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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
DolphinQt: Properly handle quit events.
* Confirm stopping emulation when the window is closing, not just the "Stop" button * Don't resume if we were already paused when we got the quit event * Shutdown the core at the end of main() so we don't crash on exit * Miscellaneous other logic cleanups related to this
This commit is contained in:
@ -60,6 +60,7 @@ int main(int argc, char* argv[])
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int retcode = app.exec();
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int retcode = app.exec();
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delete g_main_window;
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delete g_main_window;
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Core::Shutdown();
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UICommon::Shutdown();
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UICommon::Shutdown();
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return retcode;
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return retcode;
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}
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}
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@ -4,6 +4,7 @@
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#include <memory>
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#include <memory>
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#include <QActionGroup>
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#include <QActionGroup>
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#include <QCloseEvent>
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#include <QDesktopServices>
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#include <QDesktopServices>
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#include <QFileDialog>
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#include <QFileDialog>
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#include <QMessageBox>
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#include <QMessageBox>
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@ -62,7 +63,9 @@ DMainWindow::DMainWindow(QWidget* parent_widget)
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StartGame(filename);
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StartGame(filename);
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});
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});
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connect(m_ui->actionBrowse, &QAction::triggered, this, &DMainWindow::OnBrowse);
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connect(m_ui->actionBrowse, &QAction::triggered, this, &DMainWindow::OnBrowse);
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connect(m_ui->actionExit, &QAction::triggered, this, &DMainWindow::OnExit);
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connect(m_ui->actionExit, &QAction::triggered, this, [&]() {
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close();
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});
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connect(m_ui->actionListView, &QAction::triggered, this, &DMainWindow::OnGameListStyleChanged);
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connect(m_ui->actionListView, &QAction::triggered, this, &DMainWindow::OnGameListStyleChanged);
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connect(m_ui->actionTreeView, &QAction::triggered, this, &DMainWindow::OnGameListStyleChanged);
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connect(m_ui->actionTreeView, &QAction::triggered, this, &DMainWindow::OnGameListStyleChanged);
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@ -110,7 +113,10 @@ DMainWindow::~DMainWindow()
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void DMainWindow::closeEvent(QCloseEvent* ce)
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void DMainWindow::closeEvent(QCloseEvent* ce)
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{
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{
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Stop();
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if (!OnStop())
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ce->ignore();
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else
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QMainWindow::closeEvent(ce);
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}
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}
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// Emulation
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// Emulation
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@ -231,14 +237,6 @@ void DMainWindow::OnBrowse()
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m_game_tracker->ScanForGames();
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m_game_tracker->ScanForGames();
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}
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}
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void DMainWindow::OnExit()
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{
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close();
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if (Core::GetState() == Core::CORE_UNINITIALIZED || m_isStopping)
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return;
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Stop();
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}
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void DMainWindow::OnPlay()
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void DMainWindow::OnPlay()
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{
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{
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if (Core::GetState() != Core::CORE_UNINITIALIZED)
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if (Core::GetState() != Core::CORE_UNINITIALIZED)
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@ -262,9 +260,17 @@ bool DMainWindow::OnStop()
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// Ask for confirmation in case the user accidentally clicked Stop / Escape
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// Ask for confirmation in case the user accidentally clicked Stop / Escape
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if (SConfig::GetInstance().bConfirmStop)
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if (SConfig::GetInstance().bConfirmStop)
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{
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{
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// Pause emulation
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// Pause emulation if it isn't already
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Core::SetState(Core::CORE_PAUSE);
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bool wasPaused = false;
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emit CoreStateChanged(Core::CORE_PAUSE);
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if (Core::GetState() == Core::CORE_PAUSE)
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{
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wasPaused = true;
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}
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else
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{
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Core::SetState(Core::CORE_PAUSE);
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emit CoreStateChanged(Core::CORE_PAUSE);
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}
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QMessageBox::StandardButton ret = QMessageBox::question(m_render_widget.get(), tr("Please confirm..."),
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QMessageBox::StandardButton ret = QMessageBox::question(m_render_widget.get(), tr("Please confirm..."),
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tr("Do you want to stop the current emulation?"),
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tr("Do you want to stop the current emulation?"),
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@ -272,7 +278,8 @@ bool DMainWindow::OnStop()
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if (ret == QMessageBox::No)
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if (ret == QMessageBox::No)
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{
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{
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DoStartPause();
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if (!wasPaused)
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DoStartPause();
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return false;
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return false;
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}
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}
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}
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}
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@ -44,7 +44,6 @@ private slots:
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// Main toolbar
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// Main toolbar
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void OnBrowse();
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void OnBrowse();
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void OnExit();
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void OnPlay();
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void OnPlay();
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void OnReset();
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void OnReset();
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@ -19,10 +19,7 @@ protected:
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void mousePressEvent(QMouseEvent*) override {}
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void mousePressEvent(QMouseEvent*) override {}
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void paintEvent(QPaintEvent*) override {}
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void paintEvent(QPaintEvent*) override {}
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private slots:
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private:
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void closeEvent(QCloseEvent* e) override;
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void closeEvent(QCloseEvent* e) override;
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signals:
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void Closed();
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};
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};
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