WiimoteReal: Don't use a recursive mutex

This replaces a recursive mutex with a normal mutex.
This commit is contained in:
Léo Lam 2016-07-10 20:41:00 +02:00
parent c827fdd2b5
commit 80fc5e2814
5 changed files with 51 additions and 80 deletions

View File

@ -231,7 +231,7 @@ void Wiimote::RequestStatus(const wm_request_status* const rs)
{
using namespace WiimoteReal;
std::lock_guard<std::recursive_mutex> lk(g_refresh_lock);
std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
if (g_wiimotes[m_index])
{

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@ -662,7 +662,7 @@ void Wiimote::Update()
{
using namespace WiimoteReal;
std::lock_guard<std::recursive_mutex> lk(g_refresh_lock);
std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
if (g_wiimotes[m_index])
{
const Report& rpt = g_wiimotes[m_index]->ProcessReadQueue();

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@ -500,7 +500,7 @@ void WiimoteDarwinHid::RemoveCallback(void* context, IOReturn result, void*)
IOBluetoothDevice* device = [l2capChannel device];
WiimoteReal::WiimoteDarwin* wm = nullptr;
std::lock_guard<std::recursive_mutex> lk(WiimoteReal::g_refresh_lock);
std::lock_guard<std::mutex> lk(WiimoteReal::g_wiimotes_mutex);
for (int i = 0; i < MAX_WIIMOTES; i++)
{
@ -541,7 +541,7 @@ void WiimoteDarwinHid::RemoveCallback(void* context, IOReturn result, void*)
IOBluetoothDevice* device = [l2capChannel device];
WiimoteReal::WiimoteDarwin* wm = nullptr;
std::lock_guard<std::recursive_mutex> lk(WiimoteReal::g_refresh_lock);
std::lock_guard<std::mutex> lk(WiimoteReal::g_wiimotes_mutex);
for (int i = 0; i < MAX_WIIMOTES; i++)
{

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@ -25,15 +25,13 @@ unsigned int g_wiimote_sources[MAX_BBMOTES];
namespace WiimoteReal
{
void HandleFoundWiimotes(const std::vector<Wiimote*>&);
void TryToConnectBalanceBoard(Wiimote*);
void TryToConnectWiimote(Wiimote*);
void HandleWiimoteDisconnect(int index);
void DoneWithWiimote(int index);
static bool g_real_wiimotes_initialized = false;
std::recursive_mutex g_refresh_lock;
std::mutex g_wiimotes_mutex;
Wiimote* g_wiimotes[MAX_BBMOTES];
WiimoteScanner g_wiimote_scanner;
@ -402,6 +400,7 @@ void Wiimote::EmuPause()
static unsigned int CalculateConnectedWiimotes()
{
std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
unsigned int connected_wiimotes = 0;
for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
if (g_wiimotes[i])
@ -412,6 +411,7 @@ static unsigned int CalculateConnectedWiimotes()
static unsigned int CalculateWantedWiimotes()
{
std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
// Figure out how many real Wiimotes are required
unsigned int wanted_wiimotes = 0;
for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
@ -423,6 +423,7 @@ static unsigned int CalculateWantedWiimotes()
static unsigned int CalculateWantedBB()
{
std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
unsigned int wanted_bb = 0;
if (WIIMOTE_SRC_REAL & g_wiimote_sources[WIIMOTE_BALANCE_BOARD] &&
!g_wiimotes[WIIMOTE_BALANCE_BOARD])
@ -455,8 +456,7 @@ void WiimoteScanner::SetScanMode(WiimoteScanMode scan_mode)
static void CheckForDisconnectedWiimotes()
{
std::lock_guard<std::recursive_mutex> lk(g_refresh_lock);
std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
for (unsigned int i = 0; i < MAX_BBMOTES; ++i)
if (g_wiimotes[i] && !g_wiimotes[i]->IsConnected())
HandleWiimoteDisconnect(i);
@ -483,9 +483,12 @@ void WiimoteScanner::ThreadFunc()
std::vector<Wiimote*> found_wiimotes;
Wiimote* found_board = nullptr;
FindWiimotes(found_wiimotes, found_board);
HandleFoundWiimotes(found_wiimotes);
if (found_board)
TryToConnectBalanceBoard(found_board);
{
std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
std::for_each(found_wiimotes.begin(), found_wiimotes.end(), TryToConnectWiimote);
if (found_board)
TryToConnectBalanceBoard(found_board);
}
}
if (m_scan_mode.load() == WiimoteScanMode::SCAN_ONCE)
@ -618,8 +621,6 @@ void Initialize(::Wiimote::InitializeMode init_mode)
else
g_wiimote_scanner.SetScanMode(WiimoteScanMode::DO_NOT_SCAN);
std::lock_guard<std::recursive_mutex> lk(g_refresh_lock);
// wait for connection because it should exist before state load
if (init_mode == ::Wiimote::InitializeMode::DO_WAIT_FOR_WIIMOTES)
{
@ -653,10 +654,9 @@ void Shutdown()
{
g_wiimote_scanner.StopThread();
std::lock_guard<std::recursive_mutex> lk(g_refresh_lock);
NOTICE_LOG(WIIMOTE, "WiimoteReal::Shutdown");
std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
for (unsigned int i = 0; i < MAX_BBMOTES; ++i)
HandleWiimoteDisconnect(i);
}
@ -677,11 +677,22 @@ void Pause()
void ChangeWiimoteSource(unsigned int index, int source)
{
g_wiimote_sources[index] = source;
{
std::lock_guard<std::recursive_mutex> lk(g_refresh_lock);
g_wiimote_sources[index] = source;
// kill real connection (or swap to different slot)
DoneWithWiimote(index);
std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
Wiimote* wm = g_wiimotes[index];
if (wm)
{
g_wiimotes[index] = nullptr;
// First see if we can use this real Wiimote in another slot.
TryToConnectWiimote(wm);
}
// else, just disconnect the Wiimote
HandleWiimoteDisconnect(index);
}
// reconnect to the emulator
@ -690,7 +701,7 @@ void ChangeWiimoteSource(unsigned int index, int source)
Host_ConnectWiimote(index, true);
}
static bool TryToConnectWiimoteN(Wiimote* wm, unsigned int i)
static bool TryToConnectWiimoteToSlot(Wiimote* wm, unsigned int i)
{
if (WIIMOTE_SRC_REAL & g_wiimote_sources[i] && !g_wiimotes[i])
{
@ -707,62 +718,30 @@ static bool TryToConnectWiimoteN(Wiimote* wm, unsigned int i)
void TryToConnectWiimote(Wiimote* wm)
{
std::unique_lock<std::recursive_mutex> lk(g_refresh_lock);
for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
{
if (TryToConnectWiimoteN(wm, i))
if (TryToConnectWiimoteToSlot(wm, i))
{
wm = nullptr;
break;
}
}
lk.unlock();
delete wm;
}
void TryToConnectBalanceBoard(Wiimote* wm)
{
std::unique_lock<std::recursive_mutex> lk(g_refresh_lock);
if (TryToConnectWiimoteN(wm, WIIMOTE_BALANCE_BOARD))
if (TryToConnectWiimoteToSlot(wm, WIIMOTE_BALANCE_BOARD))
{
wm = nullptr;
}
lk.unlock();
delete wm;
}
void DoneWithWiimote(int index)
{
std::lock_guard<std::recursive_mutex> lk(g_refresh_lock);
Wiimote* wm = g_wiimotes[index];
if (wm)
{
g_wiimotes[index] = nullptr;
// First see if we can use this real Wiimote in another slot.
TryToConnectWiimote(wm);
}
// else, just disconnect the Wiimote
HandleWiimoteDisconnect(index);
}
void HandleWiimoteDisconnect(int index)
{
Wiimote* wm = nullptr;
{
std::lock_guard<std::recursive_mutex> lk(g_refresh_lock);
std::swap(wm, g_wiimotes[index]);
}
std::swap(wm, g_wiimotes[index]);
if (wm)
{
delete wm;
@ -770,11 +749,6 @@ void HandleWiimoteDisconnect(int index)
}
}
void HandleFoundWiimotes(const std::vector<Wiimote*>& wiimotes)
{
std::for_each(wiimotes.begin(), wiimotes.end(), TryToConnectWiimote);
}
// This is called from the GUI thread
void Refresh()
{
@ -784,54 +758,51 @@ void Refresh()
void InterruptChannel(int _WiimoteNumber, u16 _channelID, const void* _pData, u32 _Size)
{
std::lock_guard<std::recursive_mutex> lk(g_refresh_lock);
std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
if (g_wiimotes[_WiimoteNumber])
g_wiimotes[_WiimoteNumber]->InterruptChannel(_channelID, _pData, _Size);
}
void ControlChannel(int _WiimoteNumber, u16 _channelID, const void* _pData, u32 _Size)
{
std::lock_guard<std::recursive_mutex> lk(g_refresh_lock);
std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
if (g_wiimotes[_WiimoteNumber])
g_wiimotes[_WiimoteNumber]->ControlChannel(_channelID, _pData, _Size);
}
// Read the Wiimote once
void Update(int _WiimoteNumber)
void Update(int wiimote_number)
{
// Try to get a lock and return without doing anything if we fail
// This avoids deadlocks when adding a Wiimote during continuous scan
if (!g_refresh_lock.try_lock())
// This avoids blocking the CPU thread
if (!g_wiimotes_mutex.try_lock())
return;
if (g_wiimotes[_WiimoteNumber])
g_wiimotes[_WiimoteNumber]->Update();
if (g_wiimotes[wiimote_number])
g_wiimotes[wiimote_number]->Update();
// Wiimote::Update() may remove the Wiimote if it was disconnected.
if (!g_wiimotes[_WiimoteNumber])
if (!g_wiimotes[wiimote_number])
{
Host_ConnectWiimote(_WiimoteNumber, false);
Host_ConnectWiimote(wiimote_number, false);
}
g_refresh_lock.unlock();
g_wiimotes_mutex.unlock();
}
void ConnectOnInput(int _WiimoteNumber)
void ConnectOnInput(int wiimote_number)
{
// see Update() above
if (!g_refresh_lock.try_lock())
if (!g_wiimotes_mutex.try_lock())
return;
if (g_wiimotes[_WiimoteNumber])
g_wiimotes[_WiimoteNumber]->ConnectOnInput();
if (g_wiimotes[wiimote_number])
g_wiimotes[wiimote_number]->ConnectOnInput();
g_refresh_lock.unlock();
g_wiimotes_mutex.unlock();
}
void StateChange(EMUSTATE_CHANGE newState)
{
// std::lock_guard<std::recursive_mutex> lk(g_refresh_lock);
// TODO: disable/enable auto reporting, maybe
}

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@ -156,7 +156,7 @@ private:
#endif
};
extern std::recursive_mutex g_refresh_lock;
extern std::mutex g_wiimotes_mutex;
extern WiimoteScanner g_wiimote_scanner;
extern Wiimote* g_wiimotes[MAX_BBMOTES];