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VideoCommon: Use the copy filter for EFB copies as well as XFB copies
This fixes the pink screens in EA Sports Active. See https://gist.github.com/Pokechu22/49455f9094ed0ff017da64e3f7aa0404 for details.
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@ -275,13 +275,12 @@ static void BPWritten(const BPCmd& bp)
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{
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{
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// bpmem.zcontrol.pixel_format to PixelFormat::Z24 is when the game wants to copy from ZBuffer
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// bpmem.zcontrol.pixel_format to PixelFormat::Z24 is when the game wants to copy from ZBuffer
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// (Zbuffer uses 24-bit Format)
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// (Zbuffer uses 24-bit Format)
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static constexpr CopyFilterCoefficients::Values filter_coefficients = {
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{0, 0, 21, 22, 21, 0, 0}};
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bool is_depth_copy = bpmem.zcontrol.pixel_format == PixelFormat::Z24;
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bool is_depth_copy = bpmem.zcontrol.pixel_format == PixelFormat::Z24;
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g_texture_cache->CopyRenderTargetToTexture(
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g_texture_cache->CopyRenderTargetToTexture(
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destAddr, PE_copy.tp_realFormat(), copy_width, copy_height, destStride, is_depth_copy,
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destAddr, PE_copy.tp_realFormat(), copy_width, copy_height, destStride, is_depth_copy,
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srcRect, PE_copy.intensity_fmt, PE_copy.half_scale, 1.0f, 1.0f,
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srcRect, PE_copy.intensity_fmt, PE_copy.half_scale, 1.0f, 1.0f,
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bpmem.triggerEFBCopy.clamp_top, bpmem.triggerEFBCopy.clamp_bottom, filter_coefficients);
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bpmem.triggerEFBCopy.clamp_top, bpmem.triggerEFBCopy.clamp_bottom,
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bpmem.copyfilter.GetCoefficients());
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}
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}
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else
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else
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{
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{
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