mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 05:47:56 -07:00
Added the EmuRunningState check to the GPU thread's FIFO loop so that the GPU thread services any waiting save states. This is needed for games that have the Sync GPU option enabled.
This commit is contained in:
parent
f8e24de833
commit
86db0bf8c3
@ -153,7 +153,7 @@ void RunGpuLoop()
|
||||
Common::AtomicStore(CommandProcessor::VITicks, CommandProcessor::m_cpClockOrigin);
|
||||
|
||||
// check if we are able to run this buffer
|
||||
while (GpuRunningState && !CommandProcessor::interruptWaiting && fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance && !AtBreakpoint())
|
||||
while (GpuRunningState && EmuRunningState && !CommandProcessor::interruptWaiting && fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance && !AtBreakpoint())
|
||||
{
|
||||
fifo.isGpuReadingData = true;
|
||||
CommandProcessor::isPossibleWaitingSetDrawDone = fifo.bFF_GPLinkEnable ? true : false;
|
||||
@ -175,7 +175,7 @@ void RunGpuLoop()
|
||||
|
||||
cyclesExecuted = OpcodeDecoder_Run(g_bSkipCurrentFrame);
|
||||
|
||||
if (Core::g_CoreStartupParameter.bSyncGPU && Common::AtomicLoad(CommandProcessor::VITicks) > cyclesExecuted)
|
||||
if (Core::g_CoreStartupParameter.bSyncGPU && Common::AtomicLoad(CommandProcessor::VITicks) >= cyclesExecuted)
|
||||
Common::AtomicAdd(CommandProcessor::VITicks, -(s32)cyclesExecuted);
|
||||
|
||||
Common::AtomicStore(fifo.CPReadPointer, readPtr);
|
||||
|
Loading…
Reference in New Issue
Block a user