VideoBackends/D3D: Eliminate CHECK in favor of ASSERT_MSG

This commit is contained in:
Pokechu22
2021-11-10 15:55:33 -08:00
parent 161c627466
commit 82acfa6a46
17 changed files with 74 additions and 64 deletions

View File

@ -20,7 +20,7 @@ bool DescriptorHeapManager::Create(ID3D12Device* device, D3D12_DESCRIPTOR_HEAP_T
D3D12_DESCRIPTOR_HEAP_FLAG_NONE};
HRESULT hr = device->CreateDescriptorHeap(&desc, IID_PPV_ARGS(&m_descriptor_heap));
CHECK(SUCCEEDED(hr), "Create descriptor heap");
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create descriptor heap");
if (FAILED(hr))
return false;
@ -176,7 +176,7 @@ bool SamplerHeapManager::Create(ID3D12Device* device, u32 num_descriptors)
{
const D3D12_DESCRIPTOR_HEAP_DESC desc = {D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER, num_descriptors};
HRESULT hr = device->CreateDescriptorHeap(&desc, IID_PPV_ARGS(&m_descriptor_heap));
CHECK(SUCCEEDED(hr), "Failed to create sampler descriptor heap");
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create sampler descriptor heap");
if (FAILED(hr))
return false;