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Core/Boot: Refactor storage of boot-to-savestate data into a separate class.
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@ -15,6 +15,7 @@ class QStackedWidget;
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class QString;
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class BreakpointWidget;
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class BootSessionData;
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struct BootParameters;
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class CheatsManager;
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class CodeWidget;
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@ -132,13 +133,13 @@ private:
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};
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void ScanForSecondDiscAndStartGame(const UICommon::GameFile& game,
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const std::optional<std::string>& savestate_path = {});
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std::unique_ptr<BootSessionData> boot_session_data = nullptr);
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void StartGame(const QString& path, ScanForSecondDisc scan,
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const std::optional<std::string>& savestate_path = {});
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std::unique_ptr<BootSessionData> boot_session_data = nullptr);
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void StartGame(const std::string& path, ScanForSecondDisc scan,
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const std::optional<std::string>& savestate_path = {});
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std::unique_ptr<BootSessionData> boot_session_data = nullptr);
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void StartGame(const std::vector<std::string>& paths,
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const std::optional<std::string>& savestate_path = {});
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std::unique_ptr<BootSessionData> boot_session_data = nullptr);
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void StartGame(std::unique_ptr<BootParameters>&& parameters);
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void ShowRenderWidget();
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void HideRenderWidget(bool reinit = true, bool is_exit = false);
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