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VideoBackends/D3D: Eliminate CHECK in favor of ASSERT_MSG
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@ -7,6 +7,7 @@
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#include "Common/Assert.h"
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#include "Common/Logging/Log.h"
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#include "VideoBackends/D3D12/Common.h"
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#include "VideoBackends/D3D12/D3D12Renderer.h"
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#include "VideoBackends/D3D12/DX12Context.h"
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@ -22,7 +23,7 @@ bool PerfQuery::Initialize()
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{
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constexpr D3D12_QUERY_HEAP_DESC desc = {D3D12_QUERY_HEAP_TYPE_OCCLUSION, PERF_QUERY_BUFFER_SIZE};
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HRESULT hr = g_dx_context->GetDevice()->CreateQueryHeap(&desc, IID_PPV_ARGS(&m_query_heap));
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CHECK(SUCCEEDED(hr), "Failed to create query heap");
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ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create query heap");
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if (FAILED(hr))
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return false;
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@ -40,7 +41,7 @@ bool PerfQuery::Initialize()
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hr = g_dx_context->GetDevice()->CreateCommittedResource(
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&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc, D3D12_RESOURCE_STATE_COPY_DEST,
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nullptr, IID_PPV_ARGS(&m_query_readback_buffer));
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CHECK(SUCCEEDED(hr), "Failed to create query buffer");
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ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create query buffer");
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if (FAILED(hr))
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return false;
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@ -220,7 +221,7 @@ void PerfQuery::AccumulateQueriesFromBuffer(u32 query_count)
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(m_query_readback_pos + query_count) * sizeof(PerfQueryDataType)};
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u8* mapped_ptr;
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HRESULT hr = m_query_readback_buffer->Map(0, &read_range, reinterpret_cast<void**>(&mapped_ptr));
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CHECK(SUCCEEDED(hr), "Failed to map query readback buffer");
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ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to map query readback buffer");
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if (FAILED(hr))
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return;
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