Change "BreakPoint" to "Bypass", YAGD says BP REG is a "Bypass Raster State Register"

Also some cleanup in BPStructs and I think this should be SETTLUT not LOADTLUT, because there is already a LOADTLUT earlier in the reg list.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2898 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
omegadox
2009-04-06 16:10:45 +00:00
parent 67834f960e
commit 80d48a08d8
6 changed files with 78 additions and 77 deletions

View File

@ -37,23 +37,23 @@ enum
};
void FlushPipeline();
void SetGenerationMode(const BreakPoint &bp);
void SetScissor(const BreakPoint &bp);
void SetLineWidth(const BreakPoint &bp);
void SetDepthMode(const BreakPoint &bp);
void SetBlendMode(const BreakPoint &bp);
void SetDitherMode(const BreakPoint &bp);
void SetLogicOpMode(const BreakPoint &bp);
void SetColorMask(const BreakPoint &bp);
void SetGenerationMode(const Bypass &bp);
void SetScissor(const Bypass &bp);
void SetLineWidth(const Bypass &bp);
void SetDepthMode(const Bypass &bp);
void SetBlendMode(const Bypass &bp);
void SetDitherMode(const Bypass &bp);
void SetLogicOpMode(const Bypass &bp);
void SetColorMask(const Bypass &bp);
float GetRendererTargetScaleX();
float GetRendererTargetScaleY();
void CopyEFB(const BreakPoint &bp, const TRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 &copyfmt, const bool &scaleByHalf);
void RenderToXFB(const BreakPoint &bp, const TRectangle &multirc, const float &yScale, const float &xfbLines, u8* pXFB, const u32 &dstWidth, const u32 &dstHeight);
void ClearScreen(const BreakPoint &bp, const TRectangle &multirc);
void RestoreRenderState(const BreakPoint &bp);
void CopyEFB(const Bypass &bp, const TRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 &copyfmt, const bool &scaleByHalf);
void RenderToXFB(const Bypass &bp, const TRectangle &multirc, const float &yScale, const float &xfbLines, u8* pXFB, const u32 &dstWidth, const u32 &dstHeight);
void ClearScreen(const Bypass &bp, const TRectangle &multirc);
void RestoreRenderState(const Bypass &bp);
u8 *GetPointer(const u32 &address);
bool GetConfig(const int &type);
void SetSamplerState(const BreakPoint &bp);
void SetSamplerState(const Bypass &bp);
};
#endif // _BPFUNCTIONS_H_