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PixelShaderGen: Add some TODOs.
Totally the perfect commit message for a final commit before merging :p
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@ -59,6 +59,8 @@ const s_svar PSVar_Loc[] = { {I_COLORS, C_COLORS, 4 },
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//#pragma pack(4)
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//#pragma pack(4)
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struct pixel_shader_uid_data
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struct pixel_shader_uid_data
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{
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{
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// TODO: Optimize field order for easy access!
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u32 components;
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u32 components;
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u32 dstAlphaMode : 2;
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u32 dstAlphaMode : 2;
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u32 Pretest : 2;
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u32 Pretest : 2;
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@ -171,6 +173,7 @@ struct pixel_shader_uid_data
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u32 xfregs_numTexGen_numTexGens : 4;
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u32 xfregs_numTexGen_numTexGens : 4;
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// TODO: I think we're fine without an enablePixelLighting field, should probably double check, though..
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LightingUidData lighting;
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LightingUidData lighting;
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};
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};
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//#pragma pack()
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//#pragma pack()
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