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ifdefed the sse3 code just to make sure
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1869 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -21,8 +21,9 @@
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#include "TextureDecoder.h"
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#include "LookUpTables.h"
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#include <emmintrin.h>
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#ifdef __SSSE3__
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#include <tmmintrin.h>
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#endif
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//Uncomment this to enable Texture Format ID overlays
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#define OVERLAY_TEXFMT
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@ -186,10 +187,11 @@ inline void decodebytesI4(u32 *dst, const u8 *src)
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}
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}
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inline void sseDecodebytesI4(u32* dst, const __m128i* sseSrc, int height,
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inline void sseDecodebytesI4(u8* dst, const __m128i* sseSrc, int height,
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int width) {
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__m128i* sseDst;
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#ifdef __SSSE3__
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// SSSE3 variant
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if(cpu_info.bSSSE3) {
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@ -241,7 +243,7 @@ inline void sseDecodebytesI4(u32* dst, const __m128i* sseSrc, int height,
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return;
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}
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#endif
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__m128i Lmask = _mm_set1_epi8 (0x0F);
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__m128i Hmask = _mm_set1_epi8 (0xF0);
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@ -507,7 +509,7 @@ PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, in
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return PC_TEX_FMT_BGRA32;
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case GX_TF_I4:
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{
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sseDecodebytesI4((u32 *)dst, (const __m128i *)src, height,
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sseDecodebytesI4(dst, (const __m128i *)src, height,
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width);
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/* Old non-SSE way
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