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Replace 'reinterpret_cast' with 'static_cast'
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@ -327,7 +327,7 @@ bool DXStagingTexture::Map()
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if (FAILED(hr))
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return false;
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m_map_pointer = reinterpret_cast<char*>(sr.pData);
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m_map_pointer = static_cast<char*>(sr.pData);
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m_map_stride = sr.RowPitch;
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return true;
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}
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