mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 05:47:56 -07:00
Merge pull request #623 from phire/sw-xfb-clamping
Fix incorrect clamping in SWRenderer.
This commit is contained in:
commit
79eb0f8d0c
@ -20,6 +20,14 @@ inline void Clamp(T* val, const T& min, const T& max)
|
||||
*val = max;
|
||||
}
|
||||
|
||||
template<class T>
|
||||
inline T Clamp(const T val, const T& min, const T& max)
|
||||
{
|
||||
T ret = val;
|
||||
Clamp(&ret, min, max);
|
||||
return ret;
|
||||
}
|
||||
|
||||
// The most significant bit of the fraction is an is-quiet bit on all architectures we care about.
|
||||
|
||||
static const u64 DOUBLE_SIGN = 0x8000000000000000ULL,
|
||||
|
@ -182,14 +182,14 @@ void SWRenderer::UpdateColorTexture(EfbInterface::yuv422_packed *xfb, u32 fbWidt
|
||||
|
||||
// We do the inverse BT.601 conversion for YCbCr to RGB
|
||||
// http://www.equasys.de/colorconversion.html#YCbCr-RGBColorFormatConversion
|
||||
TexturePointer[offset++] = std::min<u8>(255.0f, std::max(0.0f, 1.164f * Y1 + 1.596f * V));
|
||||
TexturePointer[offset++] = std::min<u8>(255.0f, std::max(0.0f, 1.164f * Y1 - 0.392f * U - 0.813f * V));
|
||||
TexturePointer[offset++] = std::min<u8>(255.0f, std::max(0.0f, 1.164f * Y1 + 2.017f * U ));
|
||||
TexturePointer[offset++] = MathUtil::Clamp(int(1.164f * Y1 + 1.596f * V), 0, 255);
|
||||
TexturePointer[offset++] = MathUtil::Clamp(int(1.164f * Y1 - 0.392f * U - 0.813f * V), 0, 255);
|
||||
TexturePointer[offset++] = MathUtil::Clamp(int(1.164f * Y1 + 2.017f * U ), 0, 255);
|
||||
TexturePointer[offset++] = 255;
|
||||
|
||||
TexturePointer[offset++] = std::min<u8>(255.0f, std::max(0.0f, 1.164f * Y2 + 1.596f * V));
|
||||
TexturePointer[offset++] = std::min<u8>(255.0f, std::max(0.0f, 1.164f * Y2 - 0.392f * U - 0.813f * V));
|
||||
TexturePointer[offset++] = std::min<u8>(255.0f, std::max(0.0f, 1.164f * Y2 + 2.017f * U ));
|
||||
TexturePointer[offset++] = MathUtil::Clamp(int(1.164f * Y2 + 1.596f * V), 0, 255);
|
||||
TexturePointer[offset++] = MathUtil::Clamp(int(1.164f * Y2 - 0.392f * U - 0.813f * V), 0, 255);
|
||||
TexturePointer[offset++] = MathUtil::Clamp(int(1.164f * Y2 + 2.017f * U ), 0, 255);
|
||||
TexturePointer[offset++] = 255;
|
||||
}
|
||||
xfb += fbWidth;
|
||||
|
@ -8,24 +8,16 @@
|
||||
|
||||
#include "Common/MathUtil.h"
|
||||
|
||||
template <typename T>
|
||||
T ClampAndReturn(const T& val, const T& min, const T& max)
|
||||
{
|
||||
T ret = val;
|
||||
MathUtil::Clamp(&ret, min, max);
|
||||
return ret;
|
||||
}
|
||||
|
||||
TEST(MathUtil, Clamp)
|
||||
{
|
||||
EXPECT_EQ(1, ClampAndReturn(1, 0, 2));
|
||||
EXPECT_EQ(1.0, ClampAndReturn(1.0, 0.0, 2.0));
|
||||
EXPECT_EQ(1, MathUtil::Clamp(1, 0, 2));
|
||||
EXPECT_EQ(1.0, MathUtil::Clamp(1.0, 0.0, 2.0));
|
||||
|
||||
EXPECT_EQ(2, ClampAndReturn(4, 0, 2));
|
||||
EXPECT_EQ(2.0, ClampAndReturn(4.0, 0.0, 2.0));
|
||||
EXPECT_EQ(2, MathUtil::Clamp(4, 0, 2));
|
||||
EXPECT_EQ(2.0, MathUtil::Clamp(4.0, 0.0, 2.0));
|
||||
|
||||
EXPECT_EQ(0, ClampAndReturn(-1, 0, 2));
|
||||
EXPECT_EQ(0.0, ClampAndReturn(-1.0, 0.0, 2.0));
|
||||
EXPECT_EQ(0, MathUtil::Clamp(-1, 0, 2));
|
||||
EXPECT_EQ(0.0, MathUtil::Clamp(-1.0, 0.0, 2.0));
|
||||
}
|
||||
|
||||
TEST(MathUtil, IsINF)
|
||||
|
Loading…
Reference in New Issue
Block a user