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Qt: Fix widgets being visible when they shouldn't be
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@ -159,6 +159,10 @@ MainWindow::MainWindow(std::unique_ptr<BootParameters> boot_parameters) : QMainW
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restoreGeometry(settings.value(QStringLiteral("mainwindow/geometry")).toByteArray());
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m_render_widget_geometry = settings.value(QStringLiteral("renderwidget/geometry")).toByteArray();
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// Restoring of window states can sometimes go wrong, resulting in widgets being visible when they
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// shouldn't be so we have to reapply all our rules afterwards.
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Settings::Instance().RefreshWidgetVisibility();
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}
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MainWindow::~MainWindow()
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@ -434,6 +434,13 @@ bool Settings::IsJITVisible() const
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return QSettings().value(QStringLiteral("debugger/showjit")).toBool();
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}
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void Settings::RefreshWidgetVisibility()
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{
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emit DebugModeToggled(IsDebugModeEnabled());
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emit LogVisibilityChanged(IsLogVisible());
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emit LogConfigVisibilityChanged(IsLogConfigVisible());
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}
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void Settings::SetDebugFont(QFont font)
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{
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if (GetDebugFont() != font)
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@ -66,6 +66,8 @@ public:
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void SetWidgetsLocked(bool visible);
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bool AreWidgetsLocked() const;
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void RefreshWidgetVisibility();
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// GameList
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QStringList GetPaths() const;
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void AddPath(const QString& path);
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