)
FlashLights(false);
// Clean up wiiuse
wiiuse_cleanup(g_WiiMotesFromWiiUse, g_NumberOfWiiMotes);