mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
WiimoteReal: Don't use a recursive mutex
This replaces a recursive mutex with a normal mutex.
This commit is contained in:
parent
c827fdd2b5
commit
80fc5e2814
@ -231,7 +231,7 @@ void Wiimote::RequestStatus(const wm_request_status* const rs)
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{
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{
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using namespace WiimoteReal;
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using namespace WiimoteReal;
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std::lock_guard<std::recursive_mutex> lk(g_refresh_lock);
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std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
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if (g_wiimotes[m_index])
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if (g_wiimotes[m_index])
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{
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{
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@ -662,7 +662,7 @@ void Wiimote::Update()
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{
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{
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using namespace WiimoteReal;
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using namespace WiimoteReal;
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std::lock_guard<std::recursive_mutex> lk(g_refresh_lock);
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std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
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if (g_wiimotes[m_index])
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if (g_wiimotes[m_index])
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{
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{
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const Report& rpt = g_wiimotes[m_index]->ProcessReadQueue();
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const Report& rpt = g_wiimotes[m_index]->ProcessReadQueue();
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@ -500,7 +500,7 @@ void WiimoteDarwinHid::RemoveCallback(void* context, IOReturn result, void*)
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IOBluetoothDevice* device = [l2capChannel device];
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IOBluetoothDevice* device = [l2capChannel device];
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WiimoteReal::WiimoteDarwin* wm = nullptr;
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WiimoteReal::WiimoteDarwin* wm = nullptr;
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std::lock_guard<std::recursive_mutex> lk(WiimoteReal::g_refresh_lock);
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std::lock_guard<std::mutex> lk(WiimoteReal::g_wiimotes_mutex);
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for (int i = 0; i < MAX_WIIMOTES; i++)
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for (int i = 0; i < MAX_WIIMOTES; i++)
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{
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{
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@ -541,7 +541,7 @@ void WiimoteDarwinHid::RemoveCallback(void* context, IOReturn result, void*)
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IOBluetoothDevice* device = [l2capChannel device];
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IOBluetoothDevice* device = [l2capChannel device];
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WiimoteReal::WiimoteDarwin* wm = nullptr;
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WiimoteReal::WiimoteDarwin* wm = nullptr;
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std::lock_guard<std::recursive_mutex> lk(WiimoteReal::g_refresh_lock);
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std::lock_guard<std::mutex> lk(WiimoteReal::g_wiimotes_mutex);
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for (int i = 0; i < MAX_WIIMOTES; i++)
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for (int i = 0; i < MAX_WIIMOTES; i++)
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{
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{
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@ -25,15 +25,13 @@ unsigned int g_wiimote_sources[MAX_BBMOTES];
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namespace WiimoteReal
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namespace WiimoteReal
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{
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{
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void HandleFoundWiimotes(const std::vector<Wiimote*>&);
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void TryToConnectBalanceBoard(Wiimote*);
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void TryToConnectBalanceBoard(Wiimote*);
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void TryToConnectWiimote(Wiimote*);
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void TryToConnectWiimote(Wiimote*);
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void HandleWiimoteDisconnect(int index);
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void HandleWiimoteDisconnect(int index);
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void DoneWithWiimote(int index);
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static bool g_real_wiimotes_initialized = false;
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static bool g_real_wiimotes_initialized = false;
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std::recursive_mutex g_refresh_lock;
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std::mutex g_wiimotes_mutex;
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Wiimote* g_wiimotes[MAX_BBMOTES];
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Wiimote* g_wiimotes[MAX_BBMOTES];
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WiimoteScanner g_wiimote_scanner;
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WiimoteScanner g_wiimote_scanner;
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@ -402,6 +400,7 @@ void Wiimote::EmuPause()
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static unsigned int CalculateConnectedWiimotes()
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static unsigned int CalculateConnectedWiimotes()
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{
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{
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std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
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unsigned int connected_wiimotes = 0;
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unsigned int connected_wiimotes = 0;
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for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
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for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
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if (g_wiimotes[i])
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if (g_wiimotes[i])
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@ -412,6 +411,7 @@ static unsigned int CalculateConnectedWiimotes()
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static unsigned int CalculateWantedWiimotes()
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static unsigned int CalculateWantedWiimotes()
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{
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{
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std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
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// Figure out how many real Wiimotes are required
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// Figure out how many real Wiimotes are required
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unsigned int wanted_wiimotes = 0;
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unsigned int wanted_wiimotes = 0;
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for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
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for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
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@ -423,6 +423,7 @@ static unsigned int CalculateWantedWiimotes()
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static unsigned int CalculateWantedBB()
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static unsigned int CalculateWantedBB()
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{
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{
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std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
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unsigned int wanted_bb = 0;
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unsigned int wanted_bb = 0;
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if (WIIMOTE_SRC_REAL & g_wiimote_sources[WIIMOTE_BALANCE_BOARD] &&
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if (WIIMOTE_SRC_REAL & g_wiimote_sources[WIIMOTE_BALANCE_BOARD] &&
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!g_wiimotes[WIIMOTE_BALANCE_BOARD])
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!g_wiimotes[WIIMOTE_BALANCE_BOARD])
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@ -455,8 +456,7 @@ void WiimoteScanner::SetScanMode(WiimoteScanMode scan_mode)
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static void CheckForDisconnectedWiimotes()
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static void CheckForDisconnectedWiimotes()
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{
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{
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std::lock_guard<std::recursive_mutex> lk(g_refresh_lock);
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std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
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for (unsigned int i = 0; i < MAX_BBMOTES; ++i)
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for (unsigned int i = 0; i < MAX_BBMOTES; ++i)
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if (g_wiimotes[i] && !g_wiimotes[i]->IsConnected())
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if (g_wiimotes[i] && !g_wiimotes[i]->IsConnected())
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HandleWiimoteDisconnect(i);
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HandleWiimoteDisconnect(i);
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@ -483,9 +483,12 @@ void WiimoteScanner::ThreadFunc()
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std::vector<Wiimote*> found_wiimotes;
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std::vector<Wiimote*> found_wiimotes;
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Wiimote* found_board = nullptr;
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Wiimote* found_board = nullptr;
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FindWiimotes(found_wiimotes, found_board);
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FindWiimotes(found_wiimotes, found_board);
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HandleFoundWiimotes(found_wiimotes);
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{
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if (found_board)
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std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
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TryToConnectBalanceBoard(found_board);
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std::for_each(found_wiimotes.begin(), found_wiimotes.end(), TryToConnectWiimote);
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if (found_board)
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TryToConnectBalanceBoard(found_board);
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}
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}
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}
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if (m_scan_mode.load() == WiimoteScanMode::SCAN_ONCE)
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if (m_scan_mode.load() == WiimoteScanMode::SCAN_ONCE)
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@ -618,8 +621,6 @@ void Initialize(::Wiimote::InitializeMode init_mode)
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else
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else
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g_wiimote_scanner.SetScanMode(WiimoteScanMode::DO_NOT_SCAN);
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g_wiimote_scanner.SetScanMode(WiimoteScanMode::DO_NOT_SCAN);
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std::lock_guard<std::recursive_mutex> lk(g_refresh_lock);
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// wait for connection because it should exist before state load
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// wait for connection because it should exist before state load
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if (init_mode == ::Wiimote::InitializeMode::DO_WAIT_FOR_WIIMOTES)
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if (init_mode == ::Wiimote::InitializeMode::DO_WAIT_FOR_WIIMOTES)
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{
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{
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@ -653,10 +654,9 @@ void Shutdown()
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{
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{
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g_wiimote_scanner.StopThread();
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g_wiimote_scanner.StopThread();
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std::lock_guard<std::recursive_mutex> lk(g_refresh_lock);
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NOTICE_LOG(WIIMOTE, "WiimoteReal::Shutdown");
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NOTICE_LOG(WIIMOTE, "WiimoteReal::Shutdown");
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std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
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for (unsigned int i = 0; i < MAX_BBMOTES; ++i)
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for (unsigned int i = 0; i < MAX_BBMOTES; ++i)
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HandleWiimoteDisconnect(i);
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HandleWiimoteDisconnect(i);
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}
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}
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@ -677,11 +677,22 @@ void Pause()
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void ChangeWiimoteSource(unsigned int index, int source)
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void ChangeWiimoteSource(unsigned int index, int source)
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{
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{
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g_wiimote_sources[index] = source;
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{
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{
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std::lock_guard<std::recursive_mutex> lk(g_refresh_lock);
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g_wiimote_sources[index] = source;
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// kill real connection (or swap to different slot)
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// kill real connection (or swap to different slot)
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DoneWithWiimote(index);
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std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
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Wiimote* wm = g_wiimotes[index];
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if (wm)
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{
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g_wiimotes[index] = nullptr;
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// First see if we can use this real Wiimote in another slot.
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TryToConnectWiimote(wm);
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}
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// else, just disconnect the Wiimote
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HandleWiimoteDisconnect(index);
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}
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}
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// reconnect to the emulator
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// reconnect to the emulator
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@ -690,7 +701,7 @@ void ChangeWiimoteSource(unsigned int index, int source)
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Host_ConnectWiimote(index, true);
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Host_ConnectWiimote(index, true);
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}
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}
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static bool TryToConnectWiimoteN(Wiimote* wm, unsigned int i)
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static bool TryToConnectWiimoteToSlot(Wiimote* wm, unsigned int i)
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{
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{
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if (WIIMOTE_SRC_REAL & g_wiimote_sources[i] && !g_wiimotes[i])
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if (WIIMOTE_SRC_REAL & g_wiimote_sources[i] && !g_wiimotes[i])
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{
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{
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@ -707,62 +718,30 @@ static bool TryToConnectWiimoteN(Wiimote* wm, unsigned int i)
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void TryToConnectWiimote(Wiimote* wm)
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void TryToConnectWiimote(Wiimote* wm)
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{
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{
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std::unique_lock<std::recursive_mutex> lk(g_refresh_lock);
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for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
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for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
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{
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{
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if (TryToConnectWiimoteN(wm, i))
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if (TryToConnectWiimoteToSlot(wm, i))
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{
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{
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wm = nullptr;
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wm = nullptr;
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break;
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break;
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}
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}
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}
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}
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lk.unlock();
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delete wm;
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delete wm;
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}
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}
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void TryToConnectBalanceBoard(Wiimote* wm)
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void TryToConnectBalanceBoard(Wiimote* wm)
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{
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{
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std::unique_lock<std::recursive_mutex> lk(g_refresh_lock);
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if (TryToConnectWiimoteToSlot(wm, WIIMOTE_BALANCE_BOARD))
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if (TryToConnectWiimoteN(wm, WIIMOTE_BALANCE_BOARD))
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{
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{
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wm = nullptr;
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wm = nullptr;
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}
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}
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lk.unlock();
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delete wm;
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delete wm;
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}
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}
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void DoneWithWiimote(int index)
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{
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std::lock_guard<std::recursive_mutex> lk(g_refresh_lock);
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Wiimote* wm = g_wiimotes[index];
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if (wm)
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{
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g_wiimotes[index] = nullptr;
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// First see if we can use this real Wiimote in another slot.
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TryToConnectWiimote(wm);
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}
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// else, just disconnect the Wiimote
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HandleWiimoteDisconnect(index);
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}
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void HandleWiimoteDisconnect(int index)
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void HandleWiimoteDisconnect(int index)
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{
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{
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Wiimote* wm = nullptr;
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Wiimote* wm = nullptr;
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std::swap(wm, g_wiimotes[index]);
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{
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std::lock_guard<std::recursive_mutex> lk(g_refresh_lock);
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std::swap(wm, g_wiimotes[index]);
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}
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if (wm)
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if (wm)
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{
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{
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delete wm;
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delete wm;
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@ -770,11 +749,6 @@ void HandleWiimoteDisconnect(int index)
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}
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}
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}
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}
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void HandleFoundWiimotes(const std::vector<Wiimote*>& wiimotes)
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{
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std::for_each(wiimotes.begin(), wiimotes.end(), TryToConnectWiimote);
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}
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// This is called from the GUI thread
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// This is called from the GUI thread
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void Refresh()
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void Refresh()
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{
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{
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@ -784,54 +758,51 @@ void Refresh()
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void InterruptChannel(int _WiimoteNumber, u16 _channelID, const void* _pData, u32 _Size)
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void InterruptChannel(int _WiimoteNumber, u16 _channelID, const void* _pData, u32 _Size)
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{
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{
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std::lock_guard<std::recursive_mutex> lk(g_refresh_lock);
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std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
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if (g_wiimotes[_WiimoteNumber])
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if (g_wiimotes[_WiimoteNumber])
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g_wiimotes[_WiimoteNumber]->InterruptChannel(_channelID, _pData, _Size);
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g_wiimotes[_WiimoteNumber]->InterruptChannel(_channelID, _pData, _Size);
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}
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}
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void ControlChannel(int _WiimoteNumber, u16 _channelID, const void* _pData, u32 _Size)
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void ControlChannel(int _WiimoteNumber, u16 _channelID, const void* _pData, u32 _Size)
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{
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{
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std::lock_guard<std::recursive_mutex> lk(g_refresh_lock);
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std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
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if (g_wiimotes[_WiimoteNumber])
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if (g_wiimotes[_WiimoteNumber])
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g_wiimotes[_WiimoteNumber]->ControlChannel(_channelID, _pData, _Size);
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g_wiimotes[_WiimoteNumber]->ControlChannel(_channelID, _pData, _Size);
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}
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}
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// Read the Wiimote once
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// Read the Wiimote once
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void Update(int _WiimoteNumber)
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void Update(int wiimote_number)
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{
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{
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// Try to get a lock and return without doing anything if we fail
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// Try to get a lock and return without doing anything if we fail
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// This avoids deadlocks when adding a Wiimote during continuous scan
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// This avoids blocking the CPU thread
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if (!g_refresh_lock.try_lock())
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if (!g_wiimotes_mutex.try_lock())
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return;
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return;
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if (g_wiimotes[_WiimoteNumber])
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if (g_wiimotes[wiimote_number])
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g_wiimotes[_WiimoteNumber]->Update();
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g_wiimotes[wiimote_number]->Update();
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// Wiimote::Update() may remove the Wiimote if it was disconnected.
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// Wiimote::Update() may remove the Wiimote if it was disconnected.
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if (!g_wiimotes[_WiimoteNumber])
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if (!g_wiimotes[wiimote_number])
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{
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{
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Host_ConnectWiimote(_WiimoteNumber, false);
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Host_ConnectWiimote(wiimote_number, false);
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}
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}
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g_refresh_lock.unlock();
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g_wiimotes_mutex.unlock();
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}
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}
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void ConnectOnInput(int _WiimoteNumber)
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void ConnectOnInput(int wiimote_number)
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{
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{
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// see Update() above
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if (!g_wiimotes_mutex.try_lock())
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if (!g_refresh_lock.try_lock())
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return;
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return;
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if (g_wiimotes[_WiimoteNumber])
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if (g_wiimotes[wiimote_number])
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g_wiimotes[_WiimoteNumber]->ConnectOnInput();
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g_wiimotes[wiimote_number]->ConnectOnInput();
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g_refresh_lock.unlock();
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g_wiimotes_mutex.unlock();
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}
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}
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void StateChange(EMUSTATE_CHANGE newState)
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void StateChange(EMUSTATE_CHANGE newState)
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{
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{
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// std::lock_guard<std::recursive_mutex> lk(g_refresh_lock);
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// TODO: disable/enable auto reporting, maybe
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// TODO: disable/enable auto reporting, maybe
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}
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}
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@ -156,7 +156,7 @@ private:
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#endif
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#endif
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};
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};
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extern std::recursive_mutex g_refresh_lock;
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extern std::mutex g_wiimotes_mutex;
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extern WiimoteScanner g_wiimote_scanner;
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extern WiimoteScanner g_wiimote_scanner;
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extern Wiimote* g_wiimotes[MAX_BBMOTES];
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extern Wiimote* g_wiimotes[MAX_BBMOTES];
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||||||
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Reference in New Issue
Block a user