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Try to fix the fence problem in Paper Mario:TTYD, might fix other things as well. See issue 360 for more details.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3067 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -46,6 +46,10 @@ enum
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PE_ALPHAREAD = 0x008, // Alpha Read
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PE_CTRL_REGISTER = 0x00a, // Control
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PE_TOKEN_REG = 0x00e, // Token
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PE_FLIP_LEFT = 0x010, // Flip Left
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PE_FLIP_RIGHT = 0x012, // Flip Right
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PE_FLIP_TOP = 0x014, // Flip Top
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PE_FLIP_BOTTOM = 0x016, // Flip Bottom
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};
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// fifo Control Register
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@ -100,6 +104,23 @@ void Read16(u16& _uReturnValue, const u32 _iAddress)
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switch (_iAddress & 0xFFF)
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{
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case PE_FLIP_LEFT:
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_uReturnValue = 0x80;
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return;
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case PE_FLIP_RIGHT:
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_uReturnValue = 0xA0;
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return;
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case PE_FLIP_TOP:
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_uReturnValue = 0x80;
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return;
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case PE_FLIP_BOTTOM:
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_uReturnValue = 0xA0;
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return;
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case PE_CTRL_REGISTER:
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_uReturnValue = g_ctrlReg.Hex;
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INFO_LOG(PIXELENGINE,"\t CTRL_REGISTER : %04x", _uReturnValue);
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@ -148,6 +169,7 @@ void Write16(const u16 _iValue, const u32 _iAddress)
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{
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switch (_iAddress & 0xFFF)
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{
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case PE_CTRL_REGISTER:
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{
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UPECtrlReg tmpCtrl(_iValue);
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