WiimoteReal: Don't use a recursive mutex

This replaces a recursive mutex with a normal mutex.
This commit is contained in:
Léo Lam 2016-07-10 20:41:00 +02:00
parent c827fdd2b5
commit 80fc5e2814
5 changed files with 51 additions and 80 deletions

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@ -231,7 +231,7 @@ void Wiimote::RequestStatus(const wm_request_status* const rs)
{ {
using namespace WiimoteReal; using namespace WiimoteReal;
std::lock_guard<std::recursive_mutex> lk(g_refresh_lock); std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
if (g_wiimotes[m_index]) if (g_wiimotes[m_index])
{ {

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@ -662,7 +662,7 @@ void Wiimote::Update()
{ {
using namespace WiimoteReal; using namespace WiimoteReal;
std::lock_guard<std::recursive_mutex> lk(g_refresh_lock); std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
if (g_wiimotes[m_index]) if (g_wiimotes[m_index])
{ {
const Report& rpt = g_wiimotes[m_index]->ProcessReadQueue(); const Report& rpt = g_wiimotes[m_index]->ProcessReadQueue();

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@ -500,7 +500,7 @@ void WiimoteDarwinHid::RemoveCallback(void* context, IOReturn result, void*)
IOBluetoothDevice* device = [l2capChannel device]; IOBluetoothDevice* device = [l2capChannel device];
WiimoteReal::WiimoteDarwin* wm = nullptr; WiimoteReal::WiimoteDarwin* wm = nullptr;
std::lock_guard<std::recursive_mutex> lk(WiimoteReal::g_refresh_lock); std::lock_guard<std::mutex> lk(WiimoteReal::g_wiimotes_mutex);
for (int i = 0; i < MAX_WIIMOTES; i++) for (int i = 0; i < MAX_WIIMOTES; i++)
{ {
@ -541,7 +541,7 @@ void WiimoteDarwinHid::RemoveCallback(void* context, IOReturn result, void*)
IOBluetoothDevice* device = [l2capChannel device]; IOBluetoothDevice* device = [l2capChannel device];
WiimoteReal::WiimoteDarwin* wm = nullptr; WiimoteReal::WiimoteDarwin* wm = nullptr;
std::lock_guard<std::recursive_mutex> lk(WiimoteReal::g_refresh_lock); std::lock_guard<std::mutex> lk(WiimoteReal::g_wiimotes_mutex);
for (int i = 0; i < MAX_WIIMOTES; i++) for (int i = 0; i < MAX_WIIMOTES; i++)
{ {

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@ -25,15 +25,13 @@ unsigned int g_wiimote_sources[MAX_BBMOTES];
namespace WiimoteReal namespace WiimoteReal
{ {
void HandleFoundWiimotes(const std::vector<Wiimote*>&);
void TryToConnectBalanceBoard(Wiimote*); void TryToConnectBalanceBoard(Wiimote*);
void TryToConnectWiimote(Wiimote*); void TryToConnectWiimote(Wiimote*);
void HandleWiimoteDisconnect(int index); void HandleWiimoteDisconnect(int index);
void DoneWithWiimote(int index);
static bool g_real_wiimotes_initialized = false; static bool g_real_wiimotes_initialized = false;
std::recursive_mutex g_refresh_lock; std::mutex g_wiimotes_mutex;
Wiimote* g_wiimotes[MAX_BBMOTES]; Wiimote* g_wiimotes[MAX_BBMOTES];
WiimoteScanner g_wiimote_scanner; WiimoteScanner g_wiimote_scanner;
@ -402,6 +400,7 @@ void Wiimote::EmuPause()
static unsigned int CalculateConnectedWiimotes() static unsigned int CalculateConnectedWiimotes()
{ {
std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
unsigned int connected_wiimotes = 0; unsigned int connected_wiimotes = 0;
for (unsigned int i = 0; i < MAX_WIIMOTES; ++i) for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
if (g_wiimotes[i]) if (g_wiimotes[i])
@ -412,6 +411,7 @@ static unsigned int CalculateConnectedWiimotes()
static unsigned int CalculateWantedWiimotes() static unsigned int CalculateWantedWiimotes()
{ {
std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
// Figure out how many real Wiimotes are required // Figure out how many real Wiimotes are required
unsigned int wanted_wiimotes = 0; unsigned int wanted_wiimotes = 0;
for (unsigned int i = 0; i < MAX_WIIMOTES; ++i) for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
@ -423,6 +423,7 @@ static unsigned int CalculateWantedWiimotes()
static unsigned int CalculateWantedBB() static unsigned int CalculateWantedBB()
{ {
std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
unsigned int wanted_bb = 0; unsigned int wanted_bb = 0;
if (WIIMOTE_SRC_REAL & g_wiimote_sources[WIIMOTE_BALANCE_BOARD] && if (WIIMOTE_SRC_REAL & g_wiimote_sources[WIIMOTE_BALANCE_BOARD] &&
!g_wiimotes[WIIMOTE_BALANCE_BOARD]) !g_wiimotes[WIIMOTE_BALANCE_BOARD])
@ -455,8 +456,7 @@ void WiimoteScanner::SetScanMode(WiimoteScanMode scan_mode)
static void CheckForDisconnectedWiimotes() static void CheckForDisconnectedWiimotes()
{ {
std::lock_guard<std::recursive_mutex> lk(g_refresh_lock); std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
for (unsigned int i = 0; i < MAX_BBMOTES; ++i) for (unsigned int i = 0; i < MAX_BBMOTES; ++i)
if (g_wiimotes[i] && !g_wiimotes[i]->IsConnected()) if (g_wiimotes[i] && !g_wiimotes[i]->IsConnected())
HandleWiimoteDisconnect(i); HandleWiimoteDisconnect(i);
@ -483,9 +483,12 @@ void WiimoteScanner::ThreadFunc()
std::vector<Wiimote*> found_wiimotes; std::vector<Wiimote*> found_wiimotes;
Wiimote* found_board = nullptr; Wiimote* found_board = nullptr;
FindWiimotes(found_wiimotes, found_board); FindWiimotes(found_wiimotes, found_board);
HandleFoundWiimotes(found_wiimotes); {
if (found_board) std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
TryToConnectBalanceBoard(found_board); std::for_each(found_wiimotes.begin(), found_wiimotes.end(), TryToConnectWiimote);
if (found_board)
TryToConnectBalanceBoard(found_board);
}
} }
if (m_scan_mode.load() == WiimoteScanMode::SCAN_ONCE) if (m_scan_mode.load() == WiimoteScanMode::SCAN_ONCE)
@ -618,8 +621,6 @@ void Initialize(::Wiimote::InitializeMode init_mode)
else else
g_wiimote_scanner.SetScanMode(WiimoteScanMode::DO_NOT_SCAN); g_wiimote_scanner.SetScanMode(WiimoteScanMode::DO_NOT_SCAN);
std::lock_guard<std::recursive_mutex> lk(g_refresh_lock);
// wait for connection because it should exist before state load // wait for connection because it should exist before state load
if (init_mode == ::Wiimote::InitializeMode::DO_WAIT_FOR_WIIMOTES) if (init_mode == ::Wiimote::InitializeMode::DO_WAIT_FOR_WIIMOTES)
{ {
@ -653,10 +654,9 @@ void Shutdown()
{ {
g_wiimote_scanner.StopThread(); g_wiimote_scanner.StopThread();
std::lock_guard<std::recursive_mutex> lk(g_refresh_lock);
NOTICE_LOG(WIIMOTE, "WiimoteReal::Shutdown"); NOTICE_LOG(WIIMOTE, "WiimoteReal::Shutdown");
std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
for (unsigned int i = 0; i < MAX_BBMOTES; ++i) for (unsigned int i = 0; i < MAX_BBMOTES; ++i)
HandleWiimoteDisconnect(i); HandleWiimoteDisconnect(i);
} }
@ -677,11 +677,22 @@ void Pause()
void ChangeWiimoteSource(unsigned int index, int source) void ChangeWiimoteSource(unsigned int index, int source)
{ {
g_wiimote_sources[index] = source;
{ {
std::lock_guard<std::recursive_mutex> lk(g_refresh_lock);
g_wiimote_sources[index] = source;
// kill real connection (or swap to different slot) // kill real connection (or swap to different slot)
DoneWithWiimote(index); std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
Wiimote* wm = g_wiimotes[index];
if (wm)
{
g_wiimotes[index] = nullptr;
// First see if we can use this real Wiimote in another slot.
TryToConnectWiimote(wm);
}
// else, just disconnect the Wiimote
HandleWiimoteDisconnect(index);
} }
// reconnect to the emulator // reconnect to the emulator
@ -690,7 +701,7 @@ void ChangeWiimoteSource(unsigned int index, int source)
Host_ConnectWiimote(index, true); Host_ConnectWiimote(index, true);
} }
static bool TryToConnectWiimoteN(Wiimote* wm, unsigned int i) static bool TryToConnectWiimoteToSlot(Wiimote* wm, unsigned int i)
{ {
if (WIIMOTE_SRC_REAL & g_wiimote_sources[i] && !g_wiimotes[i]) if (WIIMOTE_SRC_REAL & g_wiimote_sources[i] && !g_wiimotes[i])
{ {
@ -707,62 +718,30 @@ static bool TryToConnectWiimoteN(Wiimote* wm, unsigned int i)
void TryToConnectWiimote(Wiimote* wm) void TryToConnectWiimote(Wiimote* wm)
{ {
std::unique_lock<std::recursive_mutex> lk(g_refresh_lock);
for (unsigned int i = 0; i < MAX_WIIMOTES; ++i) for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
{ {
if (TryToConnectWiimoteN(wm, i)) if (TryToConnectWiimoteToSlot(wm, i))
{ {
wm = nullptr; wm = nullptr;
break; break;
} }
} }
lk.unlock();
delete wm; delete wm;
} }
void TryToConnectBalanceBoard(Wiimote* wm) void TryToConnectBalanceBoard(Wiimote* wm)
{ {
std::unique_lock<std::recursive_mutex> lk(g_refresh_lock); if (TryToConnectWiimoteToSlot(wm, WIIMOTE_BALANCE_BOARD))
if (TryToConnectWiimoteN(wm, WIIMOTE_BALANCE_BOARD))
{ {
wm = nullptr; wm = nullptr;
} }
lk.unlock();
delete wm; delete wm;
} }
void DoneWithWiimote(int index)
{
std::lock_guard<std::recursive_mutex> lk(g_refresh_lock);
Wiimote* wm = g_wiimotes[index];
if (wm)
{
g_wiimotes[index] = nullptr;
// First see if we can use this real Wiimote in another slot.
TryToConnectWiimote(wm);
}
// else, just disconnect the Wiimote
HandleWiimoteDisconnect(index);
}
void HandleWiimoteDisconnect(int index) void HandleWiimoteDisconnect(int index)
{ {
Wiimote* wm = nullptr; Wiimote* wm = nullptr;
std::swap(wm, g_wiimotes[index]);
{
std::lock_guard<std::recursive_mutex> lk(g_refresh_lock);
std::swap(wm, g_wiimotes[index]);
}
if (wm) if (wm)
{ {
delete wm; delete wm;
@ -770,11 +749,6 @@ void HandleWiimoteDisconnect(int index)
} }
} }
void HandleFoundWiimotes(const std::vector<Wiimote*>& wiimotes)
{
std::for_each(wiimotes.begin(), wiimotes.end(), TryToConnectWiimote);
}
// This is called from the GUI thread // This is called from the GUI thread
void Refresh() void Refresh()
{ {
@ -784,54 +758,51 @@ void Refresh()
void InterruptChannel(int _WiimoteNumber, u16 _channelID, const void* _pData, u32 _Size) void InterruptChannel(int _WiimoteNumber, u16 _channelID, const void* _pData, u32 _Size)
{ {
std::lock_guard<std::recursive_mutex> lk(g_refresh_lock); std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
if (g_wiimotes[_WiimoteNumber]) if (g_wiimotes[_WiimoteNumber])
g_wiimotes[_WiimoteNumber]->InterruptChannel(_channelID, _pData, _Size); g_wiimotes[_WiimoteNumber]->InterruptChannel(_channelID, _pData, _Size);
} }
void ControlChannel(int _WiimoteNumber, u16 _channelID, const void* _pData, u32 _Size) void ControlChannel(int _WiimoteNumber, u16 _channelID, const void* _pData, u32 _Size)
{ {
std::lock_guard<std::recursive_mutex> lk(g_refresh_lock); std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
if (g_wiimotes[_WiimoteNumber]) if (g_wiimotes[_WiimoteNumber])
g_wiimotes[_WiimoteNumber]->ControlChannel(_channelID, _pData, _Size); g_wiimotes[_WiimoteNumber]->ControlChannel(_channelID, _pData, _Size);
} }
// Read the Wiimote once // Read the Wiimote once
void Update(int _WiimoteNumber) void Update(int wiimote_number)
{ {
// Try to get a lock and return without doing anything if we fail // Try to get a lock and return without doing anything if we fail
// This avoids deadlocks when adding a Wiimote during continuous scan // This avoids blocking the CPU thread
if (!g_refresh_lock.try_lock()) if (!g_wiimotes_mutex.try_lock())
return; return;
if (g_wiimotes[_WiimoteNumber]) if (g_wiimotes[wiimote_number])
g_wiimotes[_WiimoteNumber]->Update(); g_wiimotes[wiimote_number]->Update();
// Wiimote::Update() may remove the Wiimote if it was disconnected. // Wiimote::Update() may remove the Wiimote if it was disconnected.
if (!g_wiimotes[_WiimoteNumber]) if (!g_wiimotes[wiimote_number])
{ {
Host_ConnectWiimote(_WiimoteNumber, false); Host_ConnectWiimote(wiimote_number, false);
} }
g_refresh_lock.unlock();
g_wiimotes_mutex.unlock();
} }
void ConnectOnInput(int _WiimoteNumber) void ConnectOnInput(int wiimote_number)
{ {
// see Update() above if (!g_wiimotes_mutex.try_lock())
if (!g_refresh_lock.try_lock())
return; return;
if (g_wiimotes[_WiimoteNumber]) if (g_wiimotes[wiimote_number])
g_wiimotes[_WiimoteNumber]->ConnectOnInput(); g_wiimotes[wiimote_number]->ConnectOnInput();
g_refresh_lock.unlock(); g_wiimotes_mutex.unlock();
} }
void StateChange(EMUSTATE_CHANGE newState) void StateChange(EMUSTATE_CHANGE newState)
{ {
// std::lock_guard<std::recursive_mutex> lk(g_refresh_lock);
// TODO: disable/enable auto reporting, maybe // TODO: disable/enable auto reporting, maybe
} }

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@ -156,7 +156,7 @@ private:
#endif #endif
}; };
extern std::recursive_mutex g_refresh_lock; extern std::mutex g_wiimotes_mutex;
extern WiimoteScanner g_wiimote_scanner; extern WiimoteScanner g_wiimote_scanner;
extern Wiimote* g_wiimotes[MAX_BBMOTES]; extern Wiimote* g_wiimotes[MAX_BBMOTES];