VideoBackends: Make TextureCache::CompileShaders return a bool

This commit is contained in:
Stenzek
2016-08-13 22:56:01 +10:00
parent 6a99cbd9fc
commit 828aac7890
8 changed files with 46 additions and 29 deletions

View File

@ -47,10 +47,12 @@ public:
class TextureCache : public TextureCacheBase
{
public:
void CompileShaders() override{};
void DeleteShaders() override{};
bool CompileShaders() override { return true; }
void DeleteShaders() override {}
void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette,
TlutFormat format) override{};
TlutFormat format) override
{
}
void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
u32 memory_stride, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
bool isIntensity, bool scaleByHalf) override