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InputCommon: Don't base default radius of analog sticks off of their name.
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@ -151,7 +151,8 @@ public:
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class AnalogStick : public ControlGroup
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{
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public:
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AnalogStick(const char* const _name);
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// The GameCube controller and Wiimote attachments have a different default radius
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AnalogStick(const char* const _name, ControlState default_radius);
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void GetState(double* const x, double* const y)
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{
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