mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
InputCommon: Don't base default radius of analog sticks off of their name.
This commit is contained in:
parent
d5d5580424
commit
7fd5e4300a
@ -5,6 +5,9 @@
|
||||
#include "Core/Host.h"
|
||||
#include "Core/HW/GCPadEmu.h"
|
||||
|
||||
// TODO: Move to header file when VS supports constexpr.
|
||||
const ControlState GCPad::DEFAULT_PAD_STICK_RADIUS = 0.7f;
|
||||
|
||||
const u16 button_bitmasks[] =
|
||||
{
|
||||
PAD_BUTTON_A,
|
||||
@ -60,8 +63,8 @@ GCPad::GCPad(const unsigned int index) : m_index(index)
|
||||
m_buttons->controls.emplace_back(new ControlGroup::Input(named_buttons[i]));
|
||||
|
||||
// sticks
|
||||
groups.emplace_back(m_main_stick = new AnalogStick(_trans("Main Stick")));
|
||||
groups.emplace_back(m_c_stick = new AnalogStick(_trans("C-Stick")));
|
||||
groups.emplace_back(m_main_stick = new AnalogStick(_trans("Main Stick"), DEFAULT_PAD_STICK_RADIUS));
|
||||
groups.emplace_back(m_c_stick = new AnalogStick(_trans("C-Stick"), DEFAULT_PAD_STICK_RADIUS));
|
||||
|
||||
// triggers
|
||||
groups.emplace_back(m_triggers = new MixedTriggers(_trans("Triggers")));
|
||||
|
@ -35,4 +35,8 @@ private:
|
||||
|
||||
const unsigned int m_index;
|
||||
|
||||
// TODO: Make constexpr when VS supports it.
|
||||
//
|
||||
// Default analog stick radius for GameCube controllers.
|
||||
static const ControlState DEFAULT_PAD_STICK_RADIUS;
|
||||
};
|
||||
|
@ -8,6 +8,9 @@
|
||||
namespace WiimoteEmu
|
||||
{
|
||||
|
||||
// TODO: Move to header when VS supports constexpr.
|
||||
const ControlState Attachment::DEFAULT_ATTACHMENT_STICK_RADIUS = 1.0f;
|
||||
|
||||
// Extension device IDs to be written to the last bytes of the extension reg
|
||||
// The id for nothing inserted
|
||||
static const u8 nothing_id[] = { 0x00, 0x00, 0x00, 0x00, 0x2e, 0x2e };
|
||||
|
@ -24,6 +24,12 @@ public:
|
||||
|
||||
u8 id[6];
|
||||
u8 calibration[0x10];
|
||||
|
||||
protected:
|
||||
// TODO: Make constexpr when VS supports it.
|
||||
//
|
||||
// Default radius for attachment analog sticks.
|
||||
static const ControlState DEFAULT_ATTACHMENT_STICK_RADIUS;
|
||||
};
|
||||
|
||||
class None : public Attachment
|
||||
|
@ -60,8 +60,8 @@ Classic::Classic(WiimoteEmu::ExtensionReg& _reg) : Attachment(_trans("Classic"),
|
||||
m_buttons->controls.emplace_back(new ControlGroup::Input(classic_button_name));
|
||||
|
||||
// sticks
|
||||
groups.emplace_back(m_left_stick = new AnalogStick(_trans("Left Stick")));
|
||||
groups.emplace_back(m_right_stick = new AnalogStick(_trans("Right Stick")));
|
||||
groups.emplace_back(m_left_stick = new AnalogStick(_trans("Left Stick"), DEFAULT_ATTACHMENT_STICK_RADIUS));
|
||||
groups.emplace_back(m_right_stick = new AnalogStick(_trans("Right Stick"), DEFAULT_ATTACHMENT_STICK_RADIUS));
|
||||
|
||||
// triggers
|
||||
groups.emplace_back(m_triggers = new MixedTriggers("Triggers"));
|
||||
|
@ -39,7 +39,7 @@ Drums::Drums(WiimoteEmu::ExtensionReg& _reg) : Attachment(_trans("Drums"), _reg)
|
||||
m_pads->controls.emplace_back(new ControlGroup::Input(drum_pad_name));
|
||||
|
||||
// stick
|
||||
groups.emplace_back(m_stick = new AnalogStick("Stick"));
|
||||
groups.emplace_back(m_stick = new AnalogStick("Stick", DEFAULT_ATTACHMENT_STICK_RADIUS));
|
||||
|
||||
// buttons
|
||||
groups.emplace_back(m_buttons = new Buttons("Buttons"));
|
||||
|
@ -53,7 +53,7 @@ Guitar::Guitar(WiimoteEmu::ExtensionReg& _reg) : Attachment(_trans("Guitar"), _r
|
||||
m_buttons->controls.emplace_back(new ControlGroup::Input("+"));
|
||||
|
||||
// stick
|
||||
groups.emplace_back(m_stick = new AnalogStick(_trans("Stick")));
|
||||
groups.emplace_back(m_stick = new AnalogStick(_trans("Stick"), DEFAULT_ATTACHMENT_STICK_RADIUS));
|
||||
|
||||
// whammy
|
||||
groups.emplace_back(m_whammy = new Triggers(_trans("Whammy")));
|
||||
|
@ -36,7 +36,7 @@ Nunchuk::Nunchuk(WiimoteEmu::ExtensionReg& _reg) : Attachment(_trans("Nunchuk"),
|
||||
m_buttons->controls.emplace_back(new ControlGroup::Input("Z"));
|
||||
|
||||
// stick
|
||||
groups.emplace_back(m_stick = new AnalogStick("Stick"));
|
||||
groups.emplace_back(m_stick = new AnalogStick("Stick", DEFAULT_ATTACHMENT_STICK_RADIUS));
|
||||
|
||||
// swing
|
||||
groups.emplace_back(m_swing = new Force("Swing"));
|
||||
|
@ -41,7 +41,7 @@ Turntable::Turntable(WiimoteEmu::ExtensionReg& _reg) : Attachment(_trans("Turnta
|
||||
groups.emplace_back(m_right_table = new Slider(_trans("Table Right")));
|
||||
|
||||
// stick
|
||||
groups.emplace_back(m_stick = new AnalogStick("Stick"));
|
||||
groups.emplace_back(m_stick = new AnalogStick("Stick", DEFAULT_ATTACHMENT_STICK_RADIUS));
|
||||
|
||||
// effect dial
|
||||
groups.emplace_back(m_effect_dial = new Triggers(_trans("Effect")));
|
||||
|
@ -137,18 +137,14 @@ void ControllerEmu::SaveConfig(IniFile::Section *sec, const std::string& base)
|
||||
ctrlGroup->SaveConfig(sec, defdev, base);
|
||||
}
|
||||
|
||||
ControllerEmu::AnalogStick::AnalogStick(const char* const _name) : ControlGroup(_name, GROUP_TYPE_STICK)
|
||||
ControllerEmu::AnalogStick::AnalogStick(const char* const _name, ControlState default_radius)
|
||||
: ControlGroup(_name, GROUP_TYPE_STICK)
|
||||
{
|
||||
for (auto& named_direction : named_directions)
|
||||
controls.emplace_back(new Input(named_direction));
|
||||
|
||||
controls.emplace_back(new Input(_trans("Modifier")));
|
||||
|
||||
// Default to 100 radius for everything but gcpad.
|
||||
if (name == "Stick" || name == "Left Stick" || name == "Right Stick")
|
||||
settings.emplace_back(new Setting(_trans("Radius"), 1.0f, 0, 100));
|
||||
else
|
||||
settings.emplace_back(new Setting(_trans("Radius"), 0.7f, 0, 100));
|
||||
settings.emplace_back(new Setting(_trans("Radius"), default_radius, 0, 100));
|
||||
settings.emplace_back(new Setting(_trans("Dead Zone"), 0, 0, 50));
|
||||
}
|
||||
|
||||
|
@ -151,7 +151,8 @@ public:
|
||||
class AnalogStick : public ControlGroup
|
||||
{
|
||||
public:
|
||||
AnalogStick(const char* const _name);
|
||||
// The GameCube controller and Wiimote attachments have a different default radius
|
||||
AnalogStick(const char* const _name, ControlState default_radius);
|
||||
|
||||
void GetState(double* const x, double* const y)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user