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TextureCache: Ensure that all render target textures have as many layers as the frame buffer.
Also fixes a case where the D3D code path did not initialize num_layers leading to undefined behaviour.
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02ad1a36ea
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@ -21,8 +21,6 @@ int FramebufferManager::m_targetHeight;
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int FramebufferManager::m_msaaSamples;
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GLenum FramebufferManager::m_textureType;
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int FramebufferManager::m_EFBLayers;
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GLuint FramebufferManager::m_efbFramebuffer;
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GLuint FramebufferManager::m_xfbFramebuffer;
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GLuint FramebufferManager::m_efbColor;
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@ -74,8 +74,6 @@ public:
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// Resolved framebuffer is only used in MSAA mode.
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static GLuint GetResolvedFramebuffer() { return m_resolvedFramebuffer; }
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static int GetEFBLayers() { return m_EFBLayers; }
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static void SetFramebuffer(GLuint fb);
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// If in MSAA mode, this will perform a resolve of the specified rectangle, and return the resolve target as a texture ID.
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@ -103,8 +101,6 @@ private:
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static int m_msaaSamples;
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static GLenum m_textureType;
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static int m_EFBLayers;
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static GLuint m_efbFramebuffer;
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static GLuint m_xfbFramebuffer;
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static GLuint m_efbColor;
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@ -221,10 +221,7 @@ TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
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gl_type = GL_UNSIGNED_BYTE;
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glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0);
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entry->num_layers = FramebufferManager::GetEFBLayers();
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glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, gl_iformat, scaled_tex_w, scaled_tex_h, entry->num_layers, 0, gl_format, gl_type, nullptr);
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glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, gl_iformat, scaled_tex_w, scaled_tex_h, FramebufferManager::GetEFBLayers(), 0, gl_format, gl_type, nullptr);
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glBindTexture(GL_TEXTURE_2D_ARRAY, 0);
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glGenFramebuffers(1, &entry->framebuffer);
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@ -12,6 +12,8 @@ const XFBSourceBase* FramebufferManagerBase::m_overlappingXFBArray[MAX_VIRTUAL_X
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unsigned int FramebufferManagerBase::s_last_xfb_width = 1;
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unsigned int FramebufferManagerBase::s_last_xfb_height = 1;
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unsigned int FramebufferManagerBase::m_EFBLayers = 1;
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FramebufferManagerBase::FramebufferManagerBase()
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{
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m_realXFBSource = nullptr;
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@ -55,6 +55,8 @@ public:
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static int ScaleToVirtualXfbWidth(int x, unsigned int backbuffer_width);
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static int ScaleToVirtualXfbHeight(int y, unsigned int backbuffer_height);
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static int GetEFBLayers() { return m_EFBLayers; }
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protected:
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struct VirtualXFB
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{
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@ -70,6 +72,8 @@ protected:
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typedef std::list<VirtualXFB> VirtualXFBListType;
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static unsigned int m_EFBLayers;
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private:
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virtual XFBSourceBase* CreateXFBSource(unsigned int target_width, unsigned int target_height) = 0;
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// TODO: figure out why OGL is different for this guy
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@ -538,7 +538,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage,
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entry->Load(width, height, expandedWidth, 0);
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}
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entry->SetGeneralParameters(address, texture_size, full_format, entry->num_mipmaps);
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entry->SetGeneralParameters(address, texture_size, full_format, entry->num_mipmaps, entry->num_layers);
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entry->SetDimensions(nativeW, nativeH, width, height);
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entry->hash = tex_hash;
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@ -895,12 +895,12 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
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TCacheEntryBase *entry = textures[dstAddr];
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if (entry)
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{
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if (entry->type == TCET_EC_DYNAMIC && entry->native_width == tex_w && entry->native_height == tex_h)
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if (entry->type == TCET_EC_DYNAMIC && entry->native_width == tex_w && entry->native_height == tex_h && entry->num_layers == FramebufferManagerBase::GetEFBLayers())
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{
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scaled_tex_w = tex_w;
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scaled_tex_h = tex_h;
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}
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else if (!(entry->type == TCET_EC_VRAM && entry->virtual_width == scaled_tex_w && entry->virtual_height == scaled_tex_h))
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else if (!(entry->type == TCET_EC_VRAM && entry->virtual_width == scaled_tex_w && entry->virtual_height == scaled_tex_h && entry->num_layers == FramebufferManagerBase::GetEFBLayers()))
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{
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if (entry->type == TCET_EC_VRAM)
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{
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@ -923,7 +923,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
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textures[dstAddr] = entry = AllocateRenderTarget(scaled_tex_w, scaled_tex_h);
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// TODO: Using the wrong dstFormat, dumb...
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entry->SetGeneralParameters(dstAddr, 0, dstFormat, 1);
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entry->SetGeneralParameters(dstAddr, 0, dstFormat, 1, FramebufferManagerBase::GetEFBLayers());
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entry->SetDimensions(tex_w, tex_h, scaled_tex_w, scaled_tex_h);
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entry->SetHashes(TEXHASH_INVALID);
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entry->type = TCET_EC_VRAM;
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@ -47,12 +47,13 @@ public:
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int frameCount;
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void SetGeneralParameters(u32 _addr, u32 _size, u32 _format, unsigned int _num_mipmaps)
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void SetGeneralParameters(u32 _addr, u32 _size, u32 _format, unsigned int _num_mipmaps, unsigned int _num_layers)
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{
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addr = _addr;
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size_in_bytes = _size;
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format = _format;
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num_mipmaps = _num_mipmaps;
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num_layers = _num_layers;
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}
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void SetDimensions(unsigned int _native_width, unsigned int _native_height, unsigned int _virtual_width, unsigned int _virtual_height)
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