mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 05:47:56 -07:00
Implemented frame counter and TAS GC recording. What's left: A lot of GUI, actually playing the TASes, and begin recording from savestate.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4025 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
92d4c55e14
commit
7ed4b06e48
@ -148,8 +148,17 @@ CSIDevice_GCController::GetData(u32& _Hi, u32& _Low)
|
||||
}
|
||||
#endif
|
||||
|
||||
if(Frame::IsAutoFiring())
|
||||
Frame::ModifyController(&PadStatus);
|
||||
if(Frame::IsPlayingInput())
|
||||
Frame::PlayController(&PadStatus, ISIDevice::m_iDeviceNumber);
|
||||
else
|
||||
{
|
||||
// Only pad 0 is allowed to autofire right now
|
||||
if(Frame::IsAutoFiring() && ISIDevice::m_iDeviceNumber == 0)
|
||||
Frame::ModifyController(&PadStatus, 0);
|
||||
|
||||
if(Frame::IsRecordingInput())
|
||||
Frame::RecordInput(&PadStatus, ISIDevice::m_iDeviceNumber);
|
||||
}
|
||||
|
||||
// Thankfully changing mode does not change the high bits ;)
|
||||
_Hi = (u32)((u8)PadStatus.stickY);
|
||||
|
@ -20,6 +20,7 @@
|
||||
#include "Core.h"
|
||||
#include "PluginManager.h"
|
||||
#include "Thread.h"
|
||||
#include "FileUtil.h"
|
||||
|
||||
Common::CriticalSection cs_frameSkip;
|
||||
|
||||
@ -29,11 +30,19 @@ bool g_bFrameStep = false;
|
||||
bool g_bAutoFire = false;
|
||||
u32 g_autoFirstKey = 0, g_autoSecondKey = 0;
|
||||
bool g_bFirstKey = true;
|
||||
PlayMode g_playMode = MODE_NONE;
|
||||
|
||||
int g_framesToSkip = 0, g_frameSkipCounter = 0;
|
||||
|
||||
int g_numPads = 0;
|
||||
ControllerState *g_padStates;
|
||||
FILE *g_recordfd = NULL;
|
||||
|
||||
u64 g_frameCounter = 0;
|
||||
|
||||
void FrameUpdate() {
|
||||
|
||||
g_frameCounter++;
|
||||
|
||||
if (g_bFrameStep)
|
||||
Core::SetState(Core::CORE_PAUSE);
|
||||
@ -43,6 +52,14 @@ void FrameUpdate() {
|
||||
if (g_bAutoFire)
|
||||
g_bFirstKey = !g_bFirstKey;
|
||||
|
||||
if(IsRecordingInput()) {
|
||||
|
||||
// Dump all controllers' states for this frame
|
||||
fwrite(g_padStates, sizeof(ControllerState), g_numPads, g_recordfd);
|
||||
|
||||
} else if(IsPlayingInput()) {
|
||||
// TODO
|
||||
}
|
||||
}
|
||||
|
||||
void SetFrameSkipping(unsigned int framesToSkip) {
|
||||
@ -87,8 +104,11 @@ void SetFrameStepping(bool bEnabled) {
|
||||
g_bFrameStep = bEnabled;
|
||||
}
|
||||
|
||||
void ModifyController(SPADStatus *PadStatus)
|
||||
void ModifyController(SPADStatus *PadStatus, int controllerID)
|
||||
{
|
||||
if(controllerID < 0)
|
||||
return;
|
||||
|
||||
u32 keyToPress = (g_bFirstKey) ? g_autoFirstKey : g_autoSecondKey;
|
||||
|
||||
if (!keyToPress)
|
||||
@ -130,4 +150,117 @@ void FrameSkipping()
|
||||
cs_frameSkip.Leave();
|
||||
}
|
||||
|
||||
bool IsRecordingInput()
|
||||
{
|
||||
return (g_playMode == MODE_RECORDING);
|
||||
}
|
||||
|
||||
bool IsPlayingInput()
|
||||
{
|
||||
return (g_playMode == MODE_PLAYING);
|
||||
}
|
||||
|
||||
// TODO: Add BeginRecordingFromSavestate
|
||||
void BeginRecordingInput(const char *filename, int controllers)
|
||||
{
|
||||
if(!filename || g_playMode != MODE_NONE || g_recordfd)
|
||||
return;
|
||||
|
||||
if(File::Exists(filename))
|
||||
File::Delete(filename);
|
||||
|
||||
g_recordfd = fopen(filename, "wb+");
|
||||
if(!g_recordfd) {
|
||||
PanicAlert("Error opening file %s for recording", filename);
|
||||
return;
|
||||
}
|
||||
|
||||
// Write initial empty header
|
||||
DTMHeader dummy;
|
||||
fwrite(&dummy, sizeof(DTMHeader), 1, g_recordfd);
|
||||
|
||||
g_numPads = controllers;
|
||||
g_padStates = new ControllerState[controllers];
|
||||
|
||||
g_frameCounter = 0;
|
||||
|
||||
g_playMode = MODE_RECORDING;
|
||||
}
|
||||
|
||||
void EndRecordingInput()
|
||||
{
|
||||
rewind(g_recordfd);
|
||||
|
||||
// Create the real header now and write it
|
||||
DTMHeader header;
|
||||
memset(&header, 0, sizeof(DTMHeader));
|
||||
|
||||
header.bWii = Core::g_CoreStartupParameter.bWii;
|
||||
strncpy((char *)header.gameID, Core::g_CoreStartupParameter.GetUniqueID().c_str(), 6);
|
||||
header.numControllers = g_numPads;
|
||||
|
||||
header.bFromSaveState = false; // TODO: add the case where it's true
|
||||
header.frameCount = g_frameCounter;
|
||||
|
||||
// TODO
|
||||
header.lagCount = 0;
|
||||
header.uniqueID = 0;
|
||||
header.numRerecords = 0;
|
||||
header.author;
|
||||
header.videoPlugin;
|
||||
header.audioPlugin;
|
||||
header.padPlugin;
|
||||
|
||||
|
||||
fwrite(&header, sizeof(DTMHeader), 1, g_recordfd);
|
||||
|
||||
fclose(g_recordfd);
|
||||
g_recordfd = NULL;
|
||||
|
||||
delete[] g_padStates;
|
||||
|
||||
g_playMode = MODE_NONE;
|
||||
}
|
||||
|
||||
void RecordInput(SPADStatus *PadStatus, int controllerID)
|
||||
{
|
||||
if(!IsRecordingInput() || controllerID >= g_numPads || controllerID < 0)
|
||||
return;
|
||||
|
||||
g_padStates[controllerID].A = ((PadStatus->button & PAD_BUTTON_A) != 0);
|
||||
g_padStates[controllerID].B = ((PadStatus->button & PAD_BUTTON_B) != 0);
|
||||
g_padStates[controllerID].X = ((PadStatus->button & PAD_BUTTON_X) != 0);
|
||||
g_padStates[controllerID].Y = ((PadStatus->button & PAD_BUTTON_Y) != 0);
|
||||
g_padStates[controllerID].Z = ((PadStatus->button & PAD_TRIGGER_Z) != 0);
|
||||
g_padStates[controllerID].Start = ((PadStatus->button & PAD_BUTTON_START) != 0);
|
||||
|
||||
g_padStates[controllerID].DPadUp = ((PadStatus->button & PAD_BUTTON_UP) != 0);
|
||||
g_padStates[controllerID].DPadDown = ((PadStatus->button & PAD_BUTTON_DOWN) != 0);
|
||||
g_padStates[controllerID].DPadLeft = ((PadStatus->button & PAD_BUTTON_LEFT) != 0);
|
||||
g_padStates[controllerID].DPadRight = ((PadStatus->button & PAD_BUTTON_RIGHT) != 0);
|
||||
|
||||
g_padStates[controllerID].L = PadStatus->triggerLeft;
|
||||
g_padStates[controllerID].R = PadStatus->triggerRight;
|
||||
|
||||
g_padStates[controllerID].AnalogStickX = PadStatus->stickX;
|
||||
g_padStates[controllerID].AnalogStickY = PadStatus->stickY;
|
||||
|
||||
g_padStates[controllerID].CStickX = PadStatus->substickX;
|
||||
g_padStates[controllerID].CStickY = PadStatus->substickY;
|
||||
}
|
||||
|
||||
void PlayInput(const char *filename)
|
||||
{
|
||||
// TODO: Implement
|
||||
// TODO: Add the play from savestate case
|
||||
}
|
||||
|
||||
void PlayController(SPADStatus *PadStatus, int controllerID)
|
||||
{
|
||||
// TODO: Implement
|
||||
if(!IsPlayingInput() || controllerID >= g_numPads || controllerID < 0)
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
@ -25,21 +25,72 @@
|
||||
|
||||
namespace Frame {
|
||||
|
||||
|
||||
enum PlayMode {
|
||||
MODE_NONE = 0,
|
||||
MODE_RECORDING,
|
||||
MODE_PLAYING
|
||||
};
|
||||
|
||||
// Gamecube Controller State
|
||||
typedef struct {
|
||||
bool Start, A, B, X, Y, Z; // Binary buttons, 6 bits
|
||||
bool DPadUp, DPadDown, DPadLeft, DPadRight; // Binary D-Pad buttons, 4 bits
|
||||
u8 L, R; // Triggers, 16 bits
|
||||
u8 AnalogStickX, AnalogStickY; // Main Stick, 16 bits
|
||||
u8 CStickX, CStickY; // Sub-Stick, 16 bits
|
||||
|
||||
bool reserved1, reserved2; // Reserved bits, 2 bits
|
||||
} ControllerState; // Total: 58 + 2 = 60 bits per frame
|
||||
|
||||
typedef struct {
|
||||
bool bWii; // Wii game
|
||||
u8 gameID[6]; // The Game ID
|
||||
|
||||
u8 numControllers; // The number of connected controllers (1-4)
|
||||
|
||||
bool bFromSaveState; // false indicates that the recording started from bootup, true for savestate
|
||||
u64 frameCount; // Number of frames in the recording
|
||||
u64 lagCount; // Number of lag frames in the recording
|
||||
u64 uniqueID; // A Unique ID comprised of: md5(time + Game ID)
|
||||
u32 numRerecords; // Number of rerecords/'cuts' of this TAS
|
||||
u8 author[32]; // Author's name (encoded in UTF-8)
|
||||
|
||||
u8 videoPlugin[16]; // UTF-8 representation of the video plugin
|
||||
u8 audioPlugin[16]; // UTF-8 representation of the audio plugin
|
||||
u8 padPlugin[16]; // UTF-8 representation of the input plugin
|
||||
|
||||
|
||||
bool padding[102]; // Padding to align the header to 1024 bits
|
||||
|
||||
u8 reserved[128]; // Increasing size from 128 bytes to 256 bytes, just because we can
|
||||
} DTMHeader;
|
||||
|
||||
|
||||
void FrameUpdate();
|
||||
|
||||
bool IsAutoFiring();
|
||||
bool IsRecordingInput();
|
||||
bool IsPlayingInput();
|
||||
|
||||
void SetAutoHold(bool bEnabled, u32 keyToHold = 0);
|
||||
void SetAutoFire(bool bEnabled, u32 keyOne = 0, u32 keyTwo = 0);
|
||||
|
||||
void SetFrameStepping(bool bEnabled);
|
||||
|
||||
void ModifyController(SPADStatus *PadStatus);
|
||||
|
||||
void SetFrameSkipping(unsigned int framesToSkip);
|
||||
int FrameSkippingFactor();
|
||||
void FrameSkipping();
|
||||
|
||||
void ModifyController(SPADStatus *PadStatus, int controllerID);
|
||||
|
||||
void BeginRecordingInput(const char *filename);
|
||||
void RecordInput(SPADStatus *PadStatus, int controllerID);
|
||||
void EndRecordingInput();
|
||||
|
||||
void PlayInput(const char *filename);
|
||||
void PlayController(SPADStatus *PadStatus, int controllerID);
|
||||
|
||||
};
|
||||
|
||||
#endif // __FRAME_H
|
||||
|
Loading…
Reference in New Issue
Block a user