Merge pull request #6100 from leoetlino/vulkan-shutdown

Vulkan: Fix crash when Core initialisation fails
This commit is contained in:
Leo Lam 2017-10-11 11:31:16 +02:00 committed by GitHub
commit 8163fa1acc

View File

@ -194,9 +194,7 @@ bool VideoBackend::Initialize(void* window_handle)
if (!swap_chain)
{
PanicAlert("Failed to create Vulkan swap chain.");
g_vulkan_context.reset();
ShutdownShared();
UnloadVulkanLibrary();
Shutdown();
return false;
}
}
@ -206,10 +204,7 @@ bool VideoBackend::Initialize(void* window_handle)
if (!g_command_buffer_mgr->Initialize())
{
PanicAlert("Failed to create Vulkan command buffers");
g_command_buffer_mgr.reset();
g_vulkan_context.reset();
ShutdownShared();
UnloadVulkanLibrary();
Shutdown();
return false;
}
@ -227,15 +222,7 @@ bool VideoBackend::Initialize(void* window_handle)
!Renderer::GetInstance()->Initialize())
{
PanicAlert("Failed to initialize Vulkan classes.");
g_renderer.reset();
StateTracker::DestroyInstance();
g_framebuffer_manager.reset();
g_shader_cache.reset();
g_object_cache.reset();
g_command_buffer_mgr.reset();
g_vulkan_context.reset();
ShutdownShared();
UnloadVulkanLibrary();
Shutdown();
return false;
}
@ -247,19 +234,7 @@ bool VideoBackend::Initialize(void* window_handle)
!PerfQuery::GetInstance()->Initialize())
{
PanicAlert("Failed to initialize Vulkan classes.");
g_perf_query.reset();
g_texture_cache.reset();
g_vertex_manager.reset();
g_renderer.reset();
StateTracker::DestroyInstance();
g_framebuffer_manager.reset();
g_shader_cache->Shutdown();
g_shader_cache.reset();
g_object_cache.reset();
g_command_buffer_mgr.reset();
g_vulkan_context.reset();
ShutdownShared();
UnloadVulkanLibrary();
Shutdown();
return false;
}
@ -287,34 +262,33 @@ void VideoBackend::Video_Prepare()
void VideoBackend::Shutdown()
{
g_command_buffer_mgr->WaitForGPUIdle();
if (g_command_buffer_mgr)
g_command_buffer_mgr->WaitForGPUIdle();
g_perf_query.reset();
g_texture_cache.reset();
g_vertex_manager.reset();
g_renderer.reset();
StateTracker::DestroyInstance();
g_framebuffer_manager.reset();
if (g_shader_cache)
g_shader_cache->Shutdown();
g_shader_cache.reset();
g_object_cache.reset();
g_command_buffer_mgr.reset();
g_vulkan_context.reset();
UnloadVulkanLibrary();
ShutdownShared();
UnloadVulkanLibrary();
}
void VideoBackend::Video_Cleanup()
{
g_command_buffer_mgr->WaitForGPUIdle();
g_shader_cache->Shutdown();
// Save all cached pipelines out to disk for next time.
if (g_ActiveConfig.bShaderCache)
g_shader_cache->SavePipelineCache();
g_perf_query.reset();
g_texture_cache.reset();
g_vertex_manager.reset();
g_framebuffer_manager.reset();
StateTracker::DestroyInstance();
g_renderer.reset();
CleanupShared();
}
}