Modernize std::binary_search with ranges

In VolumeVerifier.cpp, constructing a `std::string_view` of the volume's GameID is unnecessary, as `std::`(`ranges::`)`binary_search` supports heterogeneous lookup. The usage in GameFile.cpp is a perfect example.
This commit is contained in:
mitaclaw
2024-09-28 22:30:41 -07:00
parent 01d0bdf1bb
commit 728663bdc0
3 changed files with 4 additions and 8 deletions

View File

@ -954,8 +954,7 @@ void VertexManagerBase::OnDraw()
// Check if this draw is scheduled to kick a command buffer.
// The draw counters will always be sorted so a binary search is possible here.
if (std::binary_search(m_scheduled_command_buffer_kicks.begin(),
m_scheduled_command_buffer_kicks.end(), m_draw_counter))
if (std::ranges::binary_search(m_scheduled_command_buffer_kicks, m_draw_counter))
{
// Kick a command buffer on the background thread.
g_gfx->Flush();