Core/Boot: Refactor storage of boot-to-savestate data into a separate class.

This commit is contained in:
Admiral H. Curtiss
2021-11-20 19:38:09 +01:00
parent d5b917a6c2
commit 83ad84061e
9 changed files with 126 additions and 53 deletions

View File

@ -15,6 +15,7 @@ class QStackedWidget;
class QString;
class BreakpointWidget;
class BootSessionData;
struct BootParameters;
class CheatsManager;
class CodeWidget;
@ -132,13 +133,13 @@ private:
};
void ScanForSecondDiscAndStartGame(const UICommon::GameFile& game,
const std::optional<std::string>& savestate_path = {});
std::unique_ptr<BootSessionData> boot_session_data = nullptr);
void StartGame(const QString& path, ScanForSecondDisc scan,
const std::optional<std::string>& savestate_path = {});
std::unique_ptr<BootSessionData> boot_session_data = nullptr);
void StartGame(const std::string& path, ScanForSecondDisc scan,
const std::optional<std::string>& savestate_path = {});
std::unique_ptr<BootSessionData> boot_session_data = nullptr);
void StartGame(const std::vector<std::string>& paths,
const std::optional<std::string>& savestate_path = {});
std::unique_ptr<BootSessionData> boot_session_data = nullptr);
void StartGame(std::unique_ptr<BootParameters>&& parameters);
void ShowRenderWidget();
void HideRenderWidget(bool reinit = true, bool is_exit = false);