Postprocessing - quick fix for mad_world shader failing to compile (ATI cards only ?)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3403 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
sl1nk3.s 2009-06-10 02:47:02 +00:00
parent a9728b50b9
commit 82154abdd5

View File

@ -2,17 +2,16 @@ uniform samplerRECT samp0 : register(s0);
void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
{
float4 emboss = (texRECT(samp0, uv0+1).rgba - texRECT(samp0, uv0-1).rgba);
float4 emboss = (texRECT(samp0, uv0+1).rgba - texRECT(samp0, uv0-1).rgba)*2.0f;
emboss -= (texRECT(samp0, uv0+float2(1,-1)).rgba - texRECT(samp0, uv0+float2(-1,1)).rgba);
float4 color = texRECT(samp0, uv0).rgba;
if (color.r > 0.9 && color.b + color.b < 0.2)
if (color.r > 0.8 && color.b + color.b < 0.2)
ocol0 = float4(1,0,0,0);
else {
color += emboss;
float4 bright = dot(color.rgb, float3(0.3, 0.5, 0.2));
if (bright > 0.5)
if (dot(color.rgb, float3(0.3, 0.5, 0.2)) > 0.5)
ocol0 = float4(1,1,1,1);
else
ocol0 = float4(0,0,0,0);
}
}
}