Core/Boot: Refactor storage of boot-to-savestate data into a separate class.

This commit is contained in:
Admiral H. Curtiss 2021-11-20 19:38:09 +01:00
parent d5b917a6c2
commit 83ad84061e
No known key found for this signature in database
GPG Key ID: F051B4C4044F33FB
9 changed files with 126 additions and 53 deletions

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@ -549,8 +549,7 @@ static float GetRenderSurfaceScale(JNIEnv* env)
}
static void Run(JNIEnv* env, const std::vector<std::string>& paths, bool riivolution,
const std::optional<std::string>& savestate_path = {},
bool delete_savestate = false)
BootSessionData boot_session_data = BootSessionData())
{
ASSERT(!paths.empty());
__android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Running : %s", paths[0].c_str());
@ -561,9 +560,8 @@ static void Run(JNIEnv* env, const std::vector<std::string>& paths, bool riivolu
s_have_wm_user_stop = false;
std::unique_ptr<BootParameters> boot = BootParameters::GenerateFromFile(paths, savestate_path);
if (boot)
boot->delete_savestate = delete_savestate;
std::unique_ptr<BootParameters> boot =
BootParameters::GenerateFromFile(paths, std::move(boot_session_data));
if (riivolution && std::holds_alternative<BootParameters::Disc>(boot->parameters))
{
@ -638,8 +636,10 @@ Java_org_dolphinemu_dolphinemu_NativeLibrary_Run___3Ljava_lang_String_2ZLjava_la
JNIEnv* env, jclass, jobjectArray jPaths, jboolean jRiivolution, jstring jSavestate,
jboolean jDeleteSavestate)
{
Run(env, JStringArrayToVector(env, jPaths), jRiivolution, GetJString(env, jSavestate),
jDeleteSavestate);
DeleteSavestateAfterBoot delete_state =
jDeleteSavestate ? DeleteSavestateAfterBoot::Yes : DeleteSavestateAfterBoot::No;
Run(env, JStringArrayToVector(env, jPaths), jRiivolution,
BootSessionData(GetJString(env, jSavestate), delete_state));
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_ChangeDisc(JNIEnv* env, jclass,

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@ -112,22 +112,53 @@ static std::vector<std::string> ReadM3UFile(const std::string& m3u_path,
return result;
}
BootParameters::BootParameters(Parameters&& parameters_,
const std::optional<std::string>& savestate_path_)
: parameters(std::move(parameters_)), savestate_path(savestate_path_)
BootSessionData::BootSessionData()
{
}
std::unique_ptr<BootParameters>
BootParameters::GenerateFromFile(std::string boot_path,
const std::optional<std::string>& savestate_path)
BootSessionData::BootSessionData(std::optional<std::string> savestate_path,
DeleteSavestateAfterBoot delete_savestate)
: m_savestate_path(std::move(savestate_path)), m_delete_savestate(delete_savestate)
{
return GenerateFromFile(std::vector<std::string>{std::move(boot_path)}, savestate_path);
}
std::unique_ptr<BootParameters>
BootParameters::GenerateFromFile(std::vector<std::string> paths,
const std::optional<std::string>& savestate_path)
BootSessionData::BootSessionData(BootSessionData&& other) = default;
BootSessionData& BootSessionData::operator=(BootSessionData&& other) = default;
BootSessionData::~BootSessionData() = default;
const std::optional<std::string>& BootSessionData::GetSavestatePath() const
{
return m_savestate_path;
}
DeleteSavestateAfterBoot BootSessionData::GetDeleteSavestate() const
{
return m_delete_savestate;
}
void BootSessionData::SetSavestateData(std::optional<std::string> savestate_path,
DeleteSavestateAfterBoot delete_savestate)
{
m_savestate_path = std::move(savestate_path);
m_delete_savestate = delete_savestate;
}
BootParameters::BootParameters(Parameters&& parameters_, BootSessionData boot_session_data_)
: parameters(std::move(parameters_)), boot_session_data(std::move(boot_session_data_))
{
}
std::unique_ptr<BootParameters> BootParameters::GenerateFromFile(std::string boot_path,
BootSessionData boot_session_data_)
{
return GenerateFromFile(std::vector<std::string>{std::move(boot_path)},
std::move(boot_session_data_));
}
std::unique_ptr<BootParameters> BootParameters::GenerateFromFile(std::vector<std::string> paths,
BootSessionData boot_session_data_)
{
ASSERT(!paths.empty());
@ -176,21 +207,21 @@ BootParameters::GenerateFromFile(std::vector<std::string> paths,
if (disc)
{
return std::make_unique<BootParameters>(Disc{std::move(path), std::move(disc), paths},
savestate_path);
std::move(boot_session_data_));
}
if (extension == ".elf")
{
auto elf_reader = std::make_unique<ElfReader>(path);
return std::make_unique<BootParameters>(Executable{std::move(path), std::move(elf_reader)},
savestate_path);
std::move(boot_session_data_));
}
if (extension == ".dol")
{
auto dol_reader = std::make_unique<DolReader>(path);
return std::make_unique<BootParameters>(Executable{std::move(path), std::move(dol_reader)},
savestate_path);
std::move(boot_session_data_));
}
if (is_drive)
@ -209,13 +240,13 @@ BootParameters::GenerateFromFile(std::vector<std::string> paths,
}
if (extension == ".dff")
return std::make_unique<BootParameters>(DFF{std::move(path)}, savestate_path);
return std::make_unique<BootParameters>(DFF{std::move(path)}, std::move(boot_session_data_));
if (extension == ".wad")
{
std::unique_ptr<DiscIO::VolumeWAD> wad = DiscIO::CreateWAD(std::move(path));
if (wad)
return std::make_unique<BootParameters>(std::move(*wad), savestate_path);
return std::make_unique<BootParameters>(std::move(*wad), std::move(boot_session_data_));
}
if (extension == ".json")
@ -223,7 +254,7 @@ BootParameters::GenerateFromFile(std::vector<std::string> paths,
auto descriptor = DiscIO::ParseGameModDescriptorFile(path);
if (descriptor)
{
auto boot_params = GenerateFromFile(descriptor->base_file, savestate_path);
auto boot_params = GenerateFromFile(descriptor->base_file, std::move(boot_session_data_));
if (!boot_params)
{
PanicAlertFmtT("Could not recognize file {0}", descriptor->base_file);

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@ -34,6 +34,34 @@ struct RegionSetting
class BootExecutableReader;
enum class DeleteSavestateAfterBoot : u8
{
No,
Yes
};
class BootSessionData
{
public:
BootSessionData();
BootSessionData(std::optional<std::string> savestate_path,
DeleteSavestateAfterBoot delete_savestate);
BootSessionData(const BootSessionData& other) = delete;
BootSessionData(BootSessionData&& other);
BootSessionData& operator=(const BootSessionData& other) = delete;
BootSessionData& operator=(BootSessionData&& other);
~BootSessionData();
const std::optional<std::string>& GetSavestatePath() const;
DeleteSavestateAfterBoot GetDeleteSavestate() const;
void SetSavestateData(std::optional<std::string> savestate_path,
DeleteSavestateAfterBoot delete_savestate);
private:
std::optional<std::string> m_savestate_path;
DeleteSavestateAfterBoot m_delete_savestate = DeleteSavestateAfterBoot::No;
};
struct BootParameters
{
struct Disc
@ -70,18 +98,17 @@ struct BootParameters
};
static std::unique_ptr<BootParameters>
GenerateFromFile(std::string boot_path, const std::optional<std::string>& savestate_path = {});
GenerateFromFile(std::string boot_path, BootSessionData boot_session_data_ = BootSessionData());
static std::unique_ptr<BootParameters>
GenerateFromFile(std::vector<std::string> paths,
const std::optional<std::string>& savestate_path = {});
BootSessionData boot_session_data_ = BootSessionData());
using Parameters = std::variant<Disc, Executable, DiscIO::VolumeWAD, NANDTitle, IPL, DFF>;
BootParameters(Parameters&& parameters_, const std::optional<std::string>& savestate_path_ = {});
BootParameters(Parameters&& parameters_, BootSessionData boot_session_data_ = BootSessionData());
Parameters parameters;
std::vector<DiscIO::Riivolution::Patch> riivolution_patches;
std::optional<std::string> savestate_path;
bool delete_savestate = false;
BootSessionData boot_session_data;
};
class CBoot

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@ -450,7 +450,7 @@ bool BootCore(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
std::make_unique<BootParameters>(
BootParameters::IPL{StartUp.m_region,
std::move(std::get<BootParameters::Disc>(boot->parameters))},
boot->savestate_path),
std::move(boot->boot_session_data)),
wsi);
}
return Core::Init(std::move(boot), wsi);

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@ -479,8 +479,10 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
Keyboard::LoadConfig();
}
const std::optional<std::string> savestate_path = boot->savestate_path;
const bool delete_savestate = boot->delete_savestate;
BootSessionData boot_session_data = std::move(boot->boot_session_data);
const std::optional<std::string>& savestate_path = boot_session_data.GetSavestatePath();
const bool delete_savestate =
boot_session_data.GetDeleteSavestate() == DeleteSavestateAfterBoot::Yes;
// Load and Init Wiimotes - only if we are booting in Wii mode
bool init_wiimotes = false;

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@ -187,7 +187,8 @@ int main(int argc, char* argv[])
const std::list<std::string> paths_list = options.all("exec");
const std::vector<std::string> paths{std::make_move_iterator(std::begin(paths_list)),
std::make_move_iterator(std::end(paths_list))};
boot = BootParameters::GenerateFromFile(paths, save_state_path);
boot = BootParameters::GenerateFromFile(
paths, BootSessionData(save_state_path, DeleteSavestateAfterBoot::No));
game_specified = true;
}
else if (options.is_set("nand_title"))
@ -204,7 +205,8 @@ int main(int argc, char* argv[])
}
else if (args.size())
{
boot = BootParameters::GenerateFromFile(args.front(), save_state_path);
boot = BootParameters::GenerateFromFile(
args.front(), BootSessionData(save_state_path, DeleteSavestateAfterBoot::No));
args.erase(args.begin());
game_specified = true;
}

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@ -197,7 +197,8 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PWSTR pCmdLine
const std::list<std::string> paths_list = options.all("exec");
const std::vector<std::string> paths{std::make_move_iterator(std::begin(paths_list)),
std::make_move_iterator(std::end(paths_list))};
boot = BootParameters::GenerateFromFile(paths, save_state_path);
boot = BootParameters::GenerateFromFile(
paths, BootSessionData(save_state_path, DeleteSavestateAfterBoot::No));
game_specified = true;
}
else if (options.is_set("nand_title"))
@ -216,7 +217,8 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PWSTR pCmdLine
}
else if (!args.empty())
{
boot = BootParameters::GenerateFromFile(args.front(), save_state_path);
boot = BootParameters::GenerateFromFile(
args.front(), BootSessionData(save_state_path, DeleteSavestateAfterBoot::No));
game_specified = true;
}

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@ -244,8 +244,13 @@ MainWindow::MainWindow(std::unique_ptr<BootParameters> boot_parameters,
if (!movie_path.empty())
{
if (Movie::PlayInput(movie_path, &m_pending_boot->savestate_path))
std::optional<std::string> savestate_path;
if (Movie::PlayInput(movie_path, &savestate_path))
{
m_pending_boot->boot_session_data.SetSavestateData(std::move(savestate_path),
DeleteSavestateAfterBoot::No);
emit RecordingStatusChanged(true);
}
}
}
@ -768,14 +773,16 @@ void MainWindow::Play(const std::optional<std::string>& savestate_path)
std::shared_ptr<const UICommon::GameFile> selection = m_game_list->GetSelectedGame();
if (selection)
{
StartGame(selection->GetFilePath(), ScanForSecondDisc::Yes, savestate_path);
StartGame(selection->GetFilePath(), ScanForSecondDisc::Yes,
std::make_unique<BootSessionData>(savestate_path, DeleteSavestateAfterBoot::No));
}
else
{
const QString default_path = QString::fromStdString(Config::Get(Config::MAIN_DEFAULT_ISO));
if (!default_path.isEmpty() && QFile::exists(default_path))
{
StartGame(default_path, ScanForSecondDisc::Yes, savestate_path);
StartGame(default_path, ScanForSecondDisc::Yes,
std::make_unique<BootSessionData>(savestate_path, DeleteSavestateAfterBoot::No));
}
else
{
@ -978,7 +985,7 @@ void MainWindow::ScreenShot()
}
void MainWindow::ScanForSecondDiscAndStartGame(const UICommon::GameFile& game,
const std::optional<std::string>& savestate_path)
std::unique_ptr<BootSessionData> boot_session_data)
{
auto second_game = m_game_list->FindSecondDisc(game);
@ -986,35 +993,37 @@ void MainWindow::ScanForSecondDiscAndStartGame(const UICommon::GameFile& game,
if (second_game != nullptr)
paths.push_back(second_game->GetFilePath());
StartGame(paths, savestate_path);
StartGame(paths, std::move(boot_session_data));
}
void MainWindow::StartGame(const QString& path, ScanForSecondDisc scan,
const std::optional<std::string>& savestate_path)
std::unique_ptr<BootSessionData> boot_session_data)
{
StartGame(path.toStdString(), scan, savestate_path);
StartGame(path.toStdString(), scan, std::move(boot_session_data));
}
void MainWindow::StartGame(const std::string& path, ScanForSecondDisc scan,
const std::optional<std::string>& savestate_path)
std::unique_ptr<BootSessionData> boot_session_data)
{
if (scan == ScanForSecondDisc::Yes)
{
std::shared_ptr<const UICommon::GameFile> game = m_game_list->FindGame(path);
if (game != nullptr)
{
ScanForSecondDiscAndStartGame(*game, savestate_path);
ScanForSecondDiscAndStartGame(*game, std::move(boot_session_data));
return;
}
}
StartGame(BootParameters::GenerateFromFile(path, savestate_path));
StartGame(BootParameters::GenerateFromFile(
path, boot_session_data ? std::move(*boot_session_data) : BootSessionData()));
}
void MainWindow::StartGame(const std::vector<std::string>& paths,
const std::optional<std::string>& savestate_path)
std::unique_ptr<BootSessionData> boot_session_data)
{
StartGame(BootParameters::GenerateFromFile(paths, savestate_path));
StartGame(BootParameters::GenerateFromFile(
paths, boot_session_data ? std::move(*boot_session_data) : BootSessionData()));
}
void MainWindow::StartGame(std::unique_ptr<BootParameters>&& parameters)
@ -1818,8 +1827,7 @@ void MainWindow::ShowRiivolutionBootWidget(const UICommon::GameFile& game)
std::vector<std::string> paths = {game.GetFilePath()};
if (second_game != nullptr)
paths.push_back(second_game->GetFilePath());
std::unique_ptr<BootParameters> boot_params =
BootParameters::GenerateFromFile(paths, std::nullopt);
std::unique_ptr<BootParameters> boot_params = BootParameters::GenerateFromFile(paths);
if (!boot_params)
return;
if (!std::holds_alternative<BootParameters::Disc>(boot_params->parameters))

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@ -15,6 +15,7 @@ class QStackedWidget;
class QString;
class BreakpointWidget;
class BootSessionData;
struct BootParameters;
class CheatsManager;
class CodeWidget;
@ -132,13 +133,13 @@ private:
};
void ScanForSecondDiscAndStartGame(const UICommon::GameFile& game,
const std::optional<std::string>& savestate_path = {});
std::unique_ptr<BootSessionData> boot_session_data = nullptr);
void StartGame(const QString& path, ScanForSecondDisc scan,
const std::optional<std::string>& savestate_path = {});
std::unique_ptr<BootSessionData> boot_session_data = nullptr);
void StartGame(const std::string& path, ScanForSecondDisc scan,
const std::optional<std::string>& savestate_path = {});
std::unique_ptr<BootSessionData> boot_session_data = nullptr);
void StartGame(const std::vector<std::string>& paths,
const std::optional<std::string>& savestate_path = {});
std::unique_ptr<BootSessionData> boot_session_data = nullptr);
void StartGame(std::unique_ptr<BootParameters>&& parameters);
void ShowRenderWidget();
void HideRenderWidget(bool reinit = true, bool is_exit = false);