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Android: Correctly save in-game settings changes to disk
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parent
1d489b3fd5
commit
6f05c40013
@ -3,8 +3,9 @@ package org.dolphinemu.dolphinemu.features.settings.model;
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public class NativeConfig
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{
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public static final int LAYER_BASE_OR_CURRENT = 0;
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public static final int LAYER_LOCAL_GAME = 1;
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public static final int LAYER_ACTIVE = 2;
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public static final int LAYER_BASE = 1;
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public static final int LAYER_LOCAL_GAME = 2;
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public static final int LAYER_ACTIVE = 3;
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public static native boolean isSettingSaveable(String file, String section, String key);
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@ -200,7 +200,7 @@ public class Settings implements Closeable
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SettingsFile.saveFile(entry.getKey(), entry.getValue(), view);
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}
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NativeConfig.save(NativeConfig.LAYER_BASE_OR_CURRENT);
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NativeConfig.save(NativeConfig.LAYER_BASE);
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if (!NativeLibrary.IsRunning())
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{
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@ -14,8 +14,9 @@
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#include "jni/AndroidCommon/AndroidCommon.h"
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constexpr jint LAYER_BASE_OR_CURRENT = 0;
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constexpr jint LAYER_LOCAL_GAME = 1;
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constexpr jint LAYER_ACTIVE = 2;
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constexpr jint LAYER_BASE = 1;
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constexpr jint LAYER_LOCAL_GAME = 2;
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constexpr jint LAYER_ACTIVE = 3;
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static Config::Location GetLocation(JNIEnv* env, jstring file, jstring section, jstring key)
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{
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@ -60,6 +61,10 @@ static std::shared_ptr<Config::Layer> GetLayer(jint layer, const Config::Locatio
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layer_type = Config::LayerType::CurrentRun;
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break;
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case LAYER_BASE:
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layer_type = Config::LayerType::Base;
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break;
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case LAYER_LOCAL_GAME:
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layer_type = Config::LayerType::LocalGame;
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break;
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