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VideoBackends: Make TextureCache::CompileShaders return a bool
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@ -133,7 +133,8 @@ void TextureCacheBase::OnConfigChanged(VideoConfig& config)
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config.bStereoEFBMonoDepth != backup_config.s_efb_mono_depth)
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{
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g_texture_cache->DeleteShaders();
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g_texture_cache->CompileShaders();
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if (!g_texture_cache->CompileShaders())
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PanicAlert("Failed to recompile one or more texture conversion shaders.");
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}
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}
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@ -160,8 +160,8 @@ public:
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u32 memory_stride, PEControl::PixelFormat srcFormat,
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const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf) = 0;
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virtual void CompileShaders() = 0; // currently only implemented by OGL
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virtual void DeleteShaders() = 0; // currently only implemented by OGL
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virtual bool CompileShaders() = 0;
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virtual void DeleteShaders() = 0;
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static TCacheEntryBase* Load(const u32 stage);
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static void UnbindTextures();
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