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https://github.com/dolphin-emu/dolphin.git
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Vulkan: Pass target_rect to framebuffer draw methods
Fixes the black borders in frame dumps when the window was not sized to the framebuffer aspect ratio.
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@ -559,37 +559,41 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
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TextureCacheBase::Cleanup(frameCount);
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}
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void Renderer::DrawFrame(VkRenderPass render_pass, const EFBRectangle& rc, u32 xfb_addr,
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void Renderer::DrawFrame(VkRenderPass render_pass, const TargetRectangle& target_rect,
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const EFBRectangle& source_rect, u32 xfb_addr,
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const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
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u32 fb_stride, u32 fb_height)
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{
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if (!g_ActiveConfig.bUseXFB)
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DrawEFB(render_pass, rc);
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DrawEFB(render_pass, target_rect, source_rect);
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else if (!g_ActiveConfig.bUseRealXFB)
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DrawVirtualXFB(render_pass, xfb_addr, xfb_sources, xfb_count, fb_width, fb_stride, fb_height);
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DrawVirtualXFB(render_pass, target_rect, xfb_addr, xfb_sources, xfb_count, fb_width, fb_stride,
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fb_height);
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else
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DrawRealXFB(render_pass, xfb_sources, xfb_count, fb_width, fb_stride, fb_height);
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DrawRealXFB(render_pass, target_rect, xfb_sources, xfb_count, fb_width, fb_stride, fb_height);
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}
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void Renderer::DrawEFB(VkRenderPass render_pass, const EFBRectangle& rc)
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void Renderer::DrawEFB(VkRenderPass render_pass, const TargetRectangle& target_rect,
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const EFBRectangle& source_rect)
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{
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// Scale the source rectangle to the selected internal resolution.
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TargetRectangle scaled_rc = Renderer::ConvertEFBRectangle(rc);
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scaled_rc.left = std::max(scaled_rc.left, 0);
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scaled_rc.right = std::max(scaled_rc.right, 0);
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scaled_rc.top = std::max(scaled_rc.top, 0);
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scaled_rc.bottom = std::max(scaled_rc.bottom, 0);
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TargetRectangle scaled_source_rect = Renderer::ConvertEFBRectangle(source_rect);
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scaled_source_rect.left = std::max(scaled_source_rect.left, 0);
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scaled_source_rect.right = std::max(scaled_source_rect.right, 0);
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scaled_source_rect.top = std::max(scaled_source_rect.top, 0);
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scaled_source_rect.bottom = std::max(scaled_source_rect.bottom, 0);
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// Transition the EFB render target to a shader resource.
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VkRect2D src_region = {
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{0, 0}, {static_cast<u32>(scaled_rc.GetWidth()), static_cast<u32>(scaled_rc.GetHeight())}};
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VkRect2D src_region = {{0, 0},
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{static_cast<u32>(scaled_source_rect.GetWidth()),
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static_cast<u32>(scaled_source_rect.GetHeight())}};
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Texture2D* efb_color_texture =
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FramebufferManager::GetInstance()->ResolveEFBColorTexture(src_region);
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efb_color_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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// Copy EFB -> backbuffer
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BlitScreen(render_pass, GetTargetRectangle(), scaled_rc, efb_color_texture, true);
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BlitScreen(render_pass, target_rect, scaled_source_rect, efb_color_texture, true);
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// Restore the EFB color texture to color attachment ready for rendering the next frame.
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if (efb_color_texture == FramebufferManager::GetInstance()->GetEFBColorTexture())
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@ -599,11 +603,10 @@ void Renderer::DrawEFB(VkRenderPass render_pass, const EFBRectangle& rc)
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}
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}
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void Renderer::DrawVirtualXFB(VkRenderPass render_pass, u32 xfb_addr,
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const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
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u32 fb_stride, u32 fb_height)
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void Renderer::DrawVirtualXFB(VkRenderPass render_pass, const TargetRectangle& target_rect,
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u32 xfb_addr, const XFBSourceBase* const* xfb_sources, u32 xfb_count,
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u32 fb_width, u32 fb_stride, u32 fb_height)
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{
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const TargetRectangle& target_rect = GetTargetRectangle();
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for (u32 i = 0; i < xfb_count; ++i)
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{
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const XFBSource* xfb_source = static_cast<const XFBSource*>(xfb_sources[i]);
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@ -633,10 +636,10 @@ void Renderer::DrawVirtualXFB(VkRenderPass render_pass, u32 xfb_addr,
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}
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}
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void Renderer::DrawRealXFB(VkRenderPass render_pass, const XFBSourceBase* const* xfb_sources,
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u32 xfb_count, u32 fb_width, u32 fb_stride, u32 fb_height)
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void Renderer::DrawRealXFB(VkRenderPass render_pass, const TargetRectangle& target_rect,
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const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
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u32 fb_stride, u32 fb_height)
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{
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const TargetRectangle& target_rect = GetTargetRectangle();
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for (u32 i = 0; i < xfb_count; ++i)
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{
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const XFBSource* xfb_source = static_cast<const XFBSource*>(xfb_sources[i]);
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@ -647,7 +650,7 @@ void Renderer::DrawRealXFB(VkRenderPass render_pass, const XFBSourceBase* const*
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}
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}
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void Renderer::DrawScreen(const EFBRectangle& rc, u32 xfb_addr,
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void Renderer::DrawScreen(const EFBRectangle& source_rect, u32 xfb_addr,
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const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
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u32 fb_stride, u32 fb_height)
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{
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@ -683,8 +686,8 @@ void Renderer::DrawScreen(const EFBRectangle& rc, u32 xfb_addr,
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VK_SUBPASS_CONTENTS_INLINE);
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// Draw guest buffers (EFB or XFB)
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DrawFrame(m_swap_chain->GetRenderPass(), rc, xfb_addr, xfb_sources, xfb_count, fb_width,
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fb_stride, fb_height);
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DrawFrame(m_swap_chain->GetRenderPass(), GetTargetRectangle(), source_rect, xfb_addr, xfb_sources,
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xfb_count, fb_width, fb_stride, fb_height);
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// Draw OSD
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Util::SetViewportAndScissor(g_command_buffer_mgr->GetCurrentCommandBuffer(), 0, 0,
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@ -702,7 +705,7 @@ void Renderer::DrawScreen(const EFBRectangle& rc, u32 xfb_addr,
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VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
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}
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bool Renderer::DrawFrameDump(const EFBRectangle& rc, u32 xfb_addr,
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bool Renderer::DrawFrameDump(const EFBRectangle& source_rect, u32 xfb_addr,
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const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
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u32 fb_stride, u32 fb_height, u64 ticks)
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{
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@ -733,8 +736,8 @@ bool Renderer::DrawFrameDump(const EFBRectangle& rc, u32 xfb_addr,
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VK_SUBPASS_CONTENTS_INLINE);
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vkCmdClearAttachments(g_command_buffer_mgr->GetCurrentCommandBuffer(), 1, &clear_attachment, 1,
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&clear_rect);
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DrawFrame(FramebufferManager::GetInstance()->GetColorCopyForReadbackRenderPass(), rc, xfb_addr,
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xfb_sources, xfb_count, fb_width, fb_stride, fb_height);
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DrawFrame(FramebufferManager::GetInstance()->GetColorCopyForReadbackRenderPass(), target_rect,
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source_rect, xfb_addr, xfb_sources, xfb_count, fb_width, fb_stride, fb_height);
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vkCmdEndRenderPass(g_command_buffer_mgr->GetCurrentCommandBuffer());
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// Prepare the readback texture for copying.
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@ -92,15 +92,18 @@ private:
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void DestroyShaders();
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// Draw either the EFB, or specified XFB sources to the currently-bound framebuffer.
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void DrawFrame(VkRenderPass render_pass, const EFBRectangle& rc, u32 xfb_addr,
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void DrawFrame(VkRenderPass render_pass, const TargetRectangle& target_rect,
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const EFBRectangle& source_rect, u32 xfb_addr,
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const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
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u32 fb_stride, u32 fb_height);
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void DrawEFB(VkRenderPass render_pass, const EFBRectangle& rc);
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void DrawVirtualXFB(VkRenderPass render_pass, u32 xfb_addr,
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void DrawEFB(VkRenderPass render_pass, const TargetRectangle& target_rect,
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const EFBRectangle& source_rect);
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void DrawVirtualXFB(VkRenderPass render_pass, const TargetRectangle& target_rect, u32 xfb_addr,
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const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
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u32 fb_stride, u32 fb_height);
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void DrawRealXFB(VkRenderPass render_pass, const XFBSourceBase* const* xfb_sources, u32 xfb_count,
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u32 fb_width, u32 fb_stride, u32 fb_height);
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void DrawRealXFB(VkRenderPass render_pass, const TargetRectangle& target_rect,
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const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
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u32 fb_stride, u32 fb_height);
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// Draw the frame, as well as the OSD to the swap chain.
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void DrawScreen(const EFBRectangle& rc, u32 xfb_addr, const XFBSourceBase* const* xfb_sources,
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