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dspspy: fix a bug with ConsoleHelper
dspspy: remove some alignment for some vars. (should not have caused issues anyways) dspCodeUtil: pad ucodes converted to headers to 32byte multiples with nops (this is only mimicing what is seen in nintendo ucodes, probably because their's are originating on disc) Common.h: fix typo for gcc version of GC_ALIGNED32 (wtf? how did this work before?!) createtest.pl: add "jmp end_of_test" to the end of generated ucodes. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3994 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -70,6 +70,7 @@ IUCode* UCodeFactory(u32 _CRC, CMailHandler& _rMailHandler)
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return new CUCode_Zelda(_rMailHandler, _CRC);
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// WII CRCs
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case 0x2ea36ce6: // Wii THP demo
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case 0xb7eb9a9c: // Wii Pikmin - PAL
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case 0xeaeb38cc: // Wii Pikmin 2 - PAL
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case 0x6c3f6f94: // zelda - PAL
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