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VideoBackends/D3D: Eliminate CHECK in favor of ASSERT_MSG
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@ -46,13 +46,13 @@ bool StreamBuffer::AllocateBuffer(u32 size)
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HRESULT hr = g_dx_context->GetDevice()->CreateCommittedResource(
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&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc, D3D12_RESOURCE_STATE_GENERIC_READ,
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nullptr, IID_PPV_ARGS(&m_buffer));
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CHECK(SUCCEEDED(hr), "Allocate buffer");
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ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to allocate buffer of size {}", size);
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if (FAILED(hr))
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return false;
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static const D3D12_RANGE read_range = {};
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hr = m_buffer->Map(0, &read_range, reinterpret_cast<void**>(&m_host_pointer));
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CHECK(SUCCEEDED(hr), "Map buffer");
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ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to map buffer of size {}", size);
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if (FAILED(hr))
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return false;
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