mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
More code for event handling
almost working, for some reason the event handler creates 2 instances instead of one if anyone can see why from the code I'll be like SOOOO happy:P git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1798 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
bfe43d0c61
commit
790ee70b36
@ -60,7 +60,6 @@
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#include "MemTools.h"
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#include "Host.h"
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#include "LogManager.h"
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#include "InputCommon.h"
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#include "State.h"
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@ -135,8 +134,6 @@ bool Init(const SCoreStartupParameter _CoreParameter)
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g_CoreStartupParameter = _CoreParameter;
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InputCommon::Init();
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// start the thread again
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_dbg_assert_(HLE, g_pThread == NULL);
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@ -238,44 +235,44 @@ void* GetWindowHandle()
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THREAD_RETURN CpuThread(void *pArg)
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{
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Common::SetCurrentThreadName("CPU thread");
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const SCoreStartupParameter& _CoreParameter = g_CoreStartupParameter;
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const SCoreStartupParameter& _CoreParameter = g_CoreStartupParameter;
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if (!g_CoreStartupParameter.bUseDualCore)
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{
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PluginVideo::Video_Prepare(); //wglMakeCurrent
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}
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if (_CoreParameter.bRunCompareServer)
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{
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CPUCompare::StartServer();
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PowerPC::state = PowerPC::CPU_RUNNING;
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PluginVideo::Video_Prepare(); //wglMakeCurrent
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}
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else if (_CoreParameter.bRunCompareClient)
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if (_CoreParameter.bRunCompareServer)
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{
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PanicAlert("Compare Debug : Press OK when ready.");
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CPUCompare::ConnectAsClient();
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CPUCompare::StartServer();
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PowerPC::state = PowerPC::CPU_RUNNING;
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}
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if (_CoreParameter.bLockThreads)
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Common::Thread::SetCurrentThreadAffinity(1); //Force to first core
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if (_CoreParameter.bUseFastMem)
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else if (_CoreParameter.bRunCompareClient)
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{
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PanicAlert("Compare Debug : Press OK when ready.");
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CPUCompare::ConnectAsClient();
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}
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if (_CoreParameter.bLockThreads)
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Common::Thread::SetCurrentThreadAffinity(1); //Force to first core
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if (_CoreParameter.bUseFastMem)
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{
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#ifdef _M_X64
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// Let's run under memory watch
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EMM::InstallExceptionHandler();
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// Let's run under memory watch
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EMM::InstallExceptionHandler();
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#else
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PanicAlert("32-bit platforms do not support fastmem yet. Report this bug.");
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PanicAlert("32-bit platforms do not support fastmem yet. Report this bug.");
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#endif
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}
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CCPU::Run();
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if (_CoreParameter.bRunCompareServer || _CoreParameter.bRunCompareClient)
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CCPU::Run();
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if (_CoreParameter.bRunCompareServer || _CoreParameter.bRunCompareClient)
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{
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CPUCompare::Stop();
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CPUCompare::Stop();
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}
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return 0;
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return 0;
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}
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//////////////////////////////////////////
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@ -370,55 +367,55 @@ THREAD_RETURN EmuThread(void *pArg)
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else
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PowerPC::SetMode(PowerPC::MODE_INTERPRETER);
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// update the window again because all stuff is initialized
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Host_UpdateDisasmDialog();
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Host_UpdateMainFrame();
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// update the window again because all stuff is initialized
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Host_UpdateDisasmDialog();
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Host_UpdateMainFrame();
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//This thread, after creating the EmuWindow, spawns a CPU thread,
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//then takes over and becomes the graphics thread
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//In single core mode, the CPU thread does the graphics. In fact, the
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//CPU thread should in this case also create the emuwindow...
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// Spawn the CPU thread
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Common::Thread *cpuThread = NULL;
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//////////////////////////////////////////////////////////////////////////
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// ENTER THE VIDEO THREAD LOOP
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//////////////////////////////////////////////////////////////////////////
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if (!Core::GetStartupParameter().bUseDualCore)
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{
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#ifdef _WIN32
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cpuThread = new Common::Thread(CpuThread, pArg);
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//Common::SetCurrentThreadName("Idle thread");
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//TODO(ector) : investigate using GetMessage instead .. although
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//then we lose the powerdown check. ... unless powerdown sends a message :P
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while (PowerPC::state != PowerPC::CPU_POWERDOWN)
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{
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if (Callback_PeekMessages) {
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Callback_PeekMessages();
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}
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Common::SleepCurrentThread(20);
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}
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#else
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// In single-core mode, the Emulation main thread is also the CPU thread
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CpuThread(pArg);
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#endif
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#ifdef _WIN32
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cpuThread = new Common::Thread(CpuThread, pArg);
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//Common::SetCurrentThreadName("Idle thread");
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//TODO(ector) : investigate using GetMessage instead .. although
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//then we lose the powerdown check. ... unless powerdown sends a message :P
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while (PowerPC::state != PowerPC::CPU_POWERDOWN)
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{
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if (Callback_PeekMessages) {
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Callback_PeekMessages();
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}
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Common::SleepCurrentThread(20);
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}
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#else
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// In single-core mode, the Emulation main thread is also the CPU thread
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CpuThread(pArg);
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#endif
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}
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else
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{
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cpuThread = new Common::Thread(CpuThread, pArg);
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PluginVideo::Video_Prepare(); //wglMakeCurrent
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Common::SetCurrentThreadName("Video thread");
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PluginVideo::Video_EnterLoop();
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cpuThread = new Common::Thread(CpuThread, pArg);
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PluginVideo::Video_Prepare(); //wglMakeCurrent
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Common::SetCurrentThreadName("Video thread");
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PluginVideo::Video_EnterLoop();
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}
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// Wait for CPU thread to exit - it should have been signaled to do so by now
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if (cpuThread)
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cpuThread->WaitForDeath();
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cpuThread->WaitForDeath();
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if (g_pUpdateFPSDisplay != NULL)
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g_pUpdateFPSDisplay("Stopping...");
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g_pUpdateFPSDisplay("Stopping...");
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if (cpuThread)
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{
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@ -427,20 +424,19 @@ THREAD_RETURN EmuThread(void *pArg)
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cpuThread = NULL;
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}
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g_bHwInit = false;
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PluginPAD::PAD_Shutdown();
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PluginPAD::UnloadPlugin();
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if (_CoreParameter.bWii)
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{
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PluginWiimote::Wiimote_Shutdown();
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PluginWiimote::UnloadPlugin();
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PluginWiimote::Wiimote_Shutdown();
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PluginWiimote::UnloadPlugin();
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}
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PluginDSP::DSP_Shutdown();
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PluginDSP::UnloadPlugin();
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PluginVideo::Video_Shutdown();
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PluginVideo::UnloadPlugin();
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InputCommon::Shutdown();
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HW::Shutdown();
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LOG(MASTER_LOG, "EmuThread exited");
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@ -8,8 +8,8 @@ EventHandler *EventHandler::m_Instance = 0;
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EventHandler::EventHandler() {
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for (int i=0; i<NUMKEYS; i++)
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for (int j=0; j<NUMMODS; j++)
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keys[i][j] = NULL;
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for (int j=0; j<NUMMODS; j++)
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keys[i][j] = NULL;
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// memset(keys, sizeof(listenFuncPtr) * NUMKEYS*NUMMODS, 0);
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memset(mouse, sizeof(listenFuncPtr) * (sf::Mouse::Count+1), 0);
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memset(joys, sizeof(listenFuncPtr) * (sf::Joy::Count+1), 0);
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@ -20,25 +20,29 @@ EventHandler::~EventHandler() {
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}
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EventHandler *EventHandler::GetInstance() {
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fprintf(stderr, "handler instance %p\n", m_Instance);
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if (! m_Instance)
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m_Instance = new EventHandler();
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return m_Instance;
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}
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void EventHandler::Destroy() {
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if (m_Instance)
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delete m_Instance;
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fprintf(stderr, "deleting instance %p\n", m_Instance);
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m_Instance = 0;
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}
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bool EventHandler::RegisterEventListener(listenFuncPtr func, Keys key) {
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if (key.inputType == KeyboardInput) {
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// fprintf(stderr, "Registering %d:%d %p\n", key.keyCode, key.mods, func);
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fprintf(stderr, "Registering %d:%d %p\n", key.keyCode, key.mods, func);
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if (key.keyCode == sf::Key::Count || key.mods >= NUMMODS ||
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key.keyCode >= NUMKEYS || keys[key.keyCode][key.mods])
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key.keyCode >= NUMKEYS)
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return false;
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if (keys[key.keyCode][key.mods] && keys[key.keyCode][key.mods] != func)
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return false
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;
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keys[key.keyCode][key.mods] = func;
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} else if (key.inputType == MouseInput) {
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if (mouse[key.mouseButton])
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@ -68,12 +72,15 @@ void EventHandler::Update() {
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for (unsigned int i = 0; i < eventQueue.size();i++) {
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sf::Event ev = eventQueue.front();
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eventQueue.pop();
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keys[ev.Key.Code][ev.Key.Alt+2*ev.Key.Shift+4*ev.Key.Control](ev);
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fprintf(stderr, "Updating event type %d code %d mod %d func %p\n", ev.Type, ev.Key.Code, ev.Key.Alt+2*ev.Key.Shift+4*ev.Key.Control, keys[ev.Key.Code][ev.Key.Alt+2*ev.Key.Shift+4*ev.Key.Control]);
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if(keys[ev.Key.Code][ev.Key.Alt+2*ev.Key.Shift+4*ev.Key.Control])
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keys[ev.Key.Code][ev.Key.Alt+2*ev.Key.Shift+4*ev.Key.Control](ev);
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}
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}
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bool EventHandler::addEvent(sf::Event *ev) {
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eventQueue.push(*ev);
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fprintf(stderr, "Got event type %d code %d\n", ev->Type, ev->Key.Code);
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return true;
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}
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@ -108,12 +108,16 @@ bool registerKey(int nPad, int id, sf::Key::Code code, int mods) {
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}
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// FIXME: unregister old event
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// We need to handle mod change
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// and double registers
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if (pad[nPad].keyForControl[id] != 0) {
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oldKey.inputType = KeyboardInput;
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oldKey.keyCode = pad[nPad].keyForControl[id];
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oldKey.mods = mods;
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// Might be not be registered yet
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// eventHandler->RemoveEventListener(oldKey);
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}
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@ -236,6 +240,16 @@ void PAD_Shutdown()
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}
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bool ParseKeyEvent(sf::Event ev) {
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fprintf(stderr, "parsing type %d code %d\n", ev.Type, ev.Key.Code);
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// FIXME: should we support more than one control?
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for (int i = 0; i < NUMCONTROLS; i++) {
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if (ev.Key.Code == pad[0].keyForControl[i]) {
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KeyStatus[i] = (ev.Type == sf::Event::KeyPressed);
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break;
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}
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}
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return true;
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}
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@ -384,7 +398,6 @@ void LoadConfig()
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file.Get(SectionName, controlNames[x],
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&key, (i==0)?defaultKeyForControl[x]:0);
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// pad[i].keyForControl[x] = (sf::Key::Code)key;
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registerKey(i, x, (sf::Key::Code)key);
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}
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}
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#define _GLWINDOW_H
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#include "Common.h"
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#include "EventHandler.h"
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#include "Globals.h"
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#include "Config.h"
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#include "pluginspecs_video.h"
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@ -41,6 +41,7 @@ if gfxenv['GLTEST']:
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'nmain.cpp',
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'nGLUtil.cpp',
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]
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libs += [ 'inputcommon' ]
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else:
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files += [
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'main.cpp',
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@ -203,48 +203,62 @@ bool X11Window::PeekMessages() {
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// TODO: implement
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return false;
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}
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// Taken from sfml code
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void X11Window::ProcessEvent(XEvent WinEvent) {
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switch (WinEvent.type) {
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case KeyPress :
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{
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// Get the keysym of the key that has been pressed
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static XComposeStatus KeyboardStatus;
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char Buffer[32];
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KeySym Sym;
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XLookupString(&WinEvent.xkey, Buffer, sizeof(Buffer), &Sym, &KeyboardStatus);
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// Fill the event parameters
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sf::Event Evt;
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Evt.Type = sf::Event::KeyPressed;
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Evt.Key.Code = KeysymToSF(Sym);
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Evt.Key.Alt = WinEvent.xkey.state & Mod1Mask;
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Evt.Key.Control = WinEvent.xkey.state & ControlMask;
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Evt.Key.Shift = WinEvent.xkey.state & ShiftMask;
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EventHandler::GetInstance()->addEvent(&Evt);
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break;
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}
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// Key up event
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case KeyRelease :
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{
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// Get the keysym of the key that has been pressed
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char Buffer[32];
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KeySym Sym;
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XLookupString(&WinEvent.xkey, Buffer, 32, &Sym, NULL);
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// Fill the event parameters
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sf::Event Evt;
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Evt.Type = sf::Event::KeyReleased;
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Evt.Key.Code = KeysymToSF(Sym);
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Evt.Key.Alt = WinEvent.xkey.state & Mod1Mask;
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Evt.Key.Control = WinEvent.xkey.state & ControlMask;
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Evt.Key.Shift = WinEvent.xkey.state & ShiftMask;
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EventHandler::GetInstance()->addEvent(&Evt);
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break;
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}
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}
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}
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void X11Window::Update() {
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// We just check all of our events here
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XEvent event;
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KeySym key;
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static bool ShiftPressed = false;
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static bool ControlPressed = false;
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static int FKeyPressed = -1;
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int x,y;
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u32 w,h,depth;
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// KeySym key;
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// int x,y;
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// u32 w,h,depth;
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int num_events;
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for (num_events = XPending(dpy);num_events > 0;num_events--) {
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XNextEvent(dpy, &event);
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switch(event.type) {
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case KeyRelease:
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key = XLookupKeysym((XKeyEvent*)&event, 0);
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if(key >= XK_F1 && key <= XK_F9) {
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g_VideoInitialize.pKeyPress(FKeyPressed, ShiftPressed, ControlPressed);
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FKeyPressed = -1;
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} else {
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if(key == XK_Shift_L || key == XK_Shift_R)
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ShiftPressed = false;
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else if(key == XK_Control_L || key == XK_Control_R)
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ControlPressed = false;
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else
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XPutBackEvent(dpy, &event);
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}
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break;
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case KeyPress:
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key = XLookupKeysym((XKeyEvent*)&event, 0);
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if(key >= XK_F1 && key <= XK_F9)
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FKeyPressed = key - 0xff4e;
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else {
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if(key == XK_Shift_L || key == XK_Shift_R)
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ShiftPressed = true;
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else if(key == XK_Control_L || key == XK_Control_R)
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ControlPressed = true;
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else
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XPutBackEvent(dpy, &event);
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}
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break;
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case ButtonPress:
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XNextEvent(dpy, &event);
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ProcessEvent(event);
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/* case ButtonPress:
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case ButtonRelease:
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XPutBackEvent(dpy, &event);
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break;
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@ -265,9 +279,11 @@ void X11Window::Update() {
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// But to be safe, let's but them back anyway
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//XPutBackEvent(dpy, &event);
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break;
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}
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}*/
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}
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EventHandler::GetInstance()->Update();
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float FactorW = 640.0f / (float)GetWidth();
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float FactorH = 480.0f / (float)GetHeight();
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float Max = (FactorW < FactorH) ? FactorH : FactorW;
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@ -308,3 +324,115 @@ bool X11Window::MakeCurrent() {
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return true;
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}
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// Taken from SF code
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sf::Key::Code X11Window::KeysymToSF(KeySym Sym) {
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// First convert to uppercase (to avoid dealing with two different keysyms for the same key)
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KeySym Lower, Key;
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XConvertCase(Sym, &Lower, &Key);
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switch (Key)
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{
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case XK_Shift_L : return sf::Key::LShift;
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case XK_Shift_R : return sf::Key::RShift;
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case XK_Control_L : return sf::Key::LControl;
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case XK_Control_R : return sf::Key::RControl;
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case XK_Alt_L : return sf::Key::LAlt;
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case XK_Alt_R : return sf::Key::RAlt;
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case XK_Super_L : return sf::Key::LSystem;
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case XK_Super_R : return sf::Key::RSystem;
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case XK_Menu : return sf::Key::Menu;
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case XK_Escape : return sf::Key::Escape;
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case XK_semicolon : return sf::Key::SemiColon;
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case XK_slash : return sf::Key::Slash;
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case XK_equal : return sf::Key::Equal;
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case XK_minus : return sf::Key::Dash;
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case XK_bracketleft : return sf::Key::LBracket;
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case XK_bracketright : return sf::Key::RBracket;
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case XK_comma : return sf::Key::Comma;
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case XK_period : return sf::Key::Period;
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case XK_dead_acute : return sf::Key::Quote;
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case XK_backslash : return sf::Key::BackSlash;
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case XK_dead_grave : return sf::Key::Tilde;
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case XK_space : return sf::Key::Space;
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case XK_Return : return sf::Key::Return;
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case XK_KP_Enter : return sf::Key::Return;
|
||||
case XK_BackSpace : return sf::Key::Back;
|
||||
case XK_Tab : return sf::Key::Tab;
|
||||
case XK_Prior : return sf::Key::PageUp;
|
||||
case XK_Next : return sf::Key::PageDown;
|
||||
case XK_End : return sf::Key::End;
|
||||
case XK_Home : return sf::Key::Home;
|
||||
case XK_Insert : return sf::Key::Insert;
|
||||
case XK_Delete : return sf::Key::Delete;
|
||||
case XK_KP_Add : return sf::Key::Add;
|
||||
case XK_KP_Subtract : return sf::Key::Subtract;
|
||||
case XK_KP_Multiply : return sf::Key::Multiply;
|
||||
case XK_KP_Divide : return sf::Key::Divide;
|
||||
case XK_Pause : return sf::Key::Pause;
|
||||
case XK_F1 : return sf::Key::F1;
|
||||
case XK_F2 : return sf::Key::F2;
|
||||
case XK_F3 : return sf::Key::F3;
|
||||
case XK_F4 : return sf::Key::F4;
|
||||
case XK_F5 : return sf::Key::F5;
|
||||
case XK_F6 : return sf::Key::F6;
|
||||
case XK_F7 : return sf::Key::F7;
|
||||
case XK_F8 : return sf::Key::F8;
|
||||
case XK_F9 : return sf::Key::F9;
|
||||
case XK_F10 : return sf::Key::F10;
|
||||
case XK_F11 : return sf::Key::F11;
|
||||
case XK_F12 : return sf::Key::F12;
|
||||
case XK_F13 : return sf::Key::F13;
|
||||
case XK_F14 : return sf::Key::F14;
|
||||
case XK_F15 : return sf::Key::F15;
|
||||
case XK_Left : return sf::Key::Left;
|
||||
case XK_Right : return sf::Key::Right;
|
||||
case XK_Up : return sf::Key::Up;
|
||||
case XK_Down : return sf::Key::Down;
|
||||
case XK_KP_0 : return sf::Key::Numpad0;
|
||||
case XK_KP_1 : return sf::Key::Numpad1;
|
||||
case XK_KP_2 : return sf::Key::Numpad2;
|
||||
case XK_KP_3 : return sf::Key::Numpad3;
|
||||
case XK_KP_4 : return sf::Key::Numpad4;
|
||||
case XK_KP_5 : return sf::Key::Numpad5;
|
||||
case XK_KP_6 : return sf::Key::Numpad6;
|
||||
case XK_KP_7 : return sf::Key::Numpad7;
|
||||
case XK_KP_8 : return sf::Key::Numpad8;
|
||||
case XK_Z : return sf::Key::Z;
|
||||
case XK_E : return sf::Key::E;
|
||||
case XK_R : return sf::Key::R;
|
||||
case XK_T : return sf::Key::T;
|
||||
case XK_Y : return sf::Key::Y;
|
||||
case XK_U : return sf::Key::U;
|
||||
case XK_I : return sf::Key::I;
|
||||
case XK_O : return sf::Key::O;
|
||||
case XK_P : return sf::Key::P;
|
||||
case XK_Q : return sf::Key::Q;
|
||||
case XK_S : return sf::Key::S;
|
||||
case XK_D : return sf::Key::D;
|
||||
case XK_F : return sf::Key::F;
|
||||
case XK_G : return sf::Key::G;
|
||||
case XK_H : return sf::Key::H;
|
||||
case XK_J : return sf::Key::J;
|
||||
case XK_K : return sf::Key::K;
|
||||
case XK_L : return sf::Key::L;
|
||||
case XK_M : return sf::Key::M;
|
||||
case XK_W : return sf::Key::W;
|
||||
case XK_X : return sf::Key::X;
|
||||
case XK_C : return sf::Key::C;
|
||||
case XK_V : return sf::Key::V;
|
||||
case XK_B : return sf::Key::B;
|
||||
case XK_N : return sf::Key::N;
|
||||
case XK_0 : return sf::Key::Num0;
|
||||
case XK_1 : return sf::Key::Num1;
|
||||
case XK_2 : return sf::Key::Num2;
|
||||
case XK_3 : return sf::Key::Num3;
|
||||
case XK_4 : return sf::Key::Num4;
|
||||
case XK_5 : return sf::Key::Num5;
|
||||
case XK_6 : return sf::Key::Num6;
|
||||
case XK_7 : return sf::Key::Num7;
|
||||
case XK_8 : return sf::Key::Num8;
|
||||
case XK_9 : return sf::Key::Num9;
|
||||
}
|
||||
return sf::Key::Code(0);
|
||||
}
|
||||
|
@ -34,6 +34,10 @@ public:
|
||||
static bool valid() { return true; }
|
||||
~X11Window();
|
||||
X11Window(int _iwidth, int _iheight);
|
||||
static sf::Key::Code KeysymToSF(KeySym Sym);
|
||||
private:
|
||||
void ProcessEvent(XEvent WinEvent);
|
||||
|
||||
};
|
||||
#else
|
||||
class X11Window : public GLWindow
|
||||
|
Loading…
Reference in New Issue
Block a user