mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 05:47:56 -07:00
Merge pull request #7517 from delroth/analytics-perf
Report performance information through our analytics subsystem
This commit is contained in:
commit
756a2fe14d
@ -5,6 +5,7 @@
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#include <cmath>
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#include <cstdio>
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#include <string>
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#include <type_traits>
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#include "Common/Analytics.h"
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#include "Common/CommonTypes.h"
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@ -17,7 +18,7 @@ namespace
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{
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// Format version number, used as the first byte of every report sent.
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// Increment for any change to the wire format.
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constexpr u8 WIRE_FORMAT_VERSION = 0;
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constexpr u8 WIRE_FORMAT_VERSION = 1;
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// Identifiers for the value types supported by the analytics reporting wire
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// format.
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@ -28,8 +29,17 @@ enum class TypeId : u8
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UINT = 2,
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SINT = 3,
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FLOAT = 4,
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// Flags which can be combined with other types.
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ARRAY = 0x80,
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};
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TypeId operator|(TypeId l, TypeId r)
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{
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using ut = std::underlying_type_t<TypeId>;
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return static_cast<TypeId>(static_cast<ut>(l) | static_cast<ut>(r));
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}
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void AppendBool(std::string* out, bool v)
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{
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out->push_back(v ? '\xFF' : '\x00');
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@ -112,6 +122,15 @@ void AnalyticsReportBuilder::AppendSerializedValue(std::string* report, float v)
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AppendBytes(report, reinterpret_cast<u8*>(&v), sizeof(v), false);
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}
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void AnalyticsReportBuilder::AppendSerializedValueVector(std::string* report,
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const std::vector<u32>& v)
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{
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AppendType(report, TypeId::UINT | TypeId::ARRAY);
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AppendVarInt(report, v.size());
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for (u32 x : v)
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AppendVarInt(report, x);
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}
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AnalyticsReporter::AnalyticsReporter()
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{
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m_reporter_thread = std::thread(&AnalyticsReporter::ThreadProc, this);
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@ -95,6 +95,15 @@ public:
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return *this;
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}
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template <typename T>
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AnalyticsReportBuilder& AddData(const std::string& key, const std::vector<T>& value)
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{
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std::lock_guard<std::mutex> lk(m_lock);
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AppendSerializedValue(&m_report, key);
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AppendSerializedValueVector(&m_report, value);
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return *this;
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}
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std::string Get() const
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{
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std::lock_guard<std::mutex> lk(m_lock);
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@ -118,6 +127,8 @@ protected:
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static void AppendSerializedValue(std::string* report, s32 v);
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static void AppendSerializedValue(std::string* report, float v);
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static void AppendSerializedValueVector(std::string* report, const std::vector<u32>& v);
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// Should really be a std::shared_mutex, unfortunately that's C++17 only.
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mutable std::mutex m_lock;
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std::string m_report;
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@ -5,6 +5,7 @@
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#include <memory>
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#include <mutex>
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#include <string>
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#include <vector>
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#if defined(_WIN32)
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#include <windows.h>
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@ -20,6 +21,7 @@
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#include "Common/CommonTypes.h"
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#include "Common/Random.h"
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#include "Common/StringUtil.h"
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#include "Common/Timer.h"
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#include "Common/Version.h"
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#include "Core/ConfigManager.h"
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#include "Core/HW/GCPad.h"
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@ -128,6 +130,71 @@ void DolphinAnalytics::ReportGameStart()
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Common::AnalyticsReportBuilder builder(m_per_game_builder);
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builder.AddData("type", "game-start");
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Send(builder);
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InitializePerformanceSampling();
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}
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void DolphinAnalytics::ReportPerformanceInfo(PerformanceSample&& sample)
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{
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if (ShouldStartPerformanceSampling())
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{
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m_sampling_performance_info = true;
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}
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if (m_sampling_performance_info)
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{
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m_performance_samples.emplace_back(std::move(sample));
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}
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if (m_performance_samples.size() >= NUM_PERFORMANCE_SAMPLES_PER_REPORT)
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{
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std::vector<u32> speed_times_1000(m_performance_samples.size());
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std::vector<u32> num_prims(m_performance_samples.size());
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std::vector<u32> num_draw_calls(m_performance_samples.size());
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for (size_t i = 0; i < m_performance_samples.size(); ++i)
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{
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speed_times_1000[i] = static_cast<u32>(m_performance_samples[i].speed_ratio * 1000);
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num_prims[i] = m_performance_samples[i].num_prims;
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num_draw_calls[i] = m_performance_samples[i].num_draw_calls;
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}
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// The per game builder should already exist -- there is no way we can be reporting performance
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// info without a game start event having been generated.
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Common::AnalyticsReportBuilder builder(m_per_game_builder);
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builder.AddData("type", "performance");
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builder.AddData("speed", speed_times_1000);
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builder.AddData("prims", num_prims);
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builder.AddData("draw-calls", num_draw_calls);
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Send(builder);
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// Clear up and stop sampling until next time ShouldStartPerformanceSampling() says so.
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m_performance_samples.clear();
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m_sampling_performance_info = false;
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}
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}
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void DolphinAnalytics::InitializePerformanceSampling()
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{
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m_performance_samples.clear();
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m_sampling_performance_info = false;
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u64 wait_us =
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PERFORMANCE_SAMPLING_INITIAL_WAIT_TIME_SECS * 1000000 +
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Common::Random::GenerateValue<u64>() % (PERFORMANCE_SAMPLING_WAIT_TIME_JITTER_SECS * 1000000);
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m_sampling_next_start_us = Common::Timer::GetTimeUs() + wait_us;
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}
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bool DolphinAnalytics::ShouldStartPerformanceSampling()
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{
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if (Common::Timer::GetTimeUs() < m_sampling_next_start_us)
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return false;
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u64 wait_us =
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PERFORMANCE_SAMPLING_INTERVAL_SECS * 1000000 +
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Common::Random::GenerateValue<u64>() % (PERFORMANCE_SAMPLING_WAIT_TIME_JITTER_SECS * 1000000);
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m_sampling_next_start_us = Common::Timer::GetTimeUs() + wait_us;
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return true;
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}
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void DolphinAnalytics::MakeBaseBuilder()
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@ -7,8 +7,10 @@
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#include <memory>
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#include <mutex>
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#include <string>
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#include <vector>
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#include "Common/Analytics.h"
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#include "Common/CommonTypes.h"
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#if defined(ANDROID)
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#include <functional>
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@ -40,6 +42,18 @@ public:
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// per-game base data.
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void ReportGameStart();
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struct PerformanceSample
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{
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double speed_ratio; // See SystemTimers::GetEstimatedEmulationPerformance().
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int num_prims;
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int num_draw_calls;
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};
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// Reports performance information. This method performs its own throttling / aggregation --
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// calling it does not guarantee when a report will actually be sent.
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//
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// This method is NOT thread-safe.
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void ReportPerformanceInfo(PerformanceSample&& sample);
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// Forward Send method calls to the reporter.
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template <typename T>
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void Send(T report)
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@ -63,6 +77,22 @@ private:
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// values created by MakeUniqueId.
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std::string m_unique_id;
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// Performance sampling configuration constants.
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//
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// 5min after startup + rand(0, 3min) jitter time, collect performance for 100 frames in a row.
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// Repeat collection after 30min + rand(0, 3min).
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static constexpr int NUM_PERFORMANCE_SAMPLES_PER_REPORT = 100;
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static constexpr int PERFORMANCE_SAMPLING_INITIAL_WAIT_TIME_SECS = 300;
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static constexpr int PERFORMANCE_SAMPLING_WAIT_TIME_JITTER_SECS = 180;
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static constexpr int PERFORMANCE_SAMPLING_INTERVAL_SECS = 1800;
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// Performance sampling state & internal helpers.
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void InitializePerformanceSampling(); // Called on game start / title switch.
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bool ShouldStartPerformanceSampling();
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u64 m_sampling_next_start_us; // Next timestamp (in us) at which to trigger sampling.
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bool m_sampling_performance_info = false; // Whether we are currently collecting samples.
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std::vector<PerformanceSample> m_performance_samples;
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// Builder that contains all non variable data that should be sent with all
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// reports.
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Common::AnalyticsReportBuilder m_base_builder;
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@ -45,6 +45,7 @@ IPC_HLE_PERIOD: For the Wii Remote this is the call schedule:
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#include "Core/HW/SystemTimers.h"
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#include <cfloat>
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#include <cmath>
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#include <cstdlib>
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@ -68,36 +69,43 @@ IPC_HLE_PERIOD: For the Wii Remote this is the call schedule:
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namespace SystemTimers
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{
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static CoreTiming::EventType* et_Dec;
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static CoreTiming::EventType* et_VI;
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static CoreTiming::EventType* et_AudioDMA;
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static CoreTiming::EventType* et_DSP;
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static CoreTiming::EventType* et_IPC_HLE;
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namespace
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{
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CoreTiming::EventType* et_Dec;
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CoreTiming::EventType* et_VI;
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CoreTiming::EventType* et_AudioDMA;
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CoreTiming::EventType* et_DSP;
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CoreTiming::EventType* et_IPC_HLE;
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// PatchEngine updates every 1/60th of a second by default
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static CoreTiming::EventType* et_PatchEngine;
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static CoreTiming::EventType* et_Throttle;
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CoreTiming::EventType* et_PatchEngine;
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CoreTiming::EventType* et_Throttle;
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static u32 s_cpu_core_clock = 486000000u; // 486 mhz (its not 485, stop bugging me!)
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u32 s_cpu_core_clock = 486000000u; // 486 mhz (its not 485, stop bugging me!)
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// These two are badly educated guesses.
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// Feel free to experiment. Set them in Init below.
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// This is a fixed value, don't change it
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static int s_audio_dma_period;
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int s_audio_dma_period;
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// This is completely arbitrary. If we find that we need lower latency,
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// we can just increase this number.
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static int s_ipc_hle_period;
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int s_ipc_hle_period;
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// Custom RTC
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static s64 s_localtime_rtc_offset = 0;
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s64 s_localtime_rtc_offset = 0;
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u32 GetTicksPerSecond()
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{
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return s_cpu_core_clock;
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}
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// For each emulated milliseconds, what was the real time timestamp (excluding sleep time). This is
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// a "special" ring buffer where we only need to read the first and last value.
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std::array<u64, 1000> s_emu_to_real_time_ring_buffer;
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size_t s_emu_to_real_time_index;
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std::mutex s_emu_to_real_time_mutex;
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// How much time was spent sleeping since the emulator started. Note: this does not need to be reset
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// at initialization (or ever), since only the "derivative" of that value really matters.
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u64 s_time_spent_sleeping;
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// DSP/CPU timeslicing.
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static void DSPCallback(u64 userdata, s64 cyclesLate)
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void DSPCallback(u64 userdata, s64 cyclesLate)
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{
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// splits up the cycle budget in case lle is used
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// for hle, just gives all of the slice to hle
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@ -105,14 +113,14 @@ static void DSPCallback(u64 userdata, s64 cyclesLate)
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CoreTiming::ScheduleEvent(DSP::GetDSPEmulator()->DSP_UpdateRate() - cyclesLate, et_DSP);
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}
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static void AudioDMACallback(u64 userdata, s64 cyclesLate)
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void AudioDMACallback(u64 userdata, s64 cyclesLate)
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{
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int period = s_cpu_core_clock / (AudioInterface::GetAIDSampleRate() * 4 / 32);
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DSP::UpdateAudioDMA(); // Push audio to speakers.
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CoreTiming::ScheduleEvent(period - cyclesLate, et_AudioDMA);
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}
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static void IPC_HLE_UpdateCallback(u64 userdata, s64 cyclesLate)
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void IPC_HLE_UpdateCallback(u64 userdata, s64 cyclesLate)
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{
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if (SConfig::GetInstance().bWii)
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{
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@ -121,18 +129,88 @@ static void IPC_HLE_UpdateCallback(u64 userdata, s64 cyclesLate)
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}
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}
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static void VICallback(u64 userdata, s64 cyclesLate)
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void VICallback(u64 userdata, s64 cyclesLate)
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{
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VideoInterface::Update(CoreTiming::GetTicks() - cyclesLate);
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CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerHalfLine() - cyclesLate, et_VI);
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}
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static void DecrementerCallback(u64 userdata, s64 cyclesLate)
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void DecrementerCallback(u64 userdata, s64 cyclesLate)
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{
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PowerPC::ppcState.spr[SPR_DEC] = 0xFFFFFFFF;
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PowerPC::ppcState.Exceptions |= EXCEPTION_DECREMENTER;
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}
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void PatchEngineCallback(u64 userdata, s64 cycles_late)
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{
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// We have 2 periods, a 1000 cycle error period and the VI period.
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// We have to carefully combine these together so that we stay on the VI period without drifting.
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u32 vi_interval = VideoInterface::GetTicksPerField();
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s64 cycles_pruned = (userdata + cycles_late) % vi_interval;
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s64 next_schedule = 0;
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// Try to patch mem and run the Action Replay
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if (PatchEngine::ApplyFramePatches())
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{
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next_schedule = vi_interval - cycles_pruned;
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cycles_pruned = 0;
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}
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else
|
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{
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// The patch failed, usually because the CPU is in an inappropriate state (interrupt handler).
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// We'll try again after 1000 cycles.
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next_schedule = 1000;
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cycles_pruned += next_schedule;
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}
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CoreTiming::ScheduleEvent(next_schedule, et_PatchEngine, cycles_pruned);
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}
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void ThrottleCallback(u64 last_time, s64 cyclesLate)
|
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{
|
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// Allow the GPU thread to sleep. Setting this flag here limits the wakeups to 1 kHz.
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Fifo::GpuMaySleep();
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|
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u64 time = Common::Timer::GetTimeUs();
|
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|
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s64 diff = last_time - time;
|
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const SConfig& config = SConfig::GetInstance();
|
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bool frame_limiter = config.m_EmulationSpeed > 0.0f && !Core::GetIsThrottlerTempDisabled();
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u32 next_event = GetTicksPerSecond() / 1000;
|
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|
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{
|
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std::lock_guard<std::mutex> lk(s_emu_to_real_time_mutex);
|
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s_emu_to_real_time_ring_buffer[s_emu_to_real_time_index] = time - s_time_spent_sleeping;
|
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s_emu_to_real_time_index =
|
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(s_emu_to_real_time_index + 1) % s_emu_to_real_time_ring_buffer.size();
|
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}
|
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|
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if (frame_limiter)
|
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{
|
||||
if (config.m_EmulationSpeed != 1.0f)
|
||||
next_event = u32(next_event * config.m_EmulationSpeed);
|
||||
const s64 max_fallback = config.iTimingVariance * 1000;
|
||||
if (abs(diff) > max_fallback)
|
||||
{
|
||||
DEBUG_LOG(COMMON, "system too %s, %ld ms skipped", diff < 0 ? "slow" : "fast",
|
||||
abs(diff) - max_fallback);
|
||||
last_time = time - max_fallback;
|
||||
}
|
||||
else if (diff > 1000)
|
||||
{
|
||||
Common::SleepCurrentThread(diff / 1000);
|
||||
s_time_spent_sleeping += Common::Timer::GetTimeUs() - time;
|
||||
}
|
||||
}
|
||||
CoreTiming::ScheduleEvent(next_event - cyclesLate, et_Throttle, last_time + 1000);
|
||||
}
|
||||
} // namespace
|
||||
|
||||
u32 GetTicksPerSecond()
|
||||
{
|
||||
return s_cpu_core_clock;
|
||||
}
|
||||
|
||||
void DecrementerSet()
|
||||
{
|
||||
u32 decValue = PowerPC::ppcState.spr[SPR_DEC];
|
||||
@ -170,57 +248,29 @@ s64 GetLocalTimeRTCOffset()
|
||||
return s_localtime_rtc_offset;
|
||||
}
|
||||
|
||||
static void PatchEngineCallback(u64 userdata, s64 cycles_late)
|
||||
double GetEstimatedEmulationPerformance()
|
||||
{
|
||||
// We have 2 periods, a 1000 cycle error period and the VI period.
|
||||
// We have to carefully combine these together so that we stay on the VI period without drifting.
|
||||
u32 vi_interval = VideoInterface::GetTicksPerField();
|
||||
s64 cycles_pruned = (userdata + cycles_late) % vi_interval;
|
||||
s64 next_schedule = 0;
|
||||
u64 ts_now, ts_before; // In microseconds
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(s_emu_to_real_time_mutex);
|
||||
size_t index_now = s_emu_to_real_time_index == 0 ? s_emu_to_real_time_ring_buffer.size() :
|
||||
s_emu_to_real_time_index - 1;
|
||||
size_t index_before = s_emu_to_real_time_index;
|
||||
|
||||
// Try to patch mem and run the Action Replay
|
||||
if (PatchEngine::ApplyFramePatches())
|
||||
{
|
||||
next_schedule = vi_interval - cycles_pruned;
|
||||
cycles_pruned = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
// The patch failed, usually because the CPU is in an inappropriate state (interrupt handler).
|
||||
// We'll try again after 1000 cycles.
|
||||
next_schedule = 1000;
|
||||
cycles_pruned += next_schedule;
|
||||
ts_now = s_emu_to_real_time_ring_buffer[index_now];
|
||||
ts_before = s_emu_to_real_time_ring_buffer[index_before];
|
||||
}
|
||||
|
||||
CoreTiming::ScheduleEvent(next_schedule, et_PatchEngine, cycles_pruned);
|
||||
}
|
||||
|
||||
static void ThrottleCallback(u64 last_time, s64 cyclesLate)
|
||||
{
|
||||
// Allow the GPU thread to sleep. Setting this flag here limits the wakeups to 1 kHz.
|
||||
Fifo::GpuMaySleep();
|
||||
|
||||
u32 time = Common::Timer::GetTimeMs();
|
||||
|
||||
int diff = (u32)last_time - time;
|
||||
const SConfig& config = SConfig::GetInstance();
|
||||
bool frame_limiter = config.m_EmulationSpeed > 0.0f && !Core::GetIsThrottlerTempDisabled();
|
||||
u32 next_event = GetTicksPerSecond() / 1000;
|
||||
if (frame_limiter)
|
||||
if (ts_before == 0)
|
||||
{
|
||||
if (config.m_EmulationSpeed != 1.0f)
|
||||
next_event = u32(next_event * config.m_EmulationSpeed);
|
||||
const int max_fallback = config.iTimingVariance;
|
||||
if (abs(diff) > max_fallback)
|
||||
{
|
||||
DEBUG_LOG(COMMON, "system too %s, %d ms skipped", diff < 0 ? "slow" : "fast",
|
||||
abs(diff) - max_fallback);
|
||||
last_time = time - max_fallback;
|
||||
}
|
||||
else if (diff > 0)
|
||||
Common::SleepCurrentThread(diff);
|
||||
// Not enough data yet to estimate. We could technically provide an estimate based on a shorter
|
||||
// time horizon, but it's not really worth it.
|
||||
return 1.0;
|
||||
}
|
||||
CoreTiming::ScheduleEvent(next_event - cyclesLate, et_Throttle, last_time + 1);
|
||||
|
||||
u64 delta_us = ts_now - ts_before;
|
||||
double emulated_us = s_emu_to_real_time_ring_buffer.size() * 1000.0; // For each emulated ms.
|
||||
return delta_us == 0 ? DBL_MAX : emulated_us / delta_us;
|
||||
}
|
||||
|
||||
// split from Init to break a circular dependency between VideoInterface::Init and
|
||||
@ -282,12 +332,14 @@ void Init()
|
||||
CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerHalfLine(), et_VI);
|
||||
CoreTiming::ScheduleEvent(0, et_DSP);
|
||||
CoreTiming::ScheduleEvent(s_audio_dma_period, et_AudioDMA);
|
||||
CoreTiming::ScheduleEvent(0, et_Throttle, Common::Timer::GetTimeMs());
|
||||
CoreTiming::ScheduleEvent(0, et_Throttle, Common::Timer::GetTimeUs());
|
||||
|
||||
CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerField(), et_PatchEngine);
|
||||
|
||||
if (SConfig::GetInstance().bWii)
|
||||
CoreTiming::ScheduleEvent(s_ipc_hle_period, et_IPC_HLE);
|
||||
|
||||
s_emu_to_real_time_ring_buffer.fill(0);
|
||||
}
|
||||
|
||||
void Shutdown()
|
||||
@ -296,4 +348,4 @@ void Shutdown()
|
||||
s_localtime_rtc_offset = 0;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
} // namespace SystemTimers
|
||||
|
@ -53,4 +53,13 @@ void TimeBaseSet();
|
||||
u64 GetFakeTimeBase();
|
||||
// Custom RTC
|
||||
s64 GetLocalTimeRTCOffset();
|
||||
}
|
||||
|
||||
// Returns an estimate of how fast/slow the emulation is running (excluding throttling induced sleep
|
||||
// time). The estimate is computed over the last 1s of emulated time. Example values:
|
||||
//
|
||||
// - 0.5: the emulator is running at 50% speed (falling behind).
|
||||
// - 1.0: the emulator is running at 100% speed.
|
||||
// - 2.0: the emulator is running at 200% speed (or 100% speed but sleeping half of the time).
|
||||
double GetEstimatedEmulationPerformance();
|
||||
|
||||
} // namespace SystemTimers
|
||||
|
@ -34,10 +34,12 @@
|
||||
#include "Common/Thread.h"
|
||||
#include "Common/Timer.h"
|
||||
|
||||
#include "Core/Analytics.h"
|
||||
#include "Core/Config/SYSCONFSettings.h"
|
||||
#include "Core/ConfigManager.h"
|
||||
#include "Core/Core.h"
|
||||
#include "Core/FifoPlayer/FifoRecorder.h"
|
||||
#include "Core/HW/SystemTimers.h"
|
||||
#include "Core/HW/VideoInterface.h"
|
||||
#include "Core/Host.h"
|
||||
#include "Core/Movie.h"
|
||||
@ -698,6 +700,12 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const
|
||||
|
||||
m_fps_counter.Update();
|
||||
|
||||
DolphinAnalytics::PerformanceSample perf_sample;
|
||||
perf_sample.speed_ratio = SystemTimers::GetEstimatedEmulationPerformance();
|
||||
perf_sample.num_prims = stats.thisFrame.numPrims + stats.thisFrame.numDLPrims;
|
||||
perf_sample.num_draw_calls = stats.thisFrame.numDrawCalls;
|
||||
DolphinAnalytics::Instance()->ReportPerformanceInfo(std::move(perf_sample));
|
||||
|
||||
if (IsFrameDumping())
|
||||
DumpCurrentFrame();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user