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https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
Try to do Z textures better. Z texturing does not work if early z or no z update. Corrected the Z texture bias used on 8 and 16 bit textures.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4596 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -58,8 +58,11 @@ void GetPixelShaderId(PIXELSHADERUID &uid, u32 texturemask, u32 dstAlphaEnable)
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uid.values[2] = texturemask;
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u32 enableZTexture = (!bpmem.zcontrol.zcomploc && bpmem.zmode.testenable && bpmem.zmode.updateenable)?1:0;
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uid.values[3] = (u32)bpmem.fog.c_proj_fsel.fsel |
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((u32)bpmem.fog.c_proj_fsel.proj << 3);
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((u32)bpmem.fog.c_proj_fsel.proj << 3) |
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((u32)enableZTexture << 4);
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int hdr = 4;
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u32* pcurvalue = &uid.values[hdr];
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@ -522,11 +525,19 @@ const char *GeneratePixelShader(u32 texture_mask, bool dstAlphaEnable, u32 HLSL)
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// the screen space depth value = far z + (clip z / clip w) * z range
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WRITE(p, "float zCoord = "I_ZBIAS"[1].x + (clipPos.z / clipPos.w) * "I_ZBIAS"[1].y;\n");
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// use the texture input of the last texture stage (textemp), hopefully this has been read and is in correct format...
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if (bpmem.ztex2.op == ZTEXTURE_ADD)
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WRITE(p, "zCoord = frac(dot("I_ZBIAS"[0].xyzw, textemp.xyzw) + "I_ZBIAS"[1].w + zCoord);\n");
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else if (bpmem.ztex2.op == ZTEXTURE_REPLACE)
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WRITE(p, "zCoord = frac(dot("I_ZBIAS"[0].xyzw, textemp.xyzw) + "I_ZBIAS"[1].w);\n");
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if (bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.zcomploc && bpmem.zmode.testenable && bpmem.zmode.updateenable)
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{
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// use the texture input of the last texture stage (textemp), hopefully this has been read and is in correct format...
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if (bpmem.ztex2.op == ZTEXTURE_ADD)
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WRITE(p, "zCoord = dot("I_ZBIAS"[0].xyzw, textemp.xyzw) + "I_ZBIAS"[1].w + zCoord;\n");
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else
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WRITE(p, "zCoord = dot("I_ZBIAS"[0].xyzw, textemp.xyzw) + "I_ZBIAS"[1].w;\n");
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// scale to make result from frac correct
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WRITE(p, "zCoord = zCoord * (16777215.0f/16777216.0f);\n");
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WRITE(p, "zCoord = frac(zCoord);\n");
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WRITE(p, "zCoord = zCoord * (16777216.0f/16777215.0f);\n");
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}
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WRITE(p, "depth = zCoord;\n");
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@ -106,22 +106,20 @@ void PixelShaderManager::SetConstants()
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if (s_bZTextureTypeChanged)
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{
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static float ffrac = 255.0f/256.0f;
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float ftemp[4];
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switch (bpmem.ztex2.type)
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{
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case 0:
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// 8 bits
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ftemp[0] = ffrac; ftemp[1] = 0; ftemp[2] = 0; ftemp[3] = 0;
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ftemp[0] = 0; ftemp[1] = 0; ftemp[2] = 0; ftemp[3] = 255.0f/16777215.0f;
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break;
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case 1:
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// 16 bits
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ftemp[0] = ffrac/256.0f; ftemp[1] = 0; ftemp[2] = 0; ftemp[3] = ffrac;
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ftemp[0] = 255.0f/16777215.0f; ftemp[1] = 0; ftemp[2] = 0; ftemp[3] = 65280.0f/16777215.0f;
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break;
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case 2:
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// 24 bits
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//ftemp[0] = ffrac/65536.0f; ftemp[1] = ffrac/256.0f; ftemp[2] = ffrac; ftemp[3] = 0;
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ftemp[0] = ffrac; ftemp[1] = ffrac/256.0f; ftemp[2] = ffrac/65536.0f; ftemp[3] = 0;
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ftemp[0] = 16711680.0f/16777215.0f; ftemp[1] = 65280.0f/16777215.0f; ftemp[2] = 255.0f/16777215.0f; ftemp[3] = 0;
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break;
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}
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SetPSConstant4fv(C_ZBIAS, ftemp);
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@ -131,7 +129,7 @@ void PixelShaderManager::SetConstants()
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if (s_bZBiasChanged || s_bDepthRangeChanged)
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{
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//ERROR_LOG("pixel=%x,%x, bias=%x\n", bpmem.zcontrol.pixel_format, bpmem.ztex2.type, lastZBias);
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SetPSConstant4f(C_ZBIAS+1, lastDepthRange[0] / 16777216.0f, lastDepthRange[1] / 16777216.0f, 0, (float)( (((int)lastZBias<<8)>>8))/16777216.0f);
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SetPSConstant4f(C_ZBIAS+1, lastDepthRange[0] / 16777216.0f, lastDepthRange[1] / 16777216.0f, 0, (float)(lastZBias)/16777215.0f);
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s_bZBiasChanged = s_bDepthRangeChanged = false;
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}
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@ -676,10 +676,10 @@ void Tev::Draw()
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// z texture
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if (bpmem.ztex2.op)
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{
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s32 ztex = bpmem.ztex1.bias;
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u32 ztex = bpmem.ztex1.bias;
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switch (bpmem.ztex2.type) {
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case 0: // 8 bit
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ztex += TexColor[RED_C];
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ztex += TexColor[ALP_C];
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break;
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case 1: // 16 bit
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ztex += TexColor[ALP_C] << 8 | TexColor[RED_C];
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@ -689,14 +689,10 @@ void Tev::Draw()
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break;
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}
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switch (bpmem.ztex2.op) {
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case ZTEXTURE_ADD:
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Position[2] += ztex;
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break;
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case ZTEXTURE_REPLACE:
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Position[2] = ztex;
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break;
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}
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if (bpmem.ztex2.op == ZTEXTURE_ADD)
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ztex += Position[2];
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Position[2] = ztex & 0x00ffffff;
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}
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if (!bpmem.zcontrol.zcomploc && bpmem.zmode.testenable)
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