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https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 13:27:45 -07:00
Debugger: Small other cleanup
Change misleading names. Fix function usage: Intepreter and Step Out will not check breakpoints in their own wrong way anymore (e.g. breaking on log-only breakpoints).
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9aeeea3762
commit
8235c38df7
@ -704,13 +704,13 @@ void SetState(Core::System& system, State state, bool report_state_change)
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case State::Paused:
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// NOTE: GetState() will return State::Paused immediately, even before anything has
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// stopped (including the CPU).
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system.GetCPU().EnableStepping(true); // Break
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system.GetCPU().SetStepping(true); // Break
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Wiimote::Pause();
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ResetRumble();
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break;
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case State::Running:
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{
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system.GetCPU().EnableStepping(false);
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system.GetCPU().SetStepping(false);
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Wiimote::Resume();
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break;
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}
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@ -813,7 +813,7 @@ static bool PauseAndLock(Core::System& system, bool do_lock, bool unpause_on_unl
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// The CPU is responsible for managing the Audio and FIFO state so we use its
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// mechanism to unpause them. If we unpaused the systems above when releasing
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// the locks then they could call CPU::Break which would require detecting it
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// and re-pausing with CPU::EnableStepping.
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// and re-pausing with CPU::SetStepping.
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was_unpaused = system.GetCPU().PauseAndLock(false, unpause_on_unlock, true);
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}
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@ -228,7 +228,7 @@ public:
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IsPlayingBackFifologWithBrokenEFBCopies = m_parent->m_File->HasBrokenEFBCopies();
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// Without this call, we deadlock in initialization in dual core, as the FIFO is disabled and
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// thus ClearEfb()'s call to WaitForGPUInactive() never returns
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m_parent->m_system.GetCPU().EnableStepping(false);
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m_parent->m_system.GetCPU().SetStepping(false);
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m_parent->m_CurrentFrame = m_parent->m_FrameRangeStart;
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m_parent->LoadMemory();
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@ -243,7 +243,7 @@ public:
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void SingleStep() override
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{
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// NOTE: AdvanceFrame() will get stuck forever in Dual Core because the FIFO
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// is disabled by CPU::EnableStepping(true) so the frame never gets displayed.
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// is disabled by CPU::SetStepping(true) so the frame never gets displayed.
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PanicAlertFmtT("Cannot SingleStep the FIFO. Use Frame Advance instead.");
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}
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@ -88,6 +88,7 @@ void CPUManager::Run()
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// Adjust PC for JIT when debugging
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// SingleStep so that the "continue", "step over" and "step out" debugger functions
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// work when the PC is at a breakpoint at the beginning of the block
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// Don't use PowerPCManager::CheckBreakPoints, otherwise you get double logging
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// If watchpoints are enabled, any instruction could be a breakpoint.
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if (power_pc.GetMode() != PowerPC::CoreMode::Interpreter)
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{
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@ -174,7 +175,7 @@ void CPUManager::Run()
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// Requires holding m_state_change_lock
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void CPUManager::RunAdjacentSystems(bool running)
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{
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// NOTE: We're assuming these will not try to call Break or EnableStepping.
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// NOTE: We're assuming these will not try to call Break or SetStepping.
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m_system.GetFifo().EmulatorState(running);
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// Core is responsible for shutting down the sound stream.
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if (m_state != State::PowerDown)
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@ -247,7 +248,7 @@ bool CPUManager::SetStateLocked(State s)
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return true;
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}
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void CPUManager::EnableStepping(bool stepping)
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void CPUManager::SetStepping(bool stepping)
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{
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std::lock_guard stepping_lock(m_stepping_lock);
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std::unique_lock state_lock(m_state_change_lock);
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@ -290,7 +291,7 @@ void CPUManager::Break()
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void CPUManager::Continue()
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{
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EnableStepping(false);
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SetStepping(false);
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Core::CallOnStateChangedCallbacks(Core::State::Running);
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}
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@ -62,10 +62,10 @@ public:
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void StepOpcode(Common::Event* event = nullptr);
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// Enable or Disable Stepping. [Will deadlock if called from a system thread]
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void EnableStepping(bool stepping);
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void SetStepping(bool stepping);
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// Breakpoint activation for system threads. Similar to EnableStepping(true).
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// NOTE: Unlike EnableStepping, this does NOT synchronize with the CPU Thread
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// Breakpoint activation for system threads. Similar to SetStepping(true).
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// NOTE: Unlike SetStepping, this does NOT synchronize with the CPU Thread
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// which enables it to avoid deadlocks but also makes it less safe so it
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// should not be used by the Host.
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void Break();
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@ -91,7 +91,7 @@ public:
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// Return value for do_lock == true is whether the state was State::Running or not.
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// Return value for do_lock == false is whether the state was changed *to* State::Running or not.
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// Cannot be used by System threads as it will deadlock. It is threadsafe otherwise.
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// "control_adjacent" causes PauseAndLock to behave like EnableStepping by modifying the
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// "control_adjacent" causes PauseAndLock to behave like SetStepping by modifying the
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// state of the Audio and FIFO subsystems as well.
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bool PauseAndLock(bool do_lock, bool unpause_on_unlock = true, bool control_adjacent = false);
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@ -110,9 +110,9 @@ private:
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// Read access is unsynchronized.
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State m_state = State::PowerDown;
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// Synchronizes EnableStepping and PauseAndLock so only one instance can be
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// Synchronizes SetStepping and PauseAndLock so only one instance can be
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// active at a time. Simplifies code by eliminating several edge cases where
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// the EnableStepping(true)/PauseAndLock(true) case must release the state lock
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// the SetStepping(true)/PauseAndLock(true) case must release the state lock
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// and wait for the CPU Thread which would otherwise require additional flags.
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// NOTE: When using the stepping lock, it must always be acquired first. If
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// the lock is acquired after the state lock then that is guaranteed to
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@ -249,8 +249,7 @@ bool CachedInterpreter::CheckProgramException(CachedInterpreter& cached_interpre
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bool CachedInterpreter::CheckBreakpoint(CachedInterpreter& cached_interpreter, u32 data)
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{
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cached_interpreter.m_system.GetPowerPC().CheckBreakPoints();
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if (cached_interpreter.m_system.GetCPU().GetState() != CPU::State::Running)
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if (cached_interpreter.m_system.GetPowerPC().CheckAndHandleBreakPoints())
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{
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cached_interpreter.m_ppc_state.downcount -= data;
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return true;
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@ -865,7 +865,7 @@ static void WriteMemory(const Core::CPUThreadGuard& guard)
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static void Step()
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{
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auto& system = Core::System::GetInstance();
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system.GetCPU().EnableStepping(true);
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system.GetCPU().SetStepping(true);
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Core::CallOnStateChangedCallbacks(Core::State::Paused);
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}
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@ -261,38 +261,8 @@ void Interpreter::Run()
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s_pc_vec.erase(s_pc_vec.begin());
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#endif
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// 2: check for breakpoint
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if (power_pc.GetBreakPoints().IsAddressBreakPoint(m_ppc_state.pc))
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{
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#ifdef SHOW_HISTORY
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NOTICE_LOG_FMT(POWERPC, "----------------------------");
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NOTICE_LOG_FMT(POWERPC, "Blocks:");
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for (const u32 entry : s_pc_block_vec)
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NOTICE_LOG_FMT(POWERPC, "PC: {:#010x}", entry);
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NOTICE_LOG_FMT(POWERPC, "----------------------------");
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NOTICE_LOG_FMT(POWERPC, "Steps:");
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for (size_t j = 0; j < s_pc_vec.size(); j++)
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{
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// Write space
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if (j > 0)
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{
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if (s_pc_vec[j] != s_pc_vec[(j - 1) + 4]
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NOTICE_LOG_FMT(POWERPC, "");
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}
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NOTICE_LOG_FMT(POWERPC, "PC: {:#010x}", s_pc_vec[j]);
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}
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#endif
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INFO_LOG_FMT(POWERPC, "Hit Breakpoint - {:08x}", m_ppc_state.pc);
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cpu.Break();
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if (GDBStub::IsActive())
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GDBStub::TakeControl();
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if (power_pc.GetBreakPoints().IsTempBreakPoint(m_ppc_state.pc))
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power_pc.GetBreakPoints().Remove(m_ppc_state.pc);
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Host_UpdateDisasmDialog();
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if (power_pc.CheckAndHandleBreakPoints())
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return;
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}
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cycles += SingleStepInner();
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}
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m_ppc_state.downcount -= cycles;
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@ -1043,7 +1043,7 @@ bool Jit64::DoJit(u32 em_address, JitBlock* b, u32 nextPC)
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MOV(32, PPCSTATE(pc), Imm32(op.address));
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ABI_PushRegistersAndAdjustStack({}, 0);
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ABI_CallFunctionP(PowerPC::CheckBreakPointsFromJIT, &power_pc);
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ABI_CallFunctionP(PowerPC::CheckAndHandleBreakPointsFromJIT, &power_pc);
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ABI_PopRegistersAndAdjustStack({}, 0);
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MOV(64, R(RSCRATCH), ImmPtr(cpu.GetStatePtr()));
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CMP(32, MatR(RSCRATCH), Imm32(Common::ToUnderlying(CPU::State::Running)));
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@ -1249,7 +1249,7 @@ bool JitArm64::DoJit(u32 em_address, JitBlock* b, u32 nextPC)
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MOVI2R(DISPATCHER_PC, op.address);
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STP(IndexType::Signed, DISPATCHER_PC, DISPATCHER_PC, PPC_REG, PPCSTATE_OFF(pc));
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ABI_CallFunction(&PowerPC::CheckBreakPointsFromJIT, &m_system.GetPowerPC());
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ABI_CallFunction(&PowerPC::CheckAndHandleBreakPointsFromJIT, &m_system.GetPowerPC());
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LDR(IndexType::Unsigned, ARM64Reg::W0, ARM64Reg::X0,
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MOVPage2R(ARM64Reg::X0, cpu.GetStatePtr()));
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@ -629,19 +629,13 @@ void PowerPCManager::CheckExternalExceptions()
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m_system.GetJitInterface().UpdateMembase();
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}
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void PowerPCManager::CheckBreakPoints()
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bool PowerPCManager::CheckBreakPoints()
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{
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const TBreakPoint* bp = m_breakpoints.GetBreakpoint(m_ppc_state.pc);
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if (!bp || !bp->is_enabled || !EvaluateCondition(m_system, bp->condition))
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return;
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return false;
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if (bp->break_on_hit)
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{
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m_system.GetCPU().Break();
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if (GDBStub::IsActive())
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GDBStub::TakeControl();
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}
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if (bp->log_on_hit)
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{
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NOTICE_LOG_FMT(MEMMAP,
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@ -652,8 +646,21 @@ void PowerPCManager::CheckBreakPoints()
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m_ppc_state.gpr[8], m_ppc_state.gpr[9], m_ppc_state.gpr[10], m_ppc_state.gpr[11],
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m_ppc_state.gpr[12], LR(m_ppc_state));
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}
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if (m_breakpoints.IsTempBreakPoint(m_ppc_state.pc))
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m_breakpoints.Remove(m_ppc_state.pc);
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if (bp->break_on_hit)
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return true;
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return false;
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}
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bool PowerPCManager::CheckAndHandleBreakPoints()
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{
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if (CheckBreakPoints())
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{
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m_system.GetCPU().Break();
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if (GDBStub::IsActive())
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GDBStub::TakeControl();
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return true;
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}
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return false;
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}
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void PowerPCState::SetSR(u32 index, u32 value)
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@ -722,8 +729,8 @@ void CheckExternalExceptionsFromJIT(PowerPCManager& power_pc)
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power_pc.CheckExternalExceptions();
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}
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void CheckBreakPointsFromJIT(PowerPCManager& power_pc)
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void CheckAndHandleBreakPointsFromJIT(PowerPCManager& power_pc)
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{
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power_pc.CheckBreakPoints();
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power_pc.CheckAndHandleBreakPoints();
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}
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} // namespace PowerPC
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@ -281,7 +281,10 @@ public:
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void SingleStep();
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void CheckExceptions();
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void CheckExternalExceptions();
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void CheckBreakPoints();
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// Evaluate the breakpoints in order to log. Returns whether it would break.
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bool CheckBreakPoints();
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// Evaluate the breakpoints in order to log and/or break. Returns whether it breaks.
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bool CheckAndHandleBreakPoints();
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void RunLoop();
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u64 ReadFullTimeBaseValue() const;
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@ -330,7 +333,7 @@ void UpdatePerformanceMonitor(u32 cycles, u32 num_load_stores, u32 num_fp_inst,
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void CheckExceptionsFromJIT(PowerPCManager& power_pc);
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void CheckExternalExceptionsFromJIT(PowerPCManager& power_pc);
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void CheckBreakPointsFromJIT(PowerPCManager& power_pc);
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void CheckAndHandleBreakPointsFromJIT(PowerPCManager& power_pc);
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// Easy register access macros.
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#define HID0(ppc_state) ((UReg_HID0&)(ppc_state).spr[SPR_HID0])
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@ -484,7 +484,7 @@ void CodeWidget::StepOver()
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auto& breakpoints = m_system.GetPowerPC().GetBreakPoints();
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breakpoints.ClearAllTemporary();
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breakpoints.Add(m_system.GetPPCState().pc + 4, true);
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cpu.EnableStepping(false);
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cpu.SetStepping(false);
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Core::DisplayMessage(tr("Step over in progress...").toStdString(), 2000);
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}
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else
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@ -547,8 +547,7 @@ void CodeWidget::StepOut()
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do
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{
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power_pc.SingleStep();
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} while (ppc_state.pc != next_pc && clock::now() < timeout &&
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!breakpoints.IsAddressBreakPoint(ppc_state.pc));
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} while (ppc_state.pc != next_pc && clock::now() < timeout && !power_pc.CheckBreakPoints());
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}
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else
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{
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@ -556,14 +555,14 @@ void CodeWidget::StepOut()
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}
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inst = PowerPC::MMU::HostRead_Instruction(guard, ppc_state.pc);
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} while (clock::now() < timeout && !breakpoints.IsAddressBreakPoint(ppc_state.pc));
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} while (clock::now() < timeout && !power_pc.CheckBreakPoints());
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power_pc.SetMode(old_mode);
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}
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emit Host::GetInstance()->UpdateDisasmDialog();
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if (breakpoints.IsAddressBreakPoint(ppc_state.pc))
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if (power_pc.CheckBreakPoints())
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Core::DisplayMessage(tr("Breakpoint encountered! Step out aborted.").toStdString(), 2000);
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else if (clock::now() >= timeout)
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Core::DisplayMessage(tr("Step out timed out!").toStdString(), 2000);
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