Merge pull request #7964 from Techjar/fix-netplayindex-segfault

UICommon/NetPlayIndex: Fix random segfaults after quitting NetPlay
This commit is contained in:
spycrab 2019-04-09 12:45:58 +02:00 committed by GitHub
commit 746849f891
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2 changed files with 6 additions and 13 deletions

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@ -4,6 +4,7 @@
#include "UICommon/NetPlayIndex.h"
#include <chrono>
#include <numeric>
#include <string>
@ -124,7 +125,7 @@ NetPlayIndex::List(const std::map<std::string, std::string>& filters)
void NetPlayIndex::NotificationLoop()
{
while (m_running.IsSet())
while (!m_session_thread_exit_event.WaitFor(std::chrono::seconds(5)))
{
Common::HttpRequest request;
auto response = request.Get(
@ -141,7 +142,6 @@ void NetPlayIndex::NotificationLoop()
if (!json)
{
m_last_error = "BAD_JSON";
m_running.Set(false);
return;
}
@ -150,18 +150,13 @@ void NetPlayIndex::NotificationLoop()
if (status != "OK")
{
m_last_error = std::move(status);
m_running.Set(false);
return;
}
Common::SleepCurrentThread(1000 * 5);
}
}
bool NetPlayIndex::Add(NetPlaySession session)
{
m_running.Set(true);
Common::HttpRequest request;
auto response = request.Get(Config::Get(Config::NETPLAY_INDEX_URL) +
"/v0/session/add?name=" + request.EscapeComponent(session.name) +
@ -204,8 +199,6 @@ bool NetPlayIndex::Add(NetPlaySession session)
m_session_thread = std::thread([this] { NotificationLoop(); });
m_session_thread.detach();
return true;
}
@ -229,7 +222,7 @@ void NetPlayIndex::Remove()
if (m_secret.empty())
return;
m_running.Set(false);
m_session_thread_exit_event.Set();
if (m_session_thread.joinable())
m_session_thread.join();

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@ -11,7 +11,7 @@
#include <utility>
#include <vector>
#include "Common/Flag.h"
#include "Common/Event.h"
struct NetPlaySession
{
@ -55,8 +55,6 @@ public:
private:
void NotificationLoop();
Common::Flag m_running;
std::string m_secret;
std::string m_game;
int m_player_count = 0;
@ -64,4 +62,6 @@ private:
std::string m_last_error;
std::thread m_session_thread;
Common::Event m_session_thread_exit_event;
};