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VideoBackends: Make TextureCache::CompileShaders return a bool
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@ -65,7 +65,7 @@ private:
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u32 memory_stride, PEControl::PixelFormat src_format, const EFBRectangle& src_rect,
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bool is_intensity, bool scale_by_half) override;
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void CompileShaders() override {}
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bool CompileShaders() override { return true; }
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void DeleteShaders() override {}
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std::unique_ptr<D3DStreamBuffer> m_palette_stream_buffer;
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