Android: Correctly save in-game settings changes to disk

This commit is contained in:
JosJuice
2020-12-24 13:34:52 +01:00
parent 1d489b3fd5
commit 6f05c40013
3 changed files with 11 additions and 5 deletions

View File

@ -14,8 +14,9 @@
#include "jni/AndroidCommon/AndroidCommon.h"
constexpr jint LAYER_BASE_OR_CURRENT = 0;
constexpr jint LAYER_LOCAL_GAME = 1;
constexpr jint LAYER_ACTIVE = 2;
constexpr jint LAYER_BASE = 1;
constexpr jint LAYER_LOCAL_GAME = 2;
constexpr jint LAYER_ACTIVE = 3;
static Config::Location GetLocation(JNIEnv* env, jstring file, jstring section, jstring key)
{
@ -60,6 +61,10 @@ static std::shared_ptr<Config::Layer> GetLayer(jint layer, const Config::Locatio
layer_type = Config::LayerType::CurrentRun;
break;
case LAYER_BASE:
layer_type = Config::LayerType::Base;
break;
case LAYER_LOCAL_GAME:
layer_type = Config::LayerType::LocalGame;
break;