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VideoBackends: Make TextureCache::CompileShaders return a bool
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@ -47,10 +47,12 @@ public:
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class TextureCache : public TextureCacheBase
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{
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public:
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void CompileShaders() override{};
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void DeleteShaders() override{};
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bool CompileShaders() override { return true; }
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void DeleteShaders() override {}
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void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette,
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TlutFormat format) override{};
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TlutFormat format) override
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{
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}
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void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
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u32 memory_stride, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf) override
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