VideoBackends: Merge Initialize and Shutdown functions.

This commit is contained in:
degasus
2016-01-13 21:14:20 +01:00
parent b16333a25c
commit 7833ff25df
27 changed files with 154 additions and 282 deletions

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@ -453,10 +453,6 @@ void SetCPStatusFromCPU()
}
}
void Shutdown()
{
}
void SetCpStatusRegister()
{
// Here always there is one fifo attached to the GPU

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@ -119,7 +119,6 @@ union UCPClearReg {
// Init
void Init();
void Shutdown();
void DoState(PointerWrap& p);
void RegisterMMIO(MMIO::Mapping* mmio, u32 base);

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@ -30,10 +30,6 @@ void GeometryShaderManager::Init()
dirty = true;
}
void GeometryShaderManager::Shutdown()
{
}
void GeometryShaderManager::Dirty()
{
// This function is called after a savestate is loaded.

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@ -15,7 +15,6 @@ class GeometryShaderManager
public:
static void Init();
static void Dirty();
static void Shutdown();
static void DoState(PointerWrap& p);
static void SetConstants();

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@ -9,12 +9,22 @@
#include "Common/Event.h"
#include "Common/Flag.h"
#include "Common/Logging/Log.h"
#include "Core/Host.h"
#include "VideoCommon/AsyncRequests.h"
#include "VideoCommon/BPStructs.h"
#include "VideoCommon/CPMemory.h"
#include "VideoCommon/CommandProcessor.h"
#include "VideoCommon/Fifo.h"
#include "VideoCommon/GeometryShaderManager.h"
#include "VideoCommon/IndexGenerator.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/OpcodeDecoding.h"
#include "VideoCommon/PixelEngine.h"
#include "VideoCommon/PixelShaderManager.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/TextureCacheBase.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
#include "VideoCommon/VideoState.h"
@ -149,11 +159,58 @@ u16 VideoBackendBase::Video_GetBoundingBox(int index)
void VideoBackendBase::InitializeShared()
{
VideoCommon_Init();
memset(&g_main_cp_state, 0, sizeof(g_main_cp_state));
memset(&g_preprocess_cp_state, 0, sizeof(g_preprocess_cp_state));
memset(texMem, 0, TMEM_SIZE);
// Do our OSD callbacks
OSD::DoCallbacks(OSD::CallbackType::Initialization);
// do not initialize again for the config window
m_initialized = true;
s_FifoShuttingDown.Clear();
memset((void*)&s_beginFieldArgs, 0, sizeof(s_beginFieldArgs));
m_invalid = false;
frameCount = 0;
CommandProcessor::Init();
Fifo::Init();
OpcodeDecoder::Init();
PixelEngine::Init();
BPInit();
VertexLoaderManager::Init();
IndexGenerator::Init();
VertexShaderManager::Init();
GeometryShaderManager::Init();
PixelShaderManager::Init();
if (File::Exists(File::GetUserPath(D_CONFIG_IDX) + "GFX.ini"))
g_Config.Load(File::GetUserPath(D_CONFIG_IDX) + "GFX.ini");
else
g_Config.Load(File::GetUserPath(D_CONFIG_IDX) + GetConfigName() + ".ini");
g_Config.GameIniLoad();
g_Config.UpdateProjectionHack();
g_Config.VerifyValidity();
UpdateActiveConfig();
// Notify the core that the video backend is ready
Host_Message(WM_USER_CREATE);
}
void VideoBackendBase::ShutdownShared()
{
// Do our OSD callbacks
OSD::DoCallbacks(OSD::CallbackType::Shutdown);
m_initialized = false;
Fifo::Shutdown();
}
void VideoBackendBase::CleanupShared()
{
VertexLoaderManager::Clear();
}
// Run from the CPU thread

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@ -121,10 +121,6 @@ void Init()
s_bFifoErrorSeen = false;
}
void Shutdown()
{
}
template <bool is_preprocess>
u8* Run(DataReader src, u32* cycles, bool in_display_list)
{

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@ -42,7 +42,6 @@ class DataReader;
namespace OpcodeDecoder
{
void Init();
void Shutdown();
template <bool is_preprocess = false>
u8* Run(DataReader src, u32* cycles, bool in_display_list);

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@ -56,10 +56,6 @@ void PixelShaderManager::Dirty()
dirty = true;
}
void PixelShaderManager::Shutdown()
{
}
void PixelShaderManager::SetConstants()
{
if (s_bFogRangeAdjustChanged)

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@ -15,7 +15,6 @@ class PixelShaderManager
public:
static void Init();
static void Dirty();
static void Shutdown();
static void DoState(PointerWrap& p);
static void SetConstants(); // sets pixel shader constants

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@ -57,7 +57,7 @@ void Init()
SETSTAT(stats.numVertexLoaders, 0);
}
void Shutdown()
void Clear()
{
std::lock_guard<std::mutex> lk(s_vertex_loader_map_lock);
s_vertex_loader_map.clear();

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@ -20,7 +20,7 @@ using NativeVertexFormatMap =
std::unordered_map<PortableVertexDeclaration, std::unique_ptr<NativeVertexFormat>>;
void Init();
void Shutdown();
void Clear();
void MarkAllDirty();

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@ -216,10 +216,6 @@ void VertexShaderManager::Init()
dirty = true;
}
void VertexShaderManager::Shutdown()
{
}
void VertexShaderManager::Dirty()
{
// This function is called after a savestate is loaded.

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@ -19,7 +19,6 @@ class VertexShaderManager
public:
static void Init();
static void Dirty();
static void Shutdown();
static void DoState(PointerWrap& p);
// constant management

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@ -73,6 +73,8 @@ public:
virtual std::string GetName() const = 0;
virtual std::string GetDisplayName() const { return GetName(); }
virtual std::string GetConfigName() const = 0;
virtual void ShowConfig(void*) = 0;
virtual void Video_Prepare() = 0;
@ -98,6 +100,8 @@ public:
protected:
void InitializeShared();
void ShutdownShared();
void CleanupShared();
bool m_initialized = false;
bool m_invalid = false;

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@ -65,10 +65,3 @@ void VideoCommon_DoState(PointerWrap& p)
// TODO: search for more data that should be saved and add it here
}
void VideoCommon_Init()
{
memset(&g_main_cp_state, 0, sizeof(g_main_cp_state));
memset(&g_preprocess_cp_state, 0, sizeof(g_preprocess_cp_state));
memset(texMem, 0, TMEM_SIZE);
}

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@ -7,4 +7,3 @@
class PointerWrap;
void VideoCommon_DoState(PointerWrap& p);
void VideoCommon_Init();