VideoBackends: Make TextureCache::CompileShaders return a bool

This commit is contained in:
Stenzek
2016-08-13 22:56:01 +10:00
parent 6a99cbd9fc
commit 828aac7890
8 changed files with 46 additions and 29 deletions

View File

@ -133,7 +133,8 @@ void TextureCacheBase::OnConfigChanged(VideoConfig& config)
config.bStereoEFBMonoDepth != backup_config.s_efb_mono_depth)
{
g_texture_cache->DeleteShaders();
g_texture_cache->CompileShaders();
if (!g_texture_cache->CompileShaders())
PanicAlert("Failed to recompile one or more texture conversion shaders.");
}
}

View File

@ -160,8 +160,8 @@ public:
u32 memory_stride, PEControl::PixelFormat srcFormat,
const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf) = 0;
virtual void CompileShaders() = 0; // currently only implemented by OGL
virtual void DeleteShaders() = 0; // currently only implemented by OGL
virtual bool CompileShaders() = 0;
virtual void DeleteShaders() = 0;
static TCacheEntryBase* Load(const u32 stage);
static void UnbindTextures();