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Modernize std::binary_search
with ranges
In VolumeVerifier.cpp, constructing a `std::string_view` of the volume's GameID is unnecessary, as `std::`(`ranges::`)`binary_search` supports heterogeneous lookup. The usage in GameFile.cpp is a perfect example.
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@ -722,8 +722,7 @@ bool VolumeVerifier::ShouldHaveChannelPartition() const
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};
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static_assert(std::ranges::is_sorted(channel_discs));
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return std::binary_search(channel_discs.cbegin(), channel_discs.cend(),
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std::string_view(m_volume.GetGameID()));
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return std::ranges::binary_search(channel_discs, m_volume.GetGameID());
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}
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bool VolumeVerifier::ShouldHaveInstallPartition() const
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@ -755,8 +754,7 @@ bool VolumeVerifier::ShouldBeDualLayer() const
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};
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static_assert(std::ranges::is_sorted(dual_layer_discs));
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return std::binary_search(dual_layer_discs.cbegin(), dual_layer_discs.cend(),
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std::string_view(m_volume.GetGameID()));
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return std::ranges::binary_search(dual_layer_discs, m_volume.GetGameID());
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}
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void VolumeVerifier::CheckVolumeSize()
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@ -616,8 +616,7 @@ bool GameFile::CheckIfTwoDiscGame(const std::string& game_id) const
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static_assert(std::ranges::is_sorted(two_disc_game_id_prefixes));
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std::string_view game_id_prefix(game_id.data(), GAME_ID_PREFIX_SIZE);
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return std::binary_search(two_disc_game_id_prefixes.begin(), two_disc_game_id_prefixes.end(),
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game_id_prefix);
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return std::ranges::binary_search(two_disc_game_id_prefixes, game_id_prefix);
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}
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std::string GameFile::GetNetPlayName(const Core::TitleDatabase& title_database) const
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@ -954,8 +954,7 @@ void VertexManagerBase::OnDraw()
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// Check if this draw is scheduled to kick a command buffer.
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// The draw counters will always be sorted so a binary search is possible here.
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if (std::binary_search(m_scheduled_command_buffer_kicks.begin(),
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m_scheduled_command_buffer_kicks.end(), m_draw_counter))
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if (std::ranges::binary_search(m_scheduled_command_buffer_kicks, m_draw_counter))
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{
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// Kick a command buffer on the background thread.
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g_gfx->Flush();
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