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Merge pull request #299 from Sonicadvance1/EFBRam-FixGLSLES
Fix texture conversion shaders for GLSL ES.
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@ -115,7 +115,7 @@ void WriteSwizzler(char*& p, u32 format, API_TYPE ApiType)
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WRITE(p, " uv0.y = 1.0-uv0.y;\n");
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}
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WRITE(p, " float sample_offset = position.w / float(%d);\n", EFB_WIDTH);
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WRITE(p, " float sample_offset = float(position.w) / float(%d);\n", EFB_WIDTH);
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}
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void WriteSampleColor(char*& p, const char* colorComp, const char* dest, int xoffset, API_TYPE ApiType)
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