Merge pull request #7466 from zackhow/hide-savestate

Android: Require user to enable savestate menu options
This commit is contained in:
Mat M 2018-10-12 10:27:44 -04:00 committed by GitHub
commit 7ac90b55d6
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GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 72 additions and 12 deletions

View File

@ -33,6 +33,9 @@ import com.squareup.picasso.Picasso;
import org.dolphinemu.dolphinemu.NativeLibrary;
import org.dolphinemu.dolphinemu.R;
import org.dolphinemu.dolphinemu.features.settings.model.BooleanSetting;
import org.dolphinemu.dolphinemu.features.settings.model.Settings;
import org.dolphinemu.dolphinemu.features.settings.utils.SettingsFile;
import org.dolphinemu.dolphinemu.fragments.EmulationFragment;
import org.dolphinemu.dolphinemu.fragments.MenuFragment;
import org.dolphinemu.dolphinemu.fragments.SaveLoadStateFragment;
@ -65,6 +68,8 @@ public final class EmulationActivity extends AppCompatActivity
private SharedPreferences mPreferences;
private ControllerMappingHelper mControllerMappingHelper;
private Settings mSettings;
// So that MainActivity knows which view to invalidate before the return animation.
private int mPosition;
@ -212,6 +217,8 @@ public final class EmulationActivity extends AppCompatActivity
mPlatform = gameToEmulate.getIntExtra(EXTRA_PLATFORM, 0);
mScreenPath = gameToEmulate.getStringExtra(EXTRA_SCREEN_PATH);
mPosition = gameToEmulate.getIntExtra(EXTRA_GRID_POSITION, -1);
mSettings = new Settings();
mSettings.loadSettings(null);
activityRecreated = false;
}
else
@ -476,6 +483,17 @@ public final class EmulationActivity extends AppCompatActivity
getMenuInflater().inflate(R.menu.menu_emulation_wii, menu);
}
BooleanSetting enableSaveStates =
(BooleanSetting) mSettings.getSection(Settings.SECTION_INI_CORE)
.getSetting(SettingsFile.KEY_ENABLE_SAVE_STATES);
if (enableSaveStates != null && enableSaveStates.getValue())
{
menu.findItem(R.id.menu_quicksave).setVisible(true);
menu.findItem(R.id.menu_quickload).setVisible(true);
menu.findItem(R.id.menu_emulation_save_root).setVisible(true);
menu.findItem(R.id.menu_emulation_load_root).setVisible(true);
}
// Populate the checkbox value for joystick center on touch
menu.findItem(R.id.menu_emulation_joystick_rel_center)
.setChecked(mPreferences.getBoolean("joystickRelCenter", true));
@ -929,4 +947,9 @@ public final class EmulationActivity extends AppCompatActivity
{
return activityRecreated;
}
public Settings getSettings()
{
return mSettings;
}
}

View File

@ -211,6 +211,7 @@ public final class SettingsFragmentPresenter
Setting speedLimit = null;
Setting audioStretch = null;
Setting analytics = null;
Setting enableSaveState;
SettingSection coreSection = mSettings.getSection(Settings.SECTION_INI_CORE);
SettingSection analyticsSection = mSettings.getSection(Settings.SECTION_ANALYTICS);
@ -221,6 +222,7 @@ public final class SettingsFragmentPresenter
speedLimit = coreSection.getSetting(SettingsFile.KEY_SPEED_LIMIT);
audioStretch = coreSection.getSetting(SettingsFile.KEY_AUDIO_STRETCH);
analytics = analyticsSection.getSetting(SettingsFile.KEY_ANALYTICS_ENABLED);
enableSaveState = coreSection.getSetting(SettingsFile.KEY_ENABLE_SAVE_STATES);
// TODO: Having different emuCoresEntries/emuCoresValues for each architecture is annoying.
// The proper solution would be to have one emuCoresEntries and one emuCoresValues
@ -257,6 +259,9 @@ public final class SettingsFragmentPresenter
R.string.speed_limit, 0, 200, "%", 100, speedLimit));
sl.add(new CheckBoxSetting(SettingsFile.KEY_AUDIO_STRETCH, Settings.SECTION_INI_CORE,
R.string.audio_stretch, R.string.audio_stretch_description, false, audioStretch));
sl.add(new CheckBoxSetting(SettingsFile.KEY_ENABLE_SAVE_STATES, Settings.SECTION_INI_CORE,
R.string.enable_save_states, R.string.enable_save_states_description, false,
enableSaveState));
sl.add(new CheckBoxSetting(SettingsFile.KEY_ANALYTICS_ENABLED, Settings.SECTION_ANALYTICS,
R.string.analytics, 0, false, analytics));
}

View File

@ -49,6 +49,7 @@ public final class SettingsFile
public static final String KEY_OVERRIDE_GAME_CUBE_LANGUAGE = "OverrideGCLang";
public static final String KEY_SLOT_A_DEVICE = "SlotA";
public static final String KEY_SLOT_B_DEVICE = "SlotB";
public static final String KEY_ENABLE_SAVE_STATES = "EnableSaveStates";
public static final String KEY_ANALYTICS_ENABLED = "Enabled";
public static final String KEY_ANALYTICS_PERMISSION_ASKED = "PermissionAsked";

View File

@ -13,6 +13,9 @@ import android.widget.TextView;
import org.dolphinemu.dolphinemu.R;
import org.dolphinemu.dolphinemu.activities.EmulationActivity;
import org.dolphinemu.dolphinemu.features.settings.model.BooleanSetting;
import org.dolphinemu.dolphinemu.features.settings.model.Settings;
import org.dolphinemu.dolphinemu.features.settings.utils.SettingsFile;
public final class MenuFragment extends Fragment implements View.OnClickListener
{
@ -53,6 +56,20 @@ public final class MenuFragment extends Fragment implements View.OnClickListener
View rootView = inflater.inflate(R.layout.fragment_ingame_menu, container, false);
LinearLayout options = (LinearLayout) rootView.findViewById(R.id.layout_options);
BooleanSetting enableSaveStates =
(BooleanSetting) ((EmulationActivity) getActivity()).getSettings()
.getSection(Settings.SECTION_INI_CORE)
.getSetting(SettingsFile.KEY_ENABLE_SAVE_STATES);
if (enableSaveStates != null && enableSaveStates.getValue())
{
options.findViewById(R.id.menu_quicksave).setVisibility(View.VISIBLE);
options.findViewById(R.id.menu_quickload).setVisibility(View.VISIBLE);
options.findViewById(R.id.menu_emulation_save_root).setVisibility(View.VISIBLE);
options.findViewById(R.id.menu_emulation_load_root).setVisibility(View.VISIBLE);
}
for (int childIndex = 0; childIndex < options.getChildCount(); childIndex++)
{
Button button = (Button) options.getChildAt(childIndex);

View File

@ -35,22 +35,26 @@
<Button
android:id="@+id/menu_quicksave"
android:text="@string/emulation_quicksave"
style="@style/InGameMenuOption"/>
style="@style/InGameMenuOption"
android:visibility="gone"/>
<Button
android:id="@+id/menu_quickload"
android:text="@string/emulation_quickload"
style="@style/InGameMenuOption"/>
style="@style/InGameMenuOption"
android:visibility="gone"/>
<Button
android:id="@+id/menu_emulation_save_root"
android:text="@string/emulation_savestate"
style="@style/InGameMenuOption"/>
style="@style/InGameMenuOption"
android:visibility="gone"/>
<Button
android:id="@+id/menu_emulation_load_root"
android:text="@string/emulation_loadstate"
style="@style/InGameMenuOption"/>
style="@style/InGameMenuOption"
android:visibility="gone"/>
<Button
android:id="@+id/menu_refresh_wiimotes"

View File

@ -13,19 +13,22 @@
android:id="@+id/menu_quicksave"
app:showAsAction="ifRoom"
android:icon="@drawable/ic_quicksave"
android:title="@string/emulation_quicksave"/>
android:title="@string/emulation_quicksave"
android:visible="false"/>
<item
android:id="@+id/menu_quickload"
app:showAsAction="ifRoom"
android:icon="@drawable/ic_quickload"
android:title="@string/emulation_quickload"/>
android:title="@string/emulation_quickload"
android:visible="false"/>
<!-- Save State Slots -->
<item
android:id="@+id/menu_emulation_save_root"
app:showAsAction="never"
android:title="@string/emulation_savestate">
android:title="@string/emulation_savestate"
android:visible="false">
<menu>
<item
android:id="@+id/menu_emulation_save_1"
@ -53,7 +56,8 @@
<item
android:id="@+id/menu_emulation_load_root"
app:showAsAction="never"
android:title="@string/emulation_loadstate">
android:title="@string/emulation_loadstate"
android:visible="false">
<menu>
<item
android:id="@+id/menu_emulation_load_1"

View File

@ -13,19 +13,22 @@
android:id="@+id/menu_quicksave"
app:showAsAction="ifRoom"
android:icon="@drawable/ic_quicksave"
android:title="@string/emulation_quicksave"/>
android:title="@string/emulation_quicksave"
android:visible="false"/>
<item
android:id="@+id/menu_quickload"
app:showAsAction="ifRoom"
android:icon="@drawable/ic_quickload"
android:title="@string/emulation_quickload"/>
android:title="@string/emulation_quickload"
android:visible="false"/>
<!-- Save State Slots -->
<item
android:id="@+id/menu_emulation_save_root"
app:showAsAction="never"
android:title="@string/emulation_savestate">
android:title="@string/emulation_savestate"
android:visible="false">
<menu>
<item
android:id="@+id/menu_emulation_save_1"
@ -53,7 +56,8 @@
<item
android:id="@+id/menu_emulation_load_root"
app:showAsAction="never"
android:title="@string/emulation_loadstate">
android:title="@string/emulation_loadstate"
android:visible="false">
<menu>
<item
android:id="@+id/menu_emulation_load_1"

View File

@ -135,6 +135,8 @@
<string name="wiimote_speaker_description">Enable sound output through the speaker on a real Wiimote (DolphinBar required).</string>
<string name="audio_stretch">Audio Stretching</string>
<string name="audio_stretch_description">Stretches audio to reduce stuttering. Increases latency.</string>
<string name="enable_save_states">Enable Savestates</string>
<string name="enable_save_states_description">WARNING: Savestates may not be compatible with future versions of Dolphin and can make it impossible to create normal saves in some cases. Never use savestates as the only way of saving your progress.</string>
<string name="analytics">Enable usage statistics reporting</string>
<string name="analytics_desc">If authorized, Dolphin can collect data on its performance, feature usage, and configuration, as well as data on your system\'s hardware and operating system.\n\nNo private data is ever collected. This data helps us understand how people and emulated games use Dolphin and prioritize our efforts. It also helps us identify rare configurations that are causing bugs, performance and stability issues. This authorization can be revoked at any time through Dolphin\'s settings.</string>
<string name="gametdb_thanks">Thanks to GameTDB.com for providing GameCube and Wii covers!</string>