remove usage of glMultiTexCoord2f

Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
This commit is contained in:
degasus
2012-12-07 14:40:52 +01:00
committed by Ryan Houdek
parent fb92c338af
commit 888b5fb061
4 changed files with 21 additions and 11 deletions

View File

@ -228,6 +228,7 @@ void EncodeToRamUsingShader(FRAGMENTSHADER& shader, GLuint srcTexture, const Tar
1.f, -1.f
};
glClientActiveTexture(GL_TEXTURE0);
glTexCoordPointer(2, GL_FLOAT, 0, tex1);
glVertexPointer(2, GL_FLOAT, 0, vtx1);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
@ -401,6 +402,7 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTextur
-1.f, -1.f
};
glClientActiveTexture(GL_TEXTURE0);
glTexCoordPointer(2, GL_FLOAT, 0, tex1);
glVertexPointer(2, GL_FLOAT, 0, vtx1);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);