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Merge pull request #5751 from leoetlino/region
Config: Fall back to the system menu region
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commit
799b01b6af
@ -26,6 +26,7 @@
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#include "Core/Analytics.h"
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#include "Core/Boot/Boot.h"
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#include "Core/CommonTitles.h"
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#include "Core/Config/SYSCONFSettings.h"
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#include "Core/ConfigLoaders/GameConfigLoader.h"
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#include "Core/Core.h"
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@ -33,6 +34,7 @@
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#include "Core/HLE/HLE.h"
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#include "Core/HW/DVD/DVDInterface.h"
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#include "Core/HW/SI/SI.h"
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#include "Core/IOS/ES/ES.h"
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#include "Core/IOS/ES/Formats.h"
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#include "Core/PatchEngine.h"
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#include "Core/PowerPC/PPCSymbolDB.h"
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@ -879,12 +881,7 @@ struct SetGameMetadata
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config->bWii = executable.reader->IsWii();
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// TODO: Right now GC homebrew boots in NTSC and Wii homebrew in PAL.
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// This is intentional so that Wii homebrew can boot in both 50Hz and 60Hz,
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// without forcing all GC homebrew to 50Hz.
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// In the future, it probably makes sense to add a Region setting for homebrew somewhere in
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// the emulator config.
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*region = config->bWii ? DiscIO::Region::PAL : DiscIO::Region::NTSC_U;
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*region = DiscIO::Region::UNKNOWN_REGION;
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// Strip the .elf/.dol file extension and directories before the name
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SplitPath(executable.path, nullptr, &config->m_debugger_game_id, nullptr);
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@ -932,26 +929,28 @@ bool SConfig::SetPathsAndGameMetadata(const BootParameters& boot)
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{
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m_is_mios = false;
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m_disc_booted_from_game_list = false;
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DiscIO::Region region;
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if (!std::visit(SetGameMetadata(this, ®ion), boot.parameters))
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if (!std::visit(SetGameMetadata(this, &m_region), boot.parameters))
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return false;
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// Set up region
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const char* retrieved_region_dir = GetDirectoryForRegion(ToGameCubeRegion(region));
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m_region = retrieved_region_dir ? region : DiscIO::Region::PAL;
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const std::string set_region_dir = retrieved_region_dir ? retrieved_region_dir : EUR_DIR;
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if (!retrieved_region_dir &&
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!PanicYesNoT("Your GCM/ISO file seems to be invalid (invalid country)."
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"\nContinue with PAL region?"))
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// Fall back to the system menu region, if possible.
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if (m_region == DiscIO::Region::UNKNOWN_REGION)
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{
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return false;
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IOS::HLE::Kernel ios;
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const IOS::ES::TMDReader system_menu_tmd = ios.GetES()->FindInstalledTMD(Titles::SYSTEM_MENU);
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if (system_menu_tmd.IsValid())
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m_region = system_menu_tmd.GetRegion();
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}
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// Fall back to PAL.
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if (m_region == DiscIO::Region::UNKNOWN_REGION)
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m_region = DiscIO::Region::PAL;
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// Set up paths
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CheckMemcardPath(SConfig::GetInstance().m_strMemoryCardA, set_region_dir, true);
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CheckMemcardPath(SConfig::GetInstance().m_strMemoryCardB, set_region_dir, false);
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const std::string region_dir = GetDirectoryForRegion(ToGameCubeRegion(m_region));
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CheckMemcardPath(SConfig::GetInstance().m_strMemoryCardA, region_dir, true);
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CheckMemcardPath(SConfig::GetInstance().m_strMemoryCardB, region_dir, false);
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m_strSRAM = File::GetUserPath(F_GCSRAM_IDX);
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m_strBootROM = GetBootROMPath(set_region_dir);
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m_strBootROM = GetBootROMPath(region_dir);
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return true;
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}
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