VideoBackends/D3D: Eliminate CHECK in favor of ASSERT_MSG

This commit is contained in:
Pokechu22
2021-11-10 15:55:33 -08:00
parent 161c627466
commit 82acfa6a46
17 changed files with 74 additions and 64 deletions

View File

@ -55,7 +55,7 @@ std::unique_ptr<DXShader> DXShader::CreateFromBytecode(ShaderStage stage, Binary
{
ComPtr<ID3D11VertexShader> vs;
HRESULT hr = D3D::device->CreateVertexShader(bytecode.data(), bytecode.size(), nullptr, &vs);
CHECK(SUCCEEDED(hr), "Create vertex shader");
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create vertex shader");
if (FAILED(hr))
return nullptr;
@ -66,7 +66,7 @@ std::unique_ptr<DXShader> DXShader::CreateFromBytecode(ShaderStage stage, Binary
{
ComPtr<ID3D11GeometryShader> gs;
HRESULT hr = D3D::device->CreateGeometryShader(bytecode.data(), bytecode.size(), nullptr, &gs);
CHECK(SUCCEEDED(hr), "Create geometry shader");
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create geometry shader");
if (FAILED(hr))
return nullptr;
@ -78,7 +78,7 @@ std::unique_ptr<DXShader> DXShader::CreateFromBytecode(ShaderStage stage, Binary
{
ComPtr<ID3D11PixelShader> ps;
HRESULT hr = D3D::device->CreatePixelShader(bytecode.data(), bytecode.size(), nullptr, &ps);
CHECK(SUCCEEDED(hr), "Create pixel shader");
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create pixel shader");
if (FAILED(hr))
return nullptr;
@ -90,7 +90,7 @@ std::unique_ptr<DXShader> DXShader::CreateFromBytecode(ShaderStage stage, Binary
{
ComPtr<ID3D11ComputeShader> cs;
HRESULT hr = D3D::device->CreateComputeShader(bytecode.data(), bytecode.size(), nullptr, &cs);
CHECK(SUCCEEDED(hr), "Create compute shader");
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create compute shader");
if (FAILED(hr))
return nullptr;