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VideoCommon: return code/uid from shader gens
rather than passing in non-const references
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@ -26,5 +26,5 @@ struct geometry_shader_uid_data
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typedef ShaderUid<geometry_shader_uid_data> GeometryShaderUid;
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void GenerateGeometryShaderCode(ShaderCode& object, u32 primitive_type, API_TYPE ApiType);
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void GetGeometryShaderUid(GeometryShaderUid& object, u32 primitive_type, API_TYPE ApiType);
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ShaderCode GenerateGeometryShaderCode(u32 primitive_type, API_TYPE ApiType);
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GeometryShaderUid GetGeometryShaderUid(u32 primitive_type, API_TYPE ApiType);
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