VideoBackends/D3D: Eliminate CHECK in favor of ASSERT_MSG

This commit is contained in:
Pokechu22
2021-11-10 15:55:33 -08:00
parent 161c627466
commit 82acfa6a46
17 changed files with 74 additions and 64 deletions

View File

@ -7,6 +7,7 @@
#include "Common/Assert.h"
#include "Common/Logging/Log.h"
#include "VideoBackends/D3D12/Common.h"
#include "VideoBackends/D3D12/D3D12Renderer.h"
#include "VideoBackends/D3D12/DX12Context.h"
@ -22,7 +23,7 @@ bool PerfQuery::Initialize()
{
constexpr D3D12_QUERY_HEAP_DESC desc = {D3D12_QUERY_HEAP_TYPE_OCCLUSION, PERF_QUERY_BUFFER_SIZE};
HRESULT hr = g_dx_context->GetDevice()->CreateQueryHeap(&desc, IID_PPV_ARGS(&m_query_heap));
CHECK(SUCCEEDED(hr), "Failed to create query heap");
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create query heap");
if (FAILED(hr))
return false;
@ -40,7 +41,7 @@ bool PerfQuery::Initialize()
hr = g_dx_context->GetDevice()->CreateCommittedResource(
&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc, D3D12_RESOURCE_STATE_COPY_DEST,
nullptr, IID_PPV_ARGS(&m_query_readback_buffer));
CHECK(SUCCEEDED(hr), "Failed to create query buffer");
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create query buffer");
if (FAILED(hr))
return false;
@ -220,7 +221,7 @@ void PerfQuery::AccumulateQueriesFromBuffer(u32 query_count)
(m_query_readback_pos + query_count) * sizeof(PerfQueryDataType)};
u8* mapped_ptr;
HRESULT hr = m_query_readback_buffer->Map(0, &read_range, reinterpret_cast<void**>(&mapped_ptr));
CHECK(SUCCEEDED(hr), "Failed to map query readback buffer");
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to map query readback buffer");
if (FAILED(hr))
return;