Replace 'reinterpret_cast' with 'static_cast'

This commit is contained in:
Dr. Dystopia
2024-07-24 06:24:51 +02:00
parent 53ede795a2
commit 6d44afc7dd
26 changed files with 31 additions and 36 deletions

View File

@ -251,7 +251,7 @@ void OnScreenUI::DrawImGui()
static_cast<int>(cmd.ClipRect.x), static_cast<int>(cmd.ClipRect.y),
static_cast<int>(cmd.ClipRect.z), static_cast<int>(cmd.ClipRect.w)),
g_gfx->GetCurrentFramebuffer()));
g_gfx->SetTexture(0, reinterpret_cast<const AbstractTexture*>(cmd.TextureId));
g_gfx->SetTexture(0, static_cast<const AbstractTexture*>(cmd.TextureId));
g_gfx->DrawIndexed(base_index, cmd.ElemCount, base_vertex);
base_index += cmd.ElemCount;
}