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https://github.com/dolphin-emu/dolphin.git
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DolphinWX: Less duplication between GetTraversalPort/Server
They now also return their results the regular way.
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parent
e5325fd082
commit
7a165db94f
@ -23,20 +23,25 @@
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#include "DolphinWX/NetPlay/NetWindow.h"
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#include "DolphinWX/WxUtils.h"
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static void GetTraversalPort(IniFile::Section& section, std::string* port)
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static std::string GetFromINI(IniFile::Section& section, const std::string& key,
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const std::string& default_value)
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{
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section.Get("TraversalPort", port, "6262");
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port->erase(std::remove(port->begin(), port->end(), ' '), port->end());
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if (port->empty())
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*port = "6262";
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std::string result;
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section.Get(key, &result, default_value);
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result.erase(std::remove(result.begin(), result.end(), ' '), result.end());
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if (result.empty())
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return default_value;
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return result;
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}
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static void GetTraversalServer(IniFile::Section& section, std::string* server)
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static std::string GetTraversalPort(IniFile::Section& section)
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{
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section.Get("TraversalServer", server, "stun.dolphin-emu.org");
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server->erase(std::remove(server->begin(), server->end(), ' '), server->end());
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if (server->empty())
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*server = "stun.dolphin-emu.org";
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return GetFromINI(section, "TraversalPort", "6262");
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}
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static std::string GetTraversalServer(IniFile::Section& section)
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{
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return GetFromINI(section, "TraversalServer", "stun.dolphin-emu.org");
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}
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NetPlaySetupFrame::NetPlaySetupFrame(wxWindow* const parent, const CGameListCtrl* const game_list)
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@ -98,10 +103,8 @@ NetPlaySetupFrame::NetPlaySetupFrame(wxWindow* const parent, const CGameListCtrl
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m_direct_traversal->Select(DIRECT_CHOICE);
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}
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std::string centralPort;
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GetTraversalPort(netplay_section, ¢ralPort);
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std::string centralServer;
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GetTraversalServer(netplay_section, ¢ralServer);
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std::string centralPort = GetTraversalPort(netplay_section);
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std::string centralServer = GetTraversalServer(netplay_section);
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m_traversal_lbl = new wxStaticText(panel, wxID_ANY, _("Traversal Server:") + " " +
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centralServer + ":" + centralPort);
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@ -312,13 +315,11 @@ void NetPlaySetupFrame::MakeNetPlayDiag(int port, const std::string& game, bool
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inifile.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
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IniFile::Section& netplay_section = *inifile.GetOrCreateSection("NetPlay");
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std::string centralPortString;
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GetTraversalPort(netplay_section, ¢ralPortString);
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std::string centralPortString = GetTraversalPort(netplay_section);
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unsigned long int centralPort;
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StrToWxStr(centralPortString).ToULong(¢ralPort);
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std::string centralServer;
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GetTraversalServer(netplay_section, ¢ralServer);
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std::string centralServer = GetTraversalServer(netplay_section);
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netplay_client = new NetPlayClient(ip, (u16)port, npd, WxStrToStr(m_nickname_text->GetValue()),
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trav, centralServer, (u16)centralPort);
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@ -394,13 +395,11 @@ void NetPlaySetupFrame::DoHost()
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m_host_port_text->GetValue().ToULong(&listen_port);
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}
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std::string centralPortString;
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GetTraversalPort(netplay_section, ¢ralPortString);
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std::string centralPortString = GetTraversalPort(netplay_section);
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unsigned long int centralPort;
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StrToWxStr(centralPortString).ToULong(¢ralPort);
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std::string centralServer;
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GetTraversalServer(netplay_section, ¢ralServer);
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std::string centralServer = GetTraversalServer(netplay_section);
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netplay_server = new NetPlayServer((u16)listen_port, trav, centralServer, (u16)centralPort);
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if (netplay_server->is_connected)
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